13-04-2023, 09:04 PM
(This post was last modified: 11-08-2023, 05:51 PM by Theprettiestorc.)
Spoiler: Fluff (Backstory)
First name: Thymius
Surname: Rees
Maiden Name: Hunter
Title/position: Lieutenant
Callsign: "Fixer"
Academy Nickname: "Sparks"
Race: Twi'lek
Gender: Female
Age: 35
Height: 150 cm
Weight: 48 kg
Skin colour: Dark Blue
Eye colour: Green
Force sensitive: No
Alive: Yes
Physical Description:
Short, slender, barely weighing much besides some lean muscle, Thymius isn't really... impressive. Fast, though, with yellow-green eyes always scanning, and twitchy fingers, she seems more cut out for scoutwork than running around with a rifle. Tattoos along her Lekku mark her as a former slave, and she seems to walk rather straight and tall, perhaps to appear bigger than she is. Usually not seen are her body tattoos, luminescent yellow flames and electric marks up her arms, legs, and stomach, likely from more libidinous days.
Scar(s):
There are slight burns on her face, along with small nicks and cuts in odd places. She's not clean, in other words.
Personality:
Experienced, battle-tested, Thymius is a woman whose eyes are always appraising and analyzing. She seems curious at best, and nosy at worst, but always respectful of those above her. Somewhat more reserved after a longer career, she's someone who's reliably dedicated to the Empire - and has found a love of teaching others, passing on skills or knowledge.
Backstory:
For all she knows, she was born on and traded from Ryloth. Raised first as a servant, then a laborer, then a handmaiden, Thymius eventually, in her teens, was assigned to find runaways. She lost respect with her fellow slaves, but gained much more with the slavers, soon gaining repute and the title of Hunter for her ability to root out and track where slaves might go, or hide. After a few years, she earned an emancipation - and she was free.
Doing odd jobs, even working as a woman of the night, she saved up enough for a ship. After that, she went where the skies took her, transporting cargo and attempting to mostly keep her nose clean, even buying a slave she grew up with and freeing them. That said, with too much competition and most better than her, ship repairs and expenses eventually became too much. Selling it as scrap for what she could, she took a trip to the Imperial capital, and signed up for the military, leaving her friend behind.
Despite being an Alien, she advanced fairly well, previous skills aiding her as she went through basic training. And, straight out of the Academy, she was pulled into the Horuset Powerbase, where she began an arduous career in the field, soon earning her way into an Engineering path. Of late, she's become engaged to a long-time girlfriend from an esteemed Imperial family, taking on her surname... as well as setting her sights on higher command, and advancing through the ranks.
Surname: Rees
Maiden Name: Hunter
Title/position: Lieutenant
Callsign: "Fixer"
Academy Nickname: "Sparks"
Race: Twi'lek
Gender: Female
Age: 35
Height: 150 cm
Weight: 48 kg
Skin colour: Dark Blue
Eye colour: Green
Force sensitive: No
Alive: Yes
Physical Description:
Short, slender, barely weighing much besides some lean muscle, Thymius isn't really... impressive. Fast, though, with yellow-green eyes always scanning, and twitchy fingers, she seems more cut out for scoutwork than running around with a rifle. Tattoos along her Lekku mark her as a former slave, and she seems to walk rather straight and tall, perhaps to appear bigger than she is. Usually not seen are her body tattoos, luminescent yellow flames and electric marks up her arms, legs, and stomach, likely from more libidinous days.
Scar(s):
There are slight burns on her face, along with small nicks and cuts in odd places. She's not clean, in other words.
Personality:
Experienced, battle-tested, Thymius is a woman whose eyes are always appraising and analyzing. She seems curious at best, and nosy at worst, but always respectful of those above her. Somewhat more reserved after a longer career, she's someone who's reliably dedicated to the Empire - and has found a love of teaching others, passing on skills or knowledge.
Backstory:
For all she knows, she was born on and traded from Ryloth. Raised first as a servant, then a laborer, then a handmaiden, Thymius eventually, in her teens, was assigned to find runaways. She lost respect with her fellow slaves, but gained much more with the slavers, soon gaining repute and the title of Hunter for her ability to root out and track where slaves might go, or hide. After a few years, she earned an emancipation - and she was free.
Doing odd jobs, even working as a woman of the night, she saved up enough for a ship. After that, she went where the skies took her, transporting cargo and attempting to mostly keep her nose clean, even buying a slave she grew up with and freeing them. That said, with too much competition and most better than her, ship repairs and expenses eventually became too much. Selling it as scrap for what she could, she took a trip to the Imperial capital, and signed up for the military, leaving her friend behind.
Despite being an Alien, she advanced fairly well, previous skills aiding her as she went through basic training. And, straight out of the Academy, she was pulled into the Horuset Powerbase, where she began an arduous career in the field, soon earning her way into an Engineering path. Of late, she's become engaged to a long-time girlfriend from an esteemed Imperial family, taking on her surname... as well as setting her sights on higher command, and advancing through the ranks.
Spoiler: Thymius' Service Record
Ribbon | Name | Description |
---|---|---|
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Imperial Service Ribbon | Awarded for completion of Imperial Academy. |
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Imperial Service Ribbon I | Awarded for the succesful completion of one year of service OR Complete five Horuset missions. |
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Imperial Service Ribbon II | Awarded for the successful completion of five years of service OR Complete ten Horuset missions. |
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Imperial Service Ribbon III | Awarded for the successful completion of ten years of service OR Complete twenty Horuset missions. |
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Imperial Service Ribbon IV | Awarded for the successful completion of twenty years of service OR Complete fourty Horuset missions. |
Accolade | Name | Description |
---|---|---|
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The Battle for Orsus Accolade | Awarded for distinguished service during the Battle for Orsus. |
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The Battle for Plooma Accolade | Awarded for distinguished service during the Battle of Plooma. |
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The Dubrillion Accolade | Awarded for distinguished service during the war on Dubrillion. |
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The Anx Minor Accolade | Awarded for distinguished service during the war on Anx Minor. |
Mark | Name | Description |
---|---|---|
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Mark of the Crusher (Hit and Run) | Awarded to those who eliminate an enemy by running them over with a vehicle Awards the use of the callsign "Crusher". |
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Mark of the Skilled | Awarded to those who utilise a specific skill (e.g slicing or engineering) to everyone's advantage. Awards the use of the callsign "Fixer". |
Medal | Name | Description |
---|---|---|
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The Medal of Sacrifical Defence I | Awarded for defending against significant forces. Likely being wounded in the process. Awards the use of the callsign "Shield". |
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The Medal of Sacrifical Defence II | Awarded for defending against overwhelming forces. Likely being wounded in the process. Awards the use of the callsign "Bulwark". |
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The Imperial Cross of Victory | Awarded for playing a critical role during an operation and seeing the mission succeed. Awards the use of the callsign "Victor". |
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The Authoritative Commander Medal I | Awarded to those who lead their fellow soldiers to victory with no disobediance or casualties Awards the use of the callsign "Chief". |
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The Special Service Medal I | Awarded to those who utilise their specialisation's talents to achieve victory. Awards the use of the callsign "Licensed". |
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The Special Service Medal II | Awarded to those who utilise their specialisation's talents to critical success. Awards the use of the callsign "Able". |
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The Saviour's Medal | Awarded to those who save a comrade's life after they're grievously wounded Awards the use of the callsign "Saviour". |
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The Simulator's Medal | Awarded to those who run a combat simulation for their fellow soldiers. Awards the use of the callsign "Coach". |
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The Honorary Imperial Instructor's Medal | Awarded to those who run three combat simulations for their fellow soldiers. Awards the use of the callsign "Professor". |
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The Medal of the Patron | Awarded to those sponsor an acolyte via training, and see said acolyte reach Apprenticehood. Awards the use of the callsign "Patron". |
Weapon: | Modifications (If applicable): | Range/Shots: | Hooks: |
---|---|---|---|
Standard Blaster Rifle | Sharpshooter Grip, Double Trigger, Marksman Barrel, Marksman Stock, Medium Scope, Bipod, Small Power Pack, Sniper Bolt Crystal | 30-120m Optimal, 170m Maximum; 30 Shots, 10 Small Power Packs (Sniper Bolts eat an entire pack each) | 3 Hooks (Weapon) |
Flammenwerfer | - | -; Functionally Indefinite Per Mission (Twin Tanks) | 3 Hooks (Weapon) |
Scatterblaster | Foregrip, Double Trigger, Finned Barrel, Recoil Dampening Stock, Computerized Sight, Underbarrel Flamethrower (30m Range), Small Power Pack, Suppressive Shot Crystal | 15-40m Optimal (With Sight; 0-35m Without), 45m Maximum; 6 Shots, 10 Small Power Packs | 2 Hooks (Weapon) |
Ion Rifle | Foregrip, Double Trigger, Vaiken Barrel, Compact Stock, Short Scope & Red Dot Sight, Underbarrel Scatterblaster (15m Range), Small Power Pack, Power Shot Crystal | 75m Optimal, 100m Maximum; 12 Shots, 10 Small Power Packs (Power Shots eat three shots each) | 2 Hooks (Weapon) |
Blaster Carbine | Short Scope & Red Dot Sight, Underbarrel Grenade Launcher (70m Range), Small Power Pack, Powershot Crystal | 80m Optimal, 80m Maximum; 30 Shots, 10 Small Power Packs (Power Shots eat eight shots each) | 2 Hooks (Weapon) |
Standard Blaster Pistol | Double Trigger, Computerized Sight, Laser Sight (Green), Small Power Pack, Powershot Crystal | 10-40m Optimal (With Sight; 0-30m Without), 70m Maximum; 20 Shots, 10 Small Power Packs (Power Shots eat five shots each) | 1 Hook (Weapon) |
Holdout Blaster Pistol | Hair Trigger, Iron Sight, Flashlight, Small Power Pack | 30m Optimal, 40m Maximum; 20 Shots, 5 Small Power Packs | 1 Hook (Weapon) OR 2 Hooks (Equipment) |
Details
Standard Blaster Rifle: This weapon has been modified to be, on Thymius' terms, a "Jury-Rigged Marksman Rifle". Heavy, slow to the draw, and not as able to do semi-automatic firing at a baseline. However, with a proper setup in a still position, it allows for the opening shots to be intensely accurate, and moreso with a Sniper Bolt, with the added stability of the Bipod in play. In range of literally anything, though, it's fragile as a result of the parts optimized for range. It's no match for a proper Marksman or especially a Sniper, but it can be a substitute in a pinch.
Flammenwerfer: Used in tandem with the Quarantine Gear as a standard, as well as the Combustion Trooper Chestplate for the big tanks. There's enough fuel to last for a whole mission and then some, but the problem with carrying two large tanks of napalm on your back is that you have two large tanks of napalm. On your back. This is a weapon for cleanup, not firefights, despite fire being in the name.
Scatterblaster: With the normal Scatterblaster being a mess on recoil, this one has been modified to fire at least a few times in succession, with a vented barrel and better grip and stock for such. It's even good for drawing quickly, with a Computerized Scope for checking around corners. The Suppression Crystal allows for five bolts to become fifteen. However... those fifteen bolts are at a third of the power of pistol shots, making this best for unarmored targets. What this weapon has gained in recoil control and heat dispersion, it's lost immensely in durability, making it more a breaching tool against rebels rather than a battle-ready weapon against soldiers. This is further reinforced with the underbarrel flamethrower, which is like strapping a napalm grenade to the underside of a gun, but it carries ten seconds of destruction.
Ion RIfle: This weapon wasn't ever going to be a mainstay, or a substitute for blasters, but for the intended purpose against droids, it's a blessing. Continuing that natural thought, this weapon has been modified for less weight with a snubby barrel and a telescopic stock, to be a secondary instead of a primary. Able to be quick drawn, the recoil is an absolute mess on this weapon as is the heat dispersion, making this something to pick targets with carefully. The Powershot Crystal, by standard, assists in this line of thinking, and it's not a weapon for the middle of a firefight, due to the low durability of modifications. In the worst case scenario, though, there is a single Scatterblaster shot on the attachment underneath, for less metallic targets in one's face.
Blaster Carbine: The least modified weapon of the Twi's arsenal, this is mostly factory and has a bit of overheating if fired too much, along with some middling recoil issues. What modifications are present are the ability for a Powershot (which makes it harder to do repeated Semi-Auto bursts due to the trigger), and an underbarrel grenade launcher for a one-off per engagement at higher ranges than a simple throw. Generally durable and comfortable, it's not incorrect to assume this is the default weapon of any loadout she has.
Standard Blaster Pistol: With a Computerized Sight and a laser, this Standard Blaster Pistol has been modified to be good around corners, and to pack a punch with a Powershot. It's a little less durable than an unmodified counterpart, and not as quick on firing or good for stealth, but as a sidearm, it's a reliable substitute to more modified, fragile weapons.
Holdout Blaster Pistol: Not a weapon to jostle around too much due to the sensitivity of the trigger, this is normally reserved for off the field. As such, a flashlight has been attached to it, fragile as it is, to compensate for the lack of a helmet if worst comes to worst. It will heat up if fired too fast, but it can be fired as fast as one can pull the trigger - useful for a quickdraw stun bolt, in Thymius' case.
Standard Issue Knife (0 Hooks)
Vibroknife (0 Hooks)
Portable Blaster Turret (2 Hooks (Equipment))
Soldier's Toolkit (1 Hook (Equipment))
Standard Medpac (1 Hook (Equipment))
Advanced Medpac (1 Hook (Equipment))
Electrobinoculars (1 Hook (Equipment))
Grappling Hook (1 Hook (Equipment))
Five Days Rations (0 Hooks)
Imperial Infantry Armour (Light/Medium/Heavy)
Quarantine Equipment
Secondary Imperial Infantry Armour
Imperial Exoskeleton
Imperial Force Mask
CO Formal Uniform
Two Units of Ordinance From The Following List (1 Hook):
Fragmentation Grenades
Thermal Detonators
Ion Grenades
Flashbang Grenades
Smoke Grenades
Fragmentation Mine
EMP Mine
Enhancements and Adrenals/Stims:
Battle Stimulant
AS-38-A Adrenal
Enhanced Sprinting Implant (right leg)
Allowed Blaster Modifications:
Grips
Triggers
Barrels
Stocks
Sights & Scopes
Attachments
Power Packs
Prismatic Crystals
Vibroknife (0 Hooks)
Portable Blaster Turret (2 Hooks (Equipment))
Soldier's Toolkit (1 Hook (Equipment))
Standard Medpac (1 Hook (Equipment))
Advanced Medpac (1 Hook (Equipment))
Electrobinoculars (1 Hook (Equipment))
Grappling Hook (1 Hook (Equipment))
Five Days Rations (0 Hooks)
Imperial Infantry Armour (Light/Medium/Heavy)
Quarantine Equipment
Secondary Imperial Infantry Armour
Imperial Exoskeleton
Imperial Force Mask
CO Formal Uniform
Two Units of Ordinance From The Following List (1 Hook):
Fragmentation Grenades
Thermal Detonators
Ion Grenades
Flashbang Grenades
Smoke Grenades
Fragmentation Mine
EMP Mine
Enhancements and Adrenals/Stims:
Battle Stimulant
AS-38-A Adrenal
Enhanced Sprinting Implant (right leg)
Allowed Blaster Modifications:
Grips
Triggers
Barrels
Stocks
Sights & Scopes
Attachments
Power Packs
Prismatic Crystals
Advanced Specialization - Combat Engineer
Callsign: Fixer
Rank: Army Lieutenant
Weaponry: | Stage |
---|---|
Weapons Training | 3 (Expert) |
Flammenwerfer | 3 (Adept) |
Armour Proficiency: | Stage |
Armour Training | 3 (Expert) |
Other: | Stage |
Explosives | 3 (Adept) |
Explosives Proficiency | 3 (Beginner) |
Hand to Hand Combat | 3 (Expert) |
Piloting | 3 (Expert) |
Engineering | 3 (Master) |
Mechanical Dissection | 3 (Expert) |
First Aid | 3 (Adept) |
Advanced First Aid | 2 (N/A) |
Dual Wielding | 1 (N/A) |
Thought Shield | 3 (Adept) |
![[Image: iLA5SH0.png]](https://i.imgur.com/iLA5SH0.png)