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The Hazlem Powerbase

#1
The Powerbase of Sith Hazlem and her Associates

[Image: HSrq7jl.png]

Declassified Assets
The Ophidian Vale
A territory on Belkadan containing roughly 8,300 civilians under the direct governance of Sith Hazlem. The Vale's infrastructure is at standard residential level for the Empire and is peaceful and secure, patrolled by a Peacekeeper division of over a hundred lightly trained and armed men, as well as a division of a dozen highly trained and armed Irregulars. The Ophidian Vale operates a large logging and agricultural industry.

The Vale Bacta Farm
A modular multi-story hydroponic nutrient solution farm for the Alazhi and Kavam bacteria, able to export enough bacteria to create several dozen litres of Bacta daily, albeit not the Ambori to mix with it. Contained within the Ophidian Vale.

The Sworn Duty
A Quartermaster-Class Ship with retrofitted specs; although the hyperdrive, shields and nav-system remain the same the hull has been further reinforced with Duranium plating and a medbay bed has been installed within, as have several refrigerated cabinets. The ship is largely unpainted and unmarked. It was purchased by Darth Kalkoran as a reward for the service of the late Lord Hazlem.

The Zealot
A standard-issue Fury Class Interceptor in industry-stand paint scheme and its name painted across its side. It is equipped with a standard Fury-Class layout with the exception of a miniature laboratory in place of the rear bedroom and a large morgue/biostore section within the storage room. It is staffed by a co-pilot droid under the name of Z-L0Z, and was retrieved from the assets of the Exile in the wake of his death.

The K'lorlings
A proprietary blend of Human and K'lor Slug genetics with bestial intellect. These creatures appear as muscular male humans with ruddy orange-red skin, long chitinous claws and large mandibles. They possess leathery skin which affords mild armouring, and their claws and bite are highly nephrotoxic. Their primary function is as morale breakers and ravagers against civilian targets. Sith Hazlem holds roughly a dozen of them within the [redacted] facility.


The Gunclaws
A proprietary blend of Gundark and Shaclaw genetics. These creatures are colossal, effectively gundarks festooned with the chitinous armoring of a shaclaw, as well as scythe-claws on their larger forearms capable of crushing light tank armor with ease. Upon death the Gunclaws will emit an invisible cloud of powerfully hemotoxic poison for several hours. These beasts are capable of opposing even heavy enemy formations for a short time, and crushing comparatively large groups of armed and armored, trained soldiers. Hazlem keeps roughly half a dozen of these within the [redacted] facility.

Cathar Warbeasts
Genetically and surgically modified Cathars, lobotomized to the intellectual level of beasts. They are Cathar with greatly enhanced low-light vision, scent and pheromonal tracking, metallic incisors and claws which inject hemotoxic poisons, enhanced muscle strength in their limbs, spinal shock implants for control and a psychological tendancy towards a berserker rage. Sith Hazlem holds roughly a dozen of them within the [redacted] facility.

Clan Redam

A tribe of roughly 30 Iridonian Zabraks presently stationed on Belkadan. Predominantly warriors, armed with vibro-zhabokas and blasters courtesy of the Vale's treasury. Two juvenile reek beasts in training. Present leadership consists of Sith Hazlem as acting chieftess.


The Flith

A Vaya-class scout ship. Stock model with no modifications to its internal parts - it serves to match its perfectly mundane, grey-hulled appearance. A personal touch is the added access panel on the outside of the ship, leading into the airlock past the ramp. Its pad and instructions have been swapped out from Basic and their Aurebesh counterpart in favour of a Zabraki script. An otherwise unspectacular yet perfectly reliable vessel, it serves as a personal transport and for ventures beyond the reaches of the Empire. Purchased by Lord Hazlem during Sith Hazlem's early Apprenticehood.

The Scion

A standard-issue IMT vessel, armed with a stock arsenal and shields otherwise typical to the model during its deployment in the Cold War and the Sacking of Coruscant. Presently the ship serves as a personal transport for Sith Hazlem. Acquired by Lord Hazlem.

Metal Refinery

A metal refinery and forge situated on Belkadan, within the Ophidian Vale.

Masons

A cadre of specialist masons gathered from within the Empire and versed in the architectural styles and designs of the Old Sith, primarily Korribani, serving underneath Sith Hazlem's employ.

Classified Assets


The [Redacted] Facility
An expansive residential and laboratory facility on [redacted], equipped with heavy anti-air capabilities as well several automated anti-personnel systems. 

The Ophidian Vale Bio-Research Facility

The Bio-Research facility is a large manufacturing complex within the Ophidian Vale, hidden behind tall walls with heavy turret emplacements bristling from them and patrols of armed men around its perimeter. The facility is expansive - larger than the average factory, and is utterly secretive. Within the people of the Vale produce and maintain a healthy stockpile of Chlorine artillery shells, surpluses of Lisk, Pelko, Shaclaw and K'lor'slug venoms, sizeable cultures of anthrax, anxbane and botulism pathogens as well as a large, secured population of Stone Mites.


[REDACTED] Facility #2


A modest private facility on [redacted] that is tasked with the cataloguing of [redacted] and the production of [redacted].
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Ongoing Crisis
War in the Northern Territories


The Balance of Power in the Northern Territories!

"The Northern Territories shift under the weight of changing times. With the passage of the ICOT, internal strife amongst Imperial Forces in the North has lessened - though never abated. Although the momentum of the Republic has not yet been met entirely, fortification efforts and victorious naval campaigns have evened the footing at least slightly. Eyes align on systems such as Vykos, Nam'ta and Orsus to see how this proceeds.."



((OOC: The Balance of Power system has begun! Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state at the start of the next war arc will determine how strong the Republic will be in the area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))

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