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Pazaak, and how to play it.

#1
Pazaak, an ancient game dating back to Old Republic times, was a popular card game in which the goal was to reach 20 without going over, or at least come closer to it than the opponent. The player with the nearest sum to the number 20 won the round, and the player who won three rounds won the match. If in one round the scores of the two players were equal, the round was not counted at all.



Pazaaktables

During the time of the Mandalorian Wars and the Jedi Civil War, pazaak rooms were found in almost any cantina in the galaxy.
There are two different decks in pazaak: the main (or "table") deck, composed of cards numbered 1-10 (the total cards in this deck is unbound, though it tended to have four of each number). There was also one side deck for each player in the game. These decks would be assembled by the players themselves and had to have exactly ten cards.

At the beginning of the game, each player would randomly select four cards from their side deck, making up their Hand. Each player draws a card from the main deck, with the highest card determining who is first player. Then the first turn of the first player would start. The player would draw a card from the main deck and play it on the table. After that, the player could choose to either place a card down from their hand, or to end their turn. Only one hand card can be played per turn, and no more cards are ever drawn from the side deck.

When ending his turn, the player had two options:

End Turn: If the player ends their turn, they are bound to draw a new card from the main deck at the start of the next turn. This is repeated until either they stand, go bust, fill the table, or their score is exactly 20.

Stand: If the player stands, they keep their current sum till the end of the set and do not play any other cards. The opponent, however, can still continue playing cards, unless he has chosen to stand as well. Getting a sum of 20 automatically causes a player to stand.

Once his turn was over, play moves to the next player, and their turn is played in the same manner. Play passes between the two players until someone wins the set.

The winner of the set is then first player for the next set. In the case of a tie, whoever was not first player for the tied set is the first player for the next set.

The cards
There were two decks used in pazaak:

The Main Deck consisted of four sets of cards numbered 1-10

The Side Deck consisted of ten special cards chosen by the player before the match. At the start of each set, four of these cards were chosen at random for the player to keep in his hand and play at any time he desired.

The side deck also had a variety of cards, and each deck was unique to the player in that he could purchase different types of cards throughout the galaxy and choose whichever ones he preferred to keep in his hand. There were two types of such cards: Plus and Minus cards, which were blue and red, and Advanced cards, which were gold. Main Deck cards were green, or in some older cases gold.

Plus Cards were blue cards that added the written value to a player's total when played. The value of the cards ranged from 1 to 6 points.

Minus Cards were red cards that were similar to the plus cards, but instead they subtracted their value from the players total. They also ranged from 1 to 6.

Plus or Minus Cards (+/-) were essentially a combination of the two; the player could choose upon play whether he wanted to add the number or subtract it from his hand. These were the most expensive and highly valued cards. They also ranged from 1 to 6.

The +/- 1 or 2 Card was a +/- card whose value could be changed to between 1 and 2.

Flip Cards were advanced cards that changed the sign of the written number of all the cards in a player's table. For example, if a player played a 2&4, all the 2s and 4s on the table would become -2s and -4s, while all the -2s and -4s would become 2s and 4s. These cards were only available as 2&4 and 3&6.
The Double Card was a rare card that doubled the value of the last played card. For example, if one flipped over 2, then a 9, he could play the double card, making the 9 an 18, thus adding up to 20. A player known as Mebla Dule gave the Jedi Exile this card after being beaten on Telos IV.

The Tiebreaker Card was an extremely rare card that acted like a +/-1 card, but in the event of a tie, the player who played the tiebreaker card would win. A tiebreaker card was owned by the being on Nar Shaddaa known as the Champ until he gave it to the Exile after losing his position to the Jedi.

The Side Deck was often the key to victory, as without his hand, a player relied solely on luck to win the match. Therefore, a player would have to conserve his cards, as the four side deck cards would have to last him through the entire match.

Winning the game
There were four ways to win the set:

By outscore: After both players chose to stand, the player with the greatest score would win, provided that it was not over 20.

By going bust: If a player ended his turn with a score over 20, he was said to "bust", and the other player won.

By filling the table: In some rare occasions, if a player could place 9 cards on the table without busting, the player would receive an automatic win, if his/her score ended up being 20 or under.

By using the tiebreaker card: A golden tiebreaker card, when used last, brings victory to the user if both players have the same score.

In the event that a set is tied, no one gets a point for the set, and a new set is played. The first player to win three sets won the game, and whatever was being wagered.
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Ongoing Crisis
War in the Northern Territories


The Balance of Power in the Northern Territories!

"The Northern Territories shift under the weight of changing times. With the passage of the ICOT, internal strife amongst Imperial Forces in the North has lessened - though never abated. Although the momentum of the Republic has not yet been met entirely, fortification efforts and victorious naval campaigns have evened the footing at least slightly. Eyes align on systems such as Vykos, Nam'ta and Orsus to see how this proceeds.."



((OOC: The Balance of Power system has begun! Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state at the start of the next war arc will determine how strong the Republic will be in the area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))

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