14-04-2023, 02:07 PM
(This post was last modified: 12-12-2023, 10:58 PM by Rhysand Sekker.)
The Powerbase of House Kalkoran and its Affiliates.
![[Image: oJUse2q.png]](https://i.imgur.com/oJUse2q.png)
Spoiler: OOC Information
Official Documentation of all declassified assets of The Kalkoran Powerbase has become categorised in the public record. Declassified assets are available to any who go to the holonet and search for knowledge on House Kalkoran. No announcement of the declassification of assets has been made, these assets have merely appeared quietly.
Classified Listings can only be accessed by the Dark Lord of Horuset along with Lord Kalkoran and Lord Sanguinis. While on record, and acknowledged by the Dark Lord, they are not public knowledge unless the Dark Lord or those from The Kalkoran Powerbase directly give access to such information.
Undocumented Listings are only known to Trakaton Kalkoran and Hirak Sanguinis. There is no mention of them on the Holonet or the Horuset Intranet, classified or declassified.
Classified Listings can only be accessed by the Dark Lord of Horuset along with Lord Kalkoran and Lord Sanguinis. While on record, and acknowledged by the Dark Lord, they are not public knowledge unless the Dark Lord or those from The Kalkoran Powerbase directly give access to such information.
Undocumented Listings are only known to Trakaton Kalkoran and Hirak Sanguinis. There is no mention of them on the Holonet or the Horuset Intranet, classified or declassified.
Some sub-sections on each point vary in classification, as such the following is required:
Classified information not under a classified tag is displayed as such.
Undocumented information not under an undocumented tag is displayed as such.
A special thanks to Cerberus/Kirk and Aregra/Sabrina for their effort towards the 3D modelling and key making of the Kalkoran Estate. Without you both, the galaxy would be a much emptier place.
Enjoy!
Classified information not under a classified tag is displayed as such.
Undocumented information not under an undocumented tag is displayed as such.
A special thanks to Cerberus/Kirk and Aregra/Sabrina for their effort towards the 3D modelling and key making of the Kalkoran Estate. Without you both, the galaxy would be a much emptier place.
Enjoy!
Declassified Assets
Spoiler: The Kalkoran Estate:
![[Image: j6ymjQy.jpg]](http://i.imgur.com/j6ymjQy.jpg)
The Kalkoran Estate is a recent construction. Construction began shortly after Trakaton Kalkoran and Hirak Sanguinis became the Apprentices of the Dark Lord of Horuset himself. The Estate in its initial stages, consisted of the Main building and the outer wall, but has since grown exponentially. When the pair first moved in, the Estate was little more than a shell that needed continued work to ensure a Kalkoran return to power. As such, even to this day, the Kalkoran Estate is evolving like its Masters.
The Estate itself is the home to 1030 Imperial Soldiers, 292 of whom are fresh out of the Imperial Academy. They are commanded by Major Russo who acts as a personal advisor to both Lord Kalkoran and Lord Sanguinis. Poised in key locations around the Estate are both point defence turrets capable of both anti-infantry roles and anti-air objectives alike alongside dedicated anti-air turrets further within the Estate and a ground-to-ground turret on top of the hanger, capable of laying down artillery fire against any incoming attack. All of such turrets, use explosive slug munitions so that they can leave the shield without hindrance while any Tibanna gas-based projectile will be stopped by the shield generator itself. The point defence turrets use an anti-armour munition intended to hit infantry, vehicles and aircraft alike and penetrate straight through any resistance offered. In contrast, both the ground-to-ground emplacement and the anti-air turrets have an explosive munition intended to obliterate anything in their path.
The Kalkoran Estate is also home to a singular ID-TD or Imperial Devastator - Tank Destroyer. Courtesy of the once Apprentice Siors who recovered parts of such a vehicle along with the Kalkoran Engineers assembling the Tank. The tank maintains a patrol inside of the Kalkoran Estate and certain sections of the walls have been designed to allow the tank to maintain a position of defence atop the Kalkoran Wall if necessary.
The Estate itself is the home to 1030 Imperial Soldiers, 292 of whom are fresh out of the Imperial Academy. They are commanded by Major Russo who acts as a personal advisor to both Lord Kalkoran and Lord Sanguinis. Poised in key locations around the Estate are both point defence turrets capable of both anti-infantry roles and anti-air objectives alike alongside dedicated anti-air turrets further within the Estate and a ground-to-ground turret on top of the hanger, capable of laying down artillery fire against any incoming attack. All of such turrets, use explosive slug munitions so that they can leave the shield without hindrance while any Tibanna gas-based projectile will be stopped by the shield generator itself. The point defence turrets use an anti-armour munition intended to hit infantry, vehicles and aircraft alike and penetrate straight through any resistance offered. In contrast, both the ground-to-ground emplacement and the anti-air turrets have an explosive munition intended to obliterate anything in their path.
The Kalkoran Estate is also home to a singular ID-TD or Imperial Devastator - Tank Destroyer. Courtesy of the once Apprentice Siors who recovered parts of such a vehicle along with the Kalkoran Engineers assembling the Tank. The tank maintains a patrol inside of the Kalkoran Estate and certain sections of the walls have been designed to allow the tank to maintain a position of defence atop the Kalkoran Wall if necessary.
The Kalkoran Estate Main Building:
![[Image: 28qTPMn.png]](https://i.imgur.com/28qTPMn.png)
![[Image: VAbxlc0.jpg]](https://i.imgur.com/VAbxlc0.jpg)
The Kalkoran Estate's Main Building is guarded by 67 of the 368 Imperial Soldiers that are housed within the Kalkoran Estate. The Main Building is multi-floored, having a two-floored basement along with having seven visible floors and housing the core members of the Kalkoran Powerbase and its associates. The Main Building has three landing pads, two on its roof and another that juts out on the third floor. Two Fury-Class Interceptors are often seen on the roof of the Main Building, their cockpits and guns overlooking the Estate itself alongside an anti-air emplacement that finds its home nestled between the pair of Landing Pads.
The Main building has been expanded upon numerous times since its first inception. Modular in nature and design, this has left the building seeing retrofit after retrofit after retrofit. While the hub of the entire Estate, the Main Building occupies the place at the 'back' of the entire estate. Those that do not land on the landing pads of the Main Building itself would walk through the central and main gardens and take the main roadway within the estate itself up to the imposing building.
The Main building has been expanded upon numerous times since its first inception. Modular in nature and design, this has left the building seeing retrofit after retrofit after retrofit. While the hub of the entire Estate, the Main Building occupies the place at the 'back' of the entire estate. Those that do not land on the landing pads of the Main Building itself would walk through the central and main gardens and take the main roadway within the estate itself up to the imposing building.
The Kalkoran Hangar:
![[Image: rGIQj7O.jpg]](http://i.imgur.com/rGIQj7O.jpg)
The Kalkoran Hangar houses 42 MK VI Interceptors that patrol the skies in pairs above and around the Kalkoran Estate for both practice and to ensure a quick response to approaching ships. As it stands, a patrol group will flank an incoming shuttle, both guiding the shuttle to a landing pad and ensuring it does not divert course.
The Kalkoran Hanger has undergone a serious restructuring, to ensure it keeps up with the growing needs of the Estate as a whole. Now equipped to hold a maximum of 50 Mark VI Interceptors, the fighters themselves are docked on the floor, the roof and even the walls of the hanger by various catwalks and docking stations. Overall, the use of space is both efficient and compact, the entire wing of fighters able to deploy in less than two minutes from the first leaving the hanger to the last. Additionally, a separate storage floor has been created underneath the hanger's own floor 0 so that when the first wave of fighters has left, a second can be raised, manned and sent out in quick order.
On the roof of the hanger, now stands several emplacements. Anti-air turrets would find themselves in each corner of the roof of the hanger where nearing the centre of the building's roof, a single powerful ground-to-ground emplacement would make its home.
The Kalkoran Hanger has undergone a serious restructuring, to ensure it keeps up with the growing needs of the Estate as a whole. Now equipped to hold a maximum of 50 Mark VI Interceptors, the fighters themselves are docked on the floor, the roof and even the walls of the hanger by various catwalks and docking stations. Overall, the use of space is both efficient and compact, the entire wing of fighters able to deploy in less than two minutes from the first leaving the hanger to the last. Additionally, a separate storage floor has been created underneath the hanger's own floor 0 so that when the first wave of fighters has left, a second can be raised, manned and sent out in quick order.
On the roof of the hanger, now stands several emplacements. Anti-air turrets would find themselves in each corner of the roof of the hanger where nearing the centre of the building's roof, a single powerful ground-to-ground emplacement would make its home.
The Kalkoran Garden:
![[Image: 5igJMpg.jpg]](http://i.imgur.com/5igJMpg.jpg)
The garden of the Kalkoran Estate covers over a third of the entire estate. Long, well-kept arrays of trees, bushes and foliage all managed with the careful oversight of Trakaton Kalkoran himself by the groundskeepers have turned the area into a sight to behold. Colourful poppies, of the same flower that the old Kalkoran Estate once housed, grow naturally along gravel paths leading to small man-made streams and ponds, none of which leave the Kalkoran Estate itself.
The Garden is split into two parts, a main garden and a central garden. The central garden as the name implies takes up the most central position in the entire estate. Attracting the eyes of any who would see the estate, from either the ground or air as the centrepiece of the estate. However, the main garden runs adjacent to the central garden and goes as far as near the outer wall, a large expanse of space dedicated to maintaining a grove for those who live in the Estate to centre themselves and seethe on the Dark Side as they so wish.
The trees in the estate are the same that can be seen in the jungle of Dromund Kaas itself. The garden appears alike the jungle in how natural and fitting it appears, despite the delicate care to its maintenance. Vines, jutting trees and avian beasts all make their home in the garden. In the centre of the gardens, the sounds of the estate drown away and all that can be heard is the garden and Dromund Kaas itself.
The garden is of course watched just as much as the rest of the Kalkoran Estate. Discrete and camouflaged cameras make their home in the trees, foliage and crooks of the garden. While the garden may appear tranquil and a place to centre oneself, the eyes of Kalkoran are constantly watching.
The Garden is split into two parts, a main garden and a central garden. The central garden as the name implies takes up the most central position in the entire estate. Attracting the eyes of any who would see the estate, from either the ground or air as the centrepiece of the estate. However, the main garden runs adjacent to the central garden and goes as far as near the outer wall, a large expanse of space dedicated to maintaining a grove for those who live in the Estate to centre themselves and seethe on the Dark Side as they so wish.
The trees in the estate are the same that can be seen in the jungle of Dromund Kaas itself. The garden appears alike the jungle in how natural and fitting it appears, despite the delicate care to its maintenance. Vines, jutting trees and avian beasts all make their home in the garden. In the centre of the gardens, the sounds of the estate drown away and all that can be heard is the garden and Dromund Kaas itself.
The garden is of course watched just as much as the rest of the Kalkoran Estate. Discrete and camouflaged cameras make their home in the trees, foliage and crooks of the garden. While the garden may appear tranquil and a place to centre oneself, the eyes of Kalkoran are constantly watching.
The Kalkoran Power Generators:
![[Image: tZTeTrp.jpg]](http://i.imgur.com/tZTeTrp.jpg)
The Kalkoran Power Generators lie inside a small building just off the Main building. Guarded constantly by an entire squad, admittance to such an important place to the Kalkoran Estate is entirely restricted to only those who need to be there and the Lords of the Powerbase themselves.
However, while the small building off from the Main Building is indeed a Power Generator it is not the main generator for the estate, but an auxiliary. The Main Power Generator is entirely underground, beneath the main garden that takes up nearly a third of the Kalkoran Estate. An extensive network of tunnels and rooms connect the Main Kalkoran Power Generators to the Main Building, the only entry point to such a location.
The Kalkoran Estate's Power generation is ever so slightly above what it is that the Estate requires as of currently, leaving the Kalkoran Estate to fill batteries and sell such batteries by their unaligned freighters to any who require it in the name of Shiera Mining Corporation's surplus equipment.
However, while the small building off from the Main Building is indeed a Power Generator it is not the main generator for the estate, but an auxiliary. The Main Power Generator is entirely underground, beneath the main garden that takes up nearly a third of the Kalkoran Estate. An extensive network of tunnels and rooms connect the Main Kalkoran Power Generators to the Main Building, the only entry point to such a location.
The Kalkoran Estate's Power generation is ever so slightly above what it is that the Estate requires as of currently, leaving the Kalkoran Estate to fill batteries and sell such batteries by their unaligned freighters to any who require it in the name of Shiera Mining Corporation's surplus equipment.
The Kalkoran Shield Generator:
![[Image: rJHlNgh.png]](http://i.imgur.com/rJHlNgh.png)
The Kalkoran Shield Generator is the most technologically advanced structure in the estate. Centred right in the middle of the Estate, it is entirely underground, beneath the central Kalkoran Garden. This of course means that for the most part, the shield is deactivated and not in use. However, when the Estate goes into lockdown at a moment's notice the central garden parts, gigantic doors sliding apart as the Shield Generator's array raises from the ground, already charging up the shield as it raises. Once locked into position, the shield will deploy a bubble, covering the entirety of the Kalkoran Estate.
The Shield Generator was provided by the Bureau of Research, as part of a contract the Bureau has with the Kalkoran Powerbase. The powerbase had to pay for the cost of labour and the parts themselves, but no slice was taken directly from the Bureau, the entire system was installed at base cost.
The shield's strength is more than capable of stopping an orbital bombardment for a sustained amount of time., the Bureau of Research has spent many years perfecting its shield technology over and over again. However, physical objects pass through the shield with no hindrance. Interceptors are able to leave and re-enter the shield as if it wasn't present.
Eighteen Lightning Rods dot the outskirts of the Kalkoran Estate, just outside of the shield's protective bubble but still within the air space of the Hanger and the support range of the Anti-Air turrets. Each Lightning Rod is guarded at the base by a full squad of entrenched imperial soldiers housed within a concrete bunker with a clear line of sight between the lightning rod and the wall of the Kalkoran Estate.
The Shield Generator was provided by the Bureau of Research, as part of a contract the Bureau has with the Kalkoran Powerbase. The powerbase had to pay for the cost of labour and the parts themselves, but no slice was taken directly from the Bureau, the entire system was installed at base cost.
The shield's strength is more than capable of stopping an orbital bombardment for a sustained amount of time., the Bureau of Research has spent many years perfecting its shield technology over and over again. However, physical objects pass through the shield with no hindrance. Interceptors are able to leave and re-enter the shield as if it wasn't present.
Eighteen Lightning Rods dot the outskirts of the Kalkoran Estate, just outside of the shield's protective bubble but still within the air space of the Hanger and the support range of the Anti-Air turrets. Each Lightning Rod is guarded at the base by a full squad of entrenched imperial soldiers housed within a concrete bunker with a clear line of sight between the lightning rod and the wall of the Kalkoran Estate.
The Kalkoran Wall:
![[Image: ozzN7Sb.jpg]](http://i.imgur.com/ozzN7Sb.jpg)
A simple enough construct, the Kalkoran wall is 30ft in height and houses Imperial Soldiers, cameras and automated turrets along its top. As of currently, only beasts from the jungle plague the Kalkoran Wall, but they are swiftly dealt with. Running around the entire exterior of the Kalkoran Estate, it provides the first line of defence if an enemy force were to try a ground assault.
Ahead of the wall, outside of the Kalkoran Estate, is an expanse of 200 metres where the jungle has been cleared away down to its undergrowth. Such ensures that if the Kalkoran Walls are charged at, Imperial Soldiers on the wall alongside the cameras themselves will see the incoming enemy.
Every 50ft, the Wall houses a guard post. Each post has a small selection of grenades and heavier armaments and provides a roof over the heads of the soldiers who patrol the wall. Spotlights and motion-detecting cameras adorn the tops of each guard post alongside turrets specifically designed to combat air-based targets. However, such turrets can just as easily be turned on beasts and foreign invaders on the ground with swift ease.
Ahead of the wall, outside of the Kalkoran Estate, is an expanse of 200 metres where the jungle has been cleared away down to its undergrowth. Such ensures that if the Kalkoran Walls are charged at, Imperial Soldiers on the wall alongside the cameras themselves will see the incoming enemy.
Every 50ft, the Wall houses a guard post. Each post has a small selection of grenades and heavier armaments and provides a roof over the heads of the soldiers who patrol the wall. Spotlights and motion-detecting cameras adorn the tops of each guard post alongside turrets specifically designed to combat air-based targets. However, such turrets can just as easily be turned on beasts and foreign invaders on the ground with swift ease.
Spoiler: The Kalkoran Armada:
Sith Commander: Lord Kalkoran
Captain: Rear Admiral Roudo
Sith Commander: Lord Kalkoran
Captain: Captain Sahrah Zynn
Sith Commander: Lord Saltaeon
Captain: Captain Clyra
Sith Commander: N/A
Captain: Captain Alexandris
Sith Commander: N/A
Captain: Captain Livia
Sith Commander: N/A
Captain: Captain Orcanthus
Spoiler: Shiera Mining Corporation:
![[Image: 4hMnBRP.jpg]](http://i.imgur.com/4hMnBRP.jpg)
Shiera Mining Corporation is a large-scale mining company that operates in Wild Space, the Outer Rim and the Mid-Rim, making it a versatile, flexible, corporation that fuels the Kalkoran and Horuset war machines. With the Board of Directors firmly under the thumb of those of the Kalkoran Powerbase and their status as Majority shareholders alongside their allies within the company, the Lords dictate terms within the unaligned company to their advantage. Ensuring the company continues to grow and is self-sustaining, any surplus resources and their own share of the profits come to House Kalkoran in the form of the resources themselves, adding the raw materials necessary to continue operations in what is becoming a galactic shortage that the Lords may be adding to themselves with their hoarding, however small the scale.
The then apprentices, now Lords sought out such a company with the singular reason of safeguarding the war machines of the two houses, through this and their other assets and contacts, the Kalkoran Powerbase continues to stockpile what it can, when it can in preparation for what may come.
As of currently, Shiera Mining Corporation is proceeding without issue in its primary resource production. Its previous bottlenecks have long since been solved. While new mining sites are always in need of being scouted for the company, with the company willing to pay handsomely to such explorers, Shiera Mining Corporation continues stripping asteroids and uninhabited planets according to plan.
Due to a deal made with Runil Arvanis, Lord Kalkoran saw Shiera Mining Corporation extend its influence to directly within the Sith Empire itself. Sith Arvanis heads a subsidiary of Shiera Mining Corporation named Alvorso Mining that oversees working sites within the Sith Empire as an imperial contractor. The shares are divided evenly, with a third owned by Lord Kalkoran, a third owned by Runil Arvanis and a third put out as a public investment. With Runil Arvanis having been given full autonomy and permission to speak on behalf of Lord Kalkoran's third of the shares, he has de-facto ruling control over the subsidiary to see it flourish or flounder at his own whim. Alvonso currently has a sole site at a location of the same name, using Shiera imbursed equipment to get itself started in the competitive industry.
The then apprentices, now Lords sought out such a company with the singular reason of safeguarding the war machines of the two houses, through this and their other assets and contacts, the Kalkoran Powerbase continues to stockpile what it can, when it can in preparation for what may come.
As of currently, Shiera Mining Corporation is proceeding without issue in its primary resource production. Its previous bottlenecks have long since been solved. While new mining sites are always in need of being scouted for the company, with the company willing to pay handsomely to such explorers, Shiera Mining Corporation continues stripping asteroids and uninhabited planets according to plan.
Due to a deal made with Runil Arvanis, Lord Kalkoran saw Shiera Mining Corporation extend its influence to directly within the Sith Empire itself. Sith Arvanis heads a subsidiary of Shiera Mining Corporation named Alvorso Mining that oversees working sites within the Sith Empire as an imperial contractor. The shares are divided evenly, with a third owned by Lord Kalkoran, a third owned by Runil Arvanis and a third put out as a public investment. With Runil Arvanis having been given full autonomy and permission to speak on behalf of Lord Kalkoran's third of the shares, he has de-facto ruling control over the subsidiary to see it flourish or flounder at his own whim. Alvonso currently has a sole site at a location of the same name, using Shiera imbursed equipment to get itself started in the competitive industry.
Spoiler: Cularin Mining Facility:
![[Image: sNpzzgW.jpg]](http://i.imgur.com/sNpzzgW.jpg)
The Cularin Mining Facility is a Mining Station in the Cularin System of the Galaxy. The station itself is housed in the middle of an Asteroid belt. While currently occupied by Echani, the produce from the facility is split between House Kalkoran and House Priaa due to the vanguard position that House Kalkoran took in liberating the facility from Trandoshan pirates. As it stands, the current arrangement sees the entirety of the produce go towards House Kalkoran, with the exception of the highly prized Songsteel, of which most goes to the Echani.
Spoiler: Asteroid Based Chemical Facility:
![[Image: oh14gyw.jpg]](http://i.imgur.com/oh14gyw.jpg)
A chemical facility is shared between House Kalkoran and Sith Narazri, the brother of the Dark Lord of Horuset. Now, the facility is entirely operated by the Kalkoran Powerbase, and Sith Narazri's half is leased out to the Kalkorans. The Kalkoran half of the facility was originally owned by Sith Therdel, now Lord Venom before its transfer. As such, the Kalkoran production queues have become adept at adapting to the needs of their Masters. The facility itself was outright purchased by Sith Therdel and Sith Narazri after the collapse of Czerka Corporation in the system, paying significantly less than the facility's worth. Since acquiring the facility, the Kalkoran Powerbase has dedicated its production towards stim and adrenal production that has been bought by the Imperial Military with a premium of produce going directly into the Horuset Powerbase as a whole, enabling the soldiers within to use Adrenals and Stimulants in combat.
Spoiler: Hoth Outpost:
![[Image: QkrH46Y.jpg]](https://i.imgur.com/QkrH46Y.jpg)
With the Battle of Hoth during the Galactic War proving to be a stalemate in the Empire's favour, with three times the Republic forces than that of the Empire involved with maintaining the stalemate, the Empire built many such Outposts across Hoth's frozen surface. When the Eternal Empire came and conquered vast swathes of land, destroying both the Empire and Republic's military and bringing both factions to heel, much of Hoth was demilitarised as a result. Entire Outposts were abandoned.
One such Outpost was reclaimed by Zutauha Ronith, Soyut Vipion, Vaenra Horuset and Sith Siors in the name of the Kalkorans. The local beasts that had made the once pristine facility its home were cleared out and power restored before squads of Imperial Troops from the Kalkoran Estate moved in to secure the Outpost permanently.
Since its restoration to working order, the Outpost has been used to keep watch on the Starship Graveyard, with minimal patrols made to scout for resources that can be claimed from the wrecks of the many ships. The base itself has been used as a place for a ritual, a combined effort of Lord Kalkoran, Lord Sanguinis and Darth Horuset.
One such Outpost was reclaimed by Zutauha Ronith, Soyut Vipion, Vaenra Horuset and Sith Siors in the name of the Kalkorans. The local beasts that had made the once pristine facility its home were cleared out and power restored before squads of Imperial Troops from the Kalkoran Estate moved in to secure the Outpost permanently.
Since its restoration to working order, the Outpost has been used to keep watch on the Starship Graveyard, with minimal patrols made to scout for resources that can be claimed from the wrecks of the many ships. The base itself has been used as a place for a ritual, a combined effort of Lord Kalkoran, Lord Sanguinis and Darth Horuset.
Spoiler: Dathomir Outpost:
![[Image: RyzfVvz.jpg]](https://i.imgur.com/RyzfVvz.jpg)
The Kalkorans, with various sources within the Empire, built a small Outpost on Dathomir to act as a waystation for their activities around the system of Wayland further to the galactic south. The Outpost serves a dual role however, as Lord Kalkoran has summarised a need for the defence of the planet Botajef due to its strategic location between the Core Worlds and the Heartlands of the Sith Empire on the single main hyperlane named the Hydian Way between the two.
The Outpost itself is no more than a handful of squads on various patrols around the Outpost, dedicated to maintaining the stop off point for the various ships of the Kalkoran Powerbase. If the Republic and Empire were to go back to war, the outpost on Dathomir would become of supreme importance due to its location near the neighbouring system of Botajef.
The Outpost itself is no more than a handful of squads on various patrols around the Outpost, dedicated to maintaining the stop off point for the various ships of the Kalkoran Powerbase. If the Republic and Empire were to go back to war, the outpost on Dathomir would become of supreme importance due to its location near the neighbouring system of Botajef.
Spoiler: Shipyard over Wayland:
![[Image: 632ea5ee4cca1fbbdcfe4c9d12202a34.png]](https://i.pinimg.com/originals/63/2e/a5/632ea5ee4cca1fbbdcfe4c9d12202a34.png)
Shipmaster Terrin, the man in charge of the Imperial Shipyard over Wayland has bowed before to the wishes of the Kalkoran Powerbase after a suitable relationship was established between him and them. As such, provided relations remain stable and the Kalkoran Powerbase does not ask for the moon and stars themselves, the Kalkoran ships and those that are endorsed by the Kalkoran Powerbase can see their ships repaired much faster than they would if they had to wait in the majority of the line like those with lesser political influence.
The shipyard itself is suitable to repair anything from the Harrower-Class Dreadnought and Terminus-Class Destroyer down to Interceptor MK-VI Fighters that line their hangers. While such repairs are done at the expense of the Empire itself, constantly having the same ships repaired over and over will likely catch unwanted attention.
Spoiler: Kalkoran-Sanguinis Orphanage:
![[Image: phmmcdN.jpg]](https://i.imgur.com/phmmcdN.jpg)
While an unusual organisation for Lords of the Sith to own, the orphanage is not without stalwart patronage from the pair of Lords that bear its name. With the nearly half a century of war that the Sith Empire has been involved in, many children of the Empire are left without guardians and direction. A morale-boosting stunt, the Kalkorans have vowed that those who die for the Empire will have their children cared for. The orphanage was named after the pair of Sith Lords after a substantial donation to the applicable charity was made in the Kalkoran name.
The orphanage itself is well-kept and looked after. Children are taught a basic education during their early years and later in life are pushed towards Imperial Academies across the Sith Empire to become soldiers for the Imperial Military or Technical Starship specialists for the Sernpidal Shipyards. Often enough, once trained the children who grew up in such an orphanage seek out the Kalkoran Powerbase when transfers are available.
The orphanage itself is well-kept and looked after. Children are taught a basic education during their early years and later in life are pushed towards Imperial Academies across the Sith Empire to become soldiers for the Imperial Military or Technical Starship specialists for the Sernpidal Shipyards. Often enough, once trained the children who grew up in such an orphanage seek out the Kalkoran Powerbase when transfers are available.
Spoiler: Th'Kirti:
![[Image: nI4n2PB.jpg]](http://i.imgur.com/nI4n2PB.jpg)
Th'Kirti, one of the personal ships of both Trakaton Kalkoran and Hirak Sanguinis. A Fury-Class Interceptor that was bought and given to the then Apprentices as part of an exchange between themselves and the then Sith Therdel, now Lord Venom. Newly built at the time, it is on par with the Empire's current line of Interceptors, making it one of the fastest ships that the Empire has at its disposal and the outright fastest that the Kalkoran Powerbase has alongside Th'Rihni. With the acquisition of Th'Rihni, the Interceptor is now used solely by Lord Kalkoran and a small crew of loyal imperials. A handful of astromech droids can be seen in the Cargo Hold, ready to be activated to repair the ship if ever required.
Using one of the side-mounted airlocks, Lord Kalkoran has seen an S-SC4 Bloodmark attached to the side of the Fury-Class Interceptor with full ability to go from inside the Fury-Class Interceptor straight into the cockpit of the Bloodmark itself. Such enables Th'Kirti to have a secondary fighter if it was ever caught in space combat unawares. The Bloodmark is hyperdrive capable and seats a single pilot, with both shields and weapons already outfitted. Acquired through overturning a Sithspawn menace on the planet Alsolun, it was Darth Krovos who authorised Bloodmark fighters to be imparted onto the Horuset Powerbase.
Using one of the side-mounted airlocks, Lord Kalkoran has seen an S-SC4 Bloodmark attached to the side of the Fury-Class Interceptor with full ability to go from inside the Fury-Class Interceptor straight into the cockpit of the Bloodmark itself. Such enables Th'Kirti to have a secondary fighter if it was ever caught in space combat unawares. The Bloodmark is hyperdrive capable and seats a single pilot, with both shields and weapons already outfitted. Acquired through overturning a Sithspawn menace on the planet Alsolun, it was Darth Krovos who authorised Bloodmark fighters to be imparted onto the Horuset Powerbase.
The deal consisted of the at-the-time Apprentices giving the at-the-time Sith Therdel sole control of his own ship, which he had once exchanged in payment for the pair assisting in managing his reputation after it came out that he was previously a Jedi of the Republic.
Spoiler: Th'Rihni:
![[Image: EPWYBTM.jpg]](https://i.imgur.com/EPWYBTM.jpg)
The personal interceptor of Lord Sanguinis. A standard MK II interceptor Fury-Class of the Empire, taken from the Exile Zarrious in the aftermath of his defeat. A small crew and addition of the Beastmaster marines focused on naval combat, work within the personal ship. The beastmaster's sigil is sprayed onto the underneath of the ship alongside the words 'Th'Rihni' next to it to determine its difference from Th'Kirti, due to the similarities between the two vessels.
Spoiler: Raven's Talon:
![[Image: 1oTfrpf.jpg]](https://i.imgur.com/1oTfrpf.jpg)
The fabled 'Raven's Talon' was a smuggling vessel that was common in the Outer Rim. Once piloted by a figure known as 'Redrunner', the Horuset Powerbase captured the ship after an operation on Rishi when Lord Kalkoran's scouts tagged the ship. Both the ship and the crew, 'Redrunner' included, were captured. The crew was interrogated and swiftly replaced by those loyal to the Empire.
Once believed to have been several ships all acting under the same name to bolster a reputation, the Raven's Talon is a heavily modified D5-Mantis. Nimble, quick and agile the ship was used to break blockades and get supplies to the surface of planets that otherwise would go without. Both the Cargo hold and the Sub-Light Engines have been upgraded from the standard D5-Mantis, making the ship comparable in speed to the personal vessels of both Lord Kalkoran and Lord Sanguinis when not in lightspeed. The extended cargo hold ensures that if the Raven's Talon breaks a blockade, a second trip is not necessary.
As of recently, the Raven's Talon has been fitted with Ion-based weaponry and its escape pod replaced with a boarding pod. Where once the Raven's Talon was renowned for its ability to be a smuggler's ship, it is now capable of small-scale privateering.
Once believed to have been several ships all acting under the same name to bolster a reputation, the Raven's Talon is a heavily modified D5-Mantis. Nimble, quick and agile the ship was used to break blockades and get supplies to the surface of planets that otherwise would go without. Both the Cargo hold and the Sub-Light Engines have been upgraded from the standard D5-Mantis, making the ship comparable in speed to the personal vessels of both Lord Kalkoran and Lord Sanguinis when not in lightspeed. The extended cargo hold ensures that if the Raven's Talon breaks a blockade, a second trip is not necessary.
As of recently, the Raven's Talon has been fitted with Ion-based weaponry and its escape pod replaced with a boarding pod. Where once the Raven's Talon was renowned for its ability to be a smuggler's ship, it is now capable of small-scale privateering.
The ship is currently assigned to Sith Mitina.
Spoiler: Kalkoran Unaligned Freighters:
![[Image: GSrNZBw.jpg]](http://i.imgur.com/GSrNZBw.jpg)
The Kalkoran Powerbase has access to twenty-one of these such freighters. They display no Imperial markings and are distinctively not of Imperial design. As such, they are excellent for hauling cargo across the Galaxy and transporting the personnel of House Horuset when stealth and subterfuge is required.
The freighters appear to be of the old 'Quartermaster-Class supply carrier' that was of prevalent use throughout the Great Sith War nearly four centuries ago. Once equipped to house 120 metric tons of Cargo and 10 passengers alongside a pilot and co-pilot, these twenty-one ships in particular have seen extensive retrofitting. The retrofitting consists of the complete overhaul of both the passenger compartment and the cargo hold, making the pair one and the same. As such, the freighters can carry up to 200 metric tons of Cargo or 27 passengers. For the freighters to switch between their cargo- or passenger-carrying modes, the freighters must be docked and undergo the retrofit over a three-day period.
The cost of such freighters has gone down considerably due to the design's age, likely contributing to how House Kalkoran was able to pull together the funds to begin the transportation of their cargo so early on in the Powerbase's lifetime. Documentation exists that such ships were simply purchased by the Kalkoran powerbase.
As of currently, while it is documented that twenty-one such freighters exist, only one has ever been seen. The sighting was during a mission to Rishi, that saw the freighter transport a compliment of Acolytes planetside, bypassing the pirates who would have intercepted an Imperial Freighter.
The freighters appear to be of the old 'Quartermaster-Class supply carrier' that was of prevalent use throughout the Great Sith War nearly four centuries ago. Once equipped to house 120 metric tons of Cargo and 10 passengers alongside a pilot and co-pilot, these twenty-one ships in particular have seen extensive retrofitting. The retrofitting consists of the complete overhaul of both the passenger compartment and the cargo hold, making the pair one and the same. As such, the freighters can carry up to 200 metric tons of Cargo or 27 passengers. For the freighters to switch between their cargo- or passenger-carrying modes, the freighters must be docked and undergo the retrofit over a three-day period.
The cost of such freighters has gone down considerably due to the design's age, likely contributing to how House Kalkoran was able to pull together the funds to begin the transportation of their cargo so early on in the Powerbase's lifetime. Documentation exists that such ships were simply purchased by the Kalkoran powerbase.
As of currently, while it is documented that twenty-one such freighters exist, only one has ever been seen. The sighting was during a mission to Rishi, that saw the freighter transport a compliment of Acolytes planetside, bypassing the pirates who would have intercepted an Imperial Freighter.
Spoiler: Horuset Bestiary:
Spoiler: Kalkoran Special Forces:
Kalkoran Specialised Sniper Teams:
![[Image: FQcbZBU.jpg]](https://i.imgur.com/FQcbZBU.jpg)
The Kalkoran Powerbase has over its existence been training the Imperials who line its halls, its outposts and its ships extensively. At the behest of the now Lords and the actions of Captain Sahrah Zynn of Th'ssra and those in charge of the other various outposts and ships, the Kalkoran Soldiers now have several specialised teams.
The Snipers of the Kalkoran Powerbase are few in number compared to the others. On record, there are two dozen in total. All are capable of acting both independently or in teams of three. Skilled in taking down targets with a singular shot from as far away as possible, the Snipers are likely those that begin the assault with the loud, penetrating shot of sniper fire acting as the prelude to worse things to come.
![[Image: FQcbZBU.jpg]](https://i.imgur.com/FQcbZBU.jpg)
The Kalkoran Powerbase has over its existence been training the Imperials who line its halls, its outposts and its ships extensively. At the behest of the now Lords and the actions of Captain Sahrah Zynn of Th'ssra and those in charge of the other various outposts and ships, the Kalkoran Soldiers now have several specialised teams.
The Snipers of the Kalkoran Powerbase are few in number compared to the others. On record, there are two dozen in total. All are capable of acting both independently or in teams of three. Skilled in taking down targets with a singular shot from as far away as possible, the Snipers are likely those that begin the assault with the loud, penetrating shot of sniper fire acting as the prelude to worse things to come.
Kalkoran Specialised Communications Teams:
![[Image: 9YADERG.jpg]](https://i.imgur.com/9YADERG.jpg)
While not the most glorified role in the Empire, in the Kalkoran Powerbase it is considered one of the most important. Training, Equipment and suitable tactics have led to the Kalkoran Communications teams becoming a stalwart and core part of the Kalkoran Soldiers. Nearly four dozen in number, the teams are capable of triangulating between themselves and instituting a communications dead zone, where no communication signals can leave or enter.
Inside the dead zone itself is flooded with fake signals, made to match the ones that are already present. The teams work towards intercepting the signals that are flying around inside the dead zone and simply see some of them disappear after their interception, have some simply let pass if the teams feel it will only add to the confusion and replace some of the intercepted signals with fake ones of their own. Their job is to cause mass confusion from the forces who rely so heavily on holocoms and electronics as a method of communication.
![[Image: 9YADERG.jpg]](https://i.imgur.com/9YADERG.jpg)
While not the most glorified role in the Empire, in the Kalkoran Powerbase it is considered one of the most important. Training, Equipment and suitable tactics have led to the Kalkoran Communications teams becoming a stalwart and core part of the Kalkoran Soldiers. Nearly four dozen in number, the teams are capable of triangulating between themselves and instituting a communications dead zone, where no communication signals can leave or enter.
Inside the dead zone itself is flooded with fake signals, made to match the ones that are already present. The teams work towards intercepting the signals that are flying around inside the dead zone and simply see some of them disappear after their interception, have some simply let pass if the teams feel it will only add to the confusion and replace some of the intercepted signals with fake ones of their own. Their job is to cause mass confusion from the forces who rely so heavily on holocoms and electronics as a method of communication.
Kalkoran Specialised Slicer Teams:
![[Image: MAxkq2J.jpg]](https://i.imgur.com/MAxkq2J.jpg)
The Kalkoran Slicer teams normally work alongside the communications teams to ensure that the Kalkoran monopoly on communications remains intact, however, that is not their only role. When terminals need to be hacked into quietly, when a code needs bypassing and a locked door opened, it is the slicers that are called upon to see their master's will done.
Numbering around a dozen, each of the slicers is trained to both act alone and as a unit on bigger more concentrated tasks. Using the best equipment that the Kalkoran Powerbase can secure for them, they are a force to be reckoned with on any battlefield where secrets are a weapon.
![[Image: MAxkq2J.jpg]](https://i.imgur.com/MAxkq2J.jpg)
The Kalkoran Slicer teams normally work alongside the communications teams to ensure that the Kalkoran monopoly on communications remains intact, however, that is not their only role. When terminals need to be hacked into quietly, when a code needs bypassing and a locked door opened, it is the slicers that are called upon to see their master's will done.
Numbering around a dozen, each of the slicers is trained to both act alone and as a unit on bigger more concentrated tasks. Using the best equipment that the Kalkoran Powerbase can secure for them, they are a force to be reckoned with on any battlefield where secrets are a weapon.
Kalkoran Specialised Engineer Teams:
![[Image: IaOcdZj.jpg]](https://i.imgur.com/IaOcdZj.jpg)
The Kalkoran Engineer Teams are twofold in tasks. One of their tasks consists of ensuring the stability, and well-being of the vehicles that they accompany into battle. From the ID-TD to the IB-CT to the various Walkers that the Empire has in its arsenal, the Engineers work tirelessly to ensure that any battlefield scrapes the vehicles get into, they can get out of.
The second of their tasks is to rebuild. Often when forcibly evicting the previous occupants of an Outpost, Facility or Fortress, damage is done to the structure itself. It is the job of the Engineers, to get things back online and in working order as quickly as possible. The engineers are three dozen in number, often acting as coordinates and specialists in their second task while normal Imperial soldiers do the brunt of the work.
![[Image: IaOcdZj.jpg]](https://i.imgur.com/IaOcdZj.jpg)
The Kalkoran Engineer Teams are twofold in tasks. One of their tasks consists of ensuring the stability, and well-being of the vehicles that they accompany into battle. From the ID-TD to the IB-CT to the various Walkers that the Empire has in its arsenal, the Engineers work tirelessly to ensure that any battlefield scrapes the vehicles get into, they can get out of.
The second of their tasks is to rebuild. Often when forcibly evicting the previous occupants of an Outpost, Facility or Fortress, damage is done to the structure itself. It is the job of the Engineers, to get things back online and in working order as quickly as possible. The engineers are three dozen in number, often acting as coordinates and specialists in their second task while normal Imperial soldiers do the brunt of the work.
Beastmaster Marines:
![[Image: LAM0aZx.jpg]](https://i.imgur.com/LAM0aZx.jpg)
The Beastmaster Marines. Highly trained and effective in combat. Each marine was handpicked by both Lord Sanguinis long before the former's ascension to Sith Lord. They each possess skillsets that are vital to working alongside dangerous beasts as well as dangerous equipment. Numbering at around the 40 mark, the Beastmaster Marines carry Customized DLA-13 rifles with Grenade Launchers attached. During the Stygian Conquest, these carried Ion Grenades but the types can vary depending on the hunts.
The Beastmaster Marines's usual training offers capture and control of wild beasts, so in the unlikely event that the Bestiary was to go out of control, they would easily be able to pacify the problem. The most important part of their training is how they work alongside the current Bestiary, as well as their constant training of the Beasts within to work alongside them. Whilst similar to Commandos, these efficient soldiers swear total loyalty to Lord Sanguinis and the Regime he runs in the name of the Dark Lord of Horuset. Their armour is coloured in a dark black and white, although depending on their location this changes to become better camouflaged.
![[Image: LAM0aZx.jpg]](https://i.imgur.com/LAM0aZx.jpg)
The Beastmaster Marines. Highly trained and effective in combat. Each marine was handpicked by both Lord Sanguinis long before the former's ascension to Sith Lord. They each possess skillsets that are vital to working alongside dangerous beasts as well as dangerous equipment. Numbering at around the 40 mark, the Beastmaster Marines carry Customized DLA-13 rifles with Grenade Launchers attached. During the Stygian Conquest, these carried Ion Grenades but the types can vary depending on the hunts.
The Beastmaster Marines's usual training offers capture and control of wild beasts, so in the unlikely event that the Bestiary was to go out of control, they would easily be able to pacify the problem. The most important part of their training is how they work alongside the current Bestiary, as well as their constant training of the Beasts within to work alongside them. Whilst similar to Commandos, these efficient soldiers swear total loyalty to Lord Sanguinis and the Regime he runs in the name of the Dark Lord of Horuset. Their armour is coloured in a dark black and white, although depending on their location this changes to become better camouflaged.