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Mission Report: Aurek - Counter Piracy

#1
Mission team:
- Corporal Gary Naveill.
- Specialist Javikan Wellsow. (Fireteam leader)
- Specialist Tebastian Trisdane.
- Private Mamra Mot.

Mission Objectives:
Primary Objective I: Defend the Imperial Freighter and ensure that the boarding party is repulsed. - Completed

Primary Objective II: Counter-attack onto the pirate's vessel, securing the ship and their cargo. - Completed

Mission Progression:

At the mission briefing, Specialist Wellsow was assigned mission lead before the preperation stage. Wellsow deployed as the Marksman, Naveill deployed as Heavy Gunner, Trisdane deployed with a modifed DLA rifle for close quarters, and Mot deployed as standard infantry.
On board the Hand of Glory, Fireteam Aurek was to defend the cargo hold of the freighter. In the cargo hold, several crates and barriers were setup to form a funnel for the boarding pirates. It also contained extra stores of grenades, a deactivated war droid, a hover lifter, and a blaster turret. Wellsow investigated the droid, giving the order that it would remain by the entry point in a low power state, and activate into combat mode when pirates boarded. Mot posistion the lifter so that it was pointed at the entry point, Trisdane then rigged the loader with Fragmentation grenades so it could be set into motion into the pirates. Mot then linked his basic systems to the turret to control it's fire patterns remotely. Naveill was directly in front of the entry point to provide heavy fire.
When the pirates first boarded they did not notice Fireteam Aurek thanks to dimmed lighting. Wellsow took out the leading figure, the rest of the fireteam then opened with fully automatic fire, along with a flashbang from Trisdane. The turret began firing and the war droid moved into the enemy ranks. They were quickly cut apart, before two explosive devices were thrown from the entry point into cargo bay. Naveill and Trisdane both acted bravely and quickly, returning them to sender where the explosives detonated, either killing or wounding the majority of the boarders. After clearing the entry point the Fireteam moved to board the enemy ship.
Once on the enemy ship, Fireteam Aurek prepared to move out with Naveill on point with Trsidane on his rear. An opening flashbang caused some mayhem and lead to unknown events leading to a fuel line rupture. The Fireteam was unable to move in until ship fire control extinguished the flames. The next two corridors were then taken with suppressive fire from Naveill and Mot. Trisdane punched through cover with a power shot crystal as well as laying down smoke grenades to conceal our approach. Through the snoke Wellsow picked of lone targets from a distance.
Just outside the birdge the pirate crew made clear their intention to surrender, which was accepted unconditionally by Wellsow. Five priate crew members were taken into Imperial custody as their ship and cargo was towed back to Sernpidal. Including some stolen kolto, a few avian animals, and several crates on standard civilian goods.
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Ongoing Crisis
The Republic Marches amongst lit fires!


The Balance of Power in the Northern Territories!

After the Republic liberated Pollus from Imperial influence, Anx Minor was devastated by I.T.E.C.’s nuclear mining and lingering Sith presence, while the Kesmere Ridge remained largely intact, enabling the Republic to steadily infiltrate and influence its powerful corporate systems. On Tertiary Kesmere—the largest hub—three megacorporations dominated: Oriyn Prospecting discovered resources, Kessdyne Resource Group extracted and profited from the capital Vethar’s Reach and its Ciivic Council, and Haeltor Maritime handled off-world transport. Beneath the façade of economic growth, however, The Republic secretly aimed to turn Tertiary Kesmere into a strategic launch point for operations in the Northern Territories. Contacted by Moff Vayen Korr, the Marshalling Prefect of the Northern Territories, the Pentarchy of House Horuset took on the job of delaying the Republic's actions. With preperations laid it culminated in a strike planetside lasting only two weeks to ignite anarchy. Acting covertly to sabotage Republic progress, they destabilized the region, leaving chaos in their wake as corporations collapsed under their own deception and local anti-corporate guilds rose up—unaware of the Empire’s hidden hand behind the unrest...

((OOC: Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state will determine how strong the Republic will be in given areas area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))

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