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Imperial Quartermaster: Adrenals and Stimulants

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The Imperial Quartermaster - Adrenals and Stimulants

[Image: Zh5UB6l.jpg]


A small holorecording would play once the file was downloaded. A synthetic Imperial voice would speak, near entirely monotone.

"The Imperial Quartermaster can be accessed inside the Imperial Training Room, aboard Th'Asidra Harrower-Class Dreadnought. Adrenals and Stimulants are common enhancements used by Militaries and Mercenaries alike across the galaxy. Our Empire has perfected such enhancements and now every soldier on the battlefield, provided supply meets demand, has at least a single stimulant with them. Adrenals and Stimulants last for six minutes, making them suitable for a burst when necessary and not an attrition-based battlefield. Such adrenals and stimulants come into the Horuset Powerbase through a chemical facility owned by the Kalkoran Powerbase, which has re-directed its efforts towards supplying the Empire with these enhancements with its home powerbase receiving them first.
An Adrenal or Stimulant is administered in two standard ways. Injected directly by skin contact with the needle of the enhancement or via the standard port within Imperial Heavy Armour and its various variants within the Horuset Powerbase. The standard port is a small crevice alongside the medical readouts on the chestpiece of Imperial Soldier's armour. This crevice can house a single adrenal or stimulant and can be activated for use via a button on the chestplate's medical read-out interface or via the HUD of the user's helmet. A Combat Medic can therefore use the manual version to stabilise a downed soldier while the combatant can use the HUD of their helmet to keep them on the battlefield. Any soldier save for the Combat Medic can only carry a single Adrenal or Stimulant while a Combat Medic can carry twelve."

And as soon as it had started, the brief recording was done. Following, the file would go into detail concerning the Armours and Uniforms that are available at the Imperial Quartermaster.


Adrenals of the Imperial Military:









Stimulants of the Imperial Military:










Adrenals of House Horuset:

Synthesized by Sith Sarias from an stim prototype, this battle stim, has been crafted into three variations of potency to serve multiple ranges of use for imperials serving House Horuset. Following months of testing, field runs and long-term exposure testing, it has been green-lit for use. Fitting specializations they are green-lit for, can be found within the respective specifications.

Spoiler: AS-38-A:

Spoiler: AS-38-B:

Spoiler: AS-38-C:

[Image: QcJCbko.png]
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Ongoing Crisis
The Republic Marches amongst lit fires!


The Balance of Power in the Northern Territories!

After the Republic liberated Pollus from Imperial influence, Anx Minor was devastated by I.T.E.C.’s nuclear mining and lingering Sith presence, while the Kesmere Ridge remained largely intact, enabling the Republic to steadily infiltrate and influence its powerful corporate systems. On Tertiary Kesmere—the largest hub—three megacorporations dominated: Oriyn Prospecting discovered resources, Kessdyne Resource Group extracted and profited from the capital Vethar’s Reach and its Ciivic Council, and Haeltor Maritime handled off-world transport. Beneath the façade of economic growth, however, The Republic secretly aimed to turn Tertiary Kesmere into a strategic launch point for operations in the Northern Territories. Contacted by Moff Vayen Korr, the Marshalling Prefect of the Northern Territories, the Pentarchy of House Horuset took on the job of delaying the Republic's actions. With preperations laid it culminated in a strike planetside lasting only two weeks to ignite anarchy. Acting covertly to sabotage Republic progress, they destabilized the region, leaving chaos in their wake as corporations collapsed under their own deception and local anti-corporate guilds rose up—unaware of the Empire’s hidden hand behind the unrest...

((OOC: Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state will determine how strong the Republic will be in given areas area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))

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