[-]
Latest Threads
Operation - Trail Dust
Last Post: Arcadium
Today 07:21 AM
» Replies: 3
» Views: 167
Operation: Brilliance Chained - Ethics
Last Post: Arcadium
Today 07:19 AM
» Replies: 3
» Views: 165
Acolyte Task: Fueling the Frozen
Last Post: Athalas
Yesterday 06:33 PM
» Replies: 2
» Views: 38
Savyrr Ability Sheet
Last Post: Nivalis
05-11-2024 12:14 AM
» Replies: 0
» Views: 53
Cybernetic Project: SPYder
Last Post: Nivalis
05-11-2024 12:01 AM
» Replies: 0
» Views: 44

Small Unit Methods

#1



[indent] Small Unit Methods[/indent]





Information

Been a while since the last guide! This one is expanding upon the basic that you can see in THIS thread. This guide is focusing a little bit more on Small Unit methods! We'll go through Ambushing, Recon, Making a base and how to act as a small unit!

Now you might say "Hey Infantry-nerd, why a small unit? I want to be a big unit!" Obviously because there aren't enough military RPers around to make a big unit! Last time I saw a proper "Platoon" on SWTOR was 2017, and that was a very small platoon at best! You can of course though RP as being a squad part of a Platoon, if you now do RP Infantry Grunts and want the Guns N Glory.

Small Units are not the type of guys who will be sweeping through an entire city, attack, hold the line or do any of the classic world war movies action. You don't do that because a Small Unit will in most cases operate very near or behind enemy "lines" and you will not have reinforcements. If you get the order to attack it's going to be something very Quick such as Sniping an Officer. If your smaller unit do make contact, that firefight is your great battle. You need to win this, and winning is really just to make it out alive and not be chased. This is to take out as many enemies as you can in a matter of a minute to the point they have noone left to chase you and you have enough time to make some distance. From there on, your job is to retreat -- And Command will not give you the order to continue the mission if you've been exposed.

A small unit is a Squad. 5-10 troops will do.
Reply

#2



[indent] Ambush Methods[/indent]




What is an Ambush? An ambush is when a force engage the enemy by surprise.

Why and When should you Ambush? To delay the enemy and cause casualties without taking casualties yourself. An ambush is faught in terrain you're ready to give up.

Every ambush will be more effective if you have time to prepare. Preperation will include; scout the area for a good ambush point, way to stop the enemy vehicles, what vehicle to neutralise, where to set a combat position, how to be alerted of incomming enemy and retreat way. How you do this will be showns.

Shoot n' Scoot

This is the most common method to use against a larger force to simply cause casualties and delay them. This method is mostly done by a Squad, where the principle is to use STOP enemy vehicles, force them to disembark and treat their casualties. You do this by unloading AT in a simultaneous opening of fire to then simply retreat. NOTE that you will most likely only be capable to take out ONE enemy vehicle and everyone should only target said vehicle, unless the terrain, training and materials allow otherwise. Squad leader or assigned spotter should be the only one to see the effect on the target.

You do not try to neutralize the entire enemy force or treat their wounded as the enemy's vehicles will most likely be heavily armed with auto cannons, grenade launcher and repeaters. As the enemy are transporting there's most likely troops inside the other transports, you're outnumbered in the terrain you're fighting in. A qualified enemy will also in most circumstances have a Quick Reaction Force (QRF) nearby or indirect fire support raining onto you within minutes. This is why the best course of action is to retreat.


Here's a map of the terrain.
The enemy is comming from the South moving to the north west. They're following the road to the right. Your squad have orders to conduct an ambush on an enemy convoy on said road. Now DON'T SCROLL DOWN! Blue is a ditch of water going by. You're in a forest on some elevation. The road curves. Where would you do the ambush?
[Image: 1.jpg]



Yes. The ambush would go something like this!

[Image: giphy.gif]


Things to consider:
  • How will the Enemy be moving.
  • What kind of Enemy will you be facing.
  • Purpose of this Ambush.
  • Do you even have to do this Ambush?

Where RPers Usually go Wrong
  • Turning the Ambush into an Assault where they try to Seize Terrain with a Lesser Force.
  • Attacking from Multiple Angles. BIG! BAD! FRIENDLY! FIRE! RISK!
  • Stay too long to Fight. Retreat!
  • Too close to the enemy. Explosives blow you up.
Reply

#3



[indent] Basing[/indent]




Every sentient being needs to rest. (Stim Junkies are excluded from this). Normally a group march for 50 minutes and rest for 10. Every 4th march you take 1h rest to eat. Of course there are situations where you can't do this but this is a guide on how to do things by the bibl-- Book. There is one Okay way to do this and one Good way. You can of course mix both, the more area awareness the better and you never really know what will be the best course of action.

All-Round Defense

This is the most basic form of encampment and the "okay" option. You just want everyone to take a quick break, change socks, drink some water and take a breath of air. You will preferebly maintain low stances while resting and not fiddle too much with the packing. The limits in this formation is that not everyone will be able to instantly engage the enemy in case of contact, this isn't as prepared. Just like in an ambush, you want to prepare it to do as much damage with as little time as possible. You will initiate the fire fight but you will quickly lose the upper hand unless you're in really good terrain, have the Repeater on the right location or fail to retreat in time.

This is what it looks like.
[Image: giphy.gif]



Fishing-Hook Movement

This is the best and most prefered way to go into base. You leave just one trail after you which is a trap for the enemy. This way is far more prepared and ready to engage the enemy, just like the ambush. Most of the squad will be able to have a proper rest without being far too awake on the terrain. Some of the squad members will be able to sleep and eat.

Here is how you move into it.
[Image: giphy.gif]


Fishing-Hook Contact


Keep in mind that when you're in a base, half of your force might be asleep, not have all their cloths on, needing to pack or emptying their gutts. You do not want to fight when your entire force isn't 100% prepared, meaning that your priority is to withdraw. This is why you've made distance between you and the Firing Position (Stag man) and why you made the hook. The enemy will follow a trail where you can hit them from the side, have them walk straight into your mines. You put the repeater there to have a high rate of firepower and make every little second count.

While the firefight is going on the squad will be preparing to move. The first men ready to move will reinforce the firing position just to allow the stag man time to get their stuff.

The goal with the firefight is to deny the enemy room to maneuvre. If they lose 2 men they will most likely not pursue you until reinforcements arrive. Supress the enemy to the point the enemy won't be able to see your entire force. Use the terrain to your advantage where you have a free retreat way and hidden flanks.

[Image: giphy.gif]
Reply

#4



[indent] Reconnaissance[/indent]




Recon or Recce is information gathering in unknown terrain. Recon is a part in the militaries intelligence system and is in this case of course conducted by small units, usually called a "Patrol" to maintain a low profile with concealment or "stealth" as some would call it. With side units, a "Recon Company" can be ordered to conduct recce and delaying actions in an area quite a few square-kilometers large, or act as sensors for the infantry further deep in friendly lines.


Mission Planning


Recce isn't something you just send a squad into enemy lines to check a spot. You're moving into terrain that's possibly hostile with no immediate support. Things that should be planned are:

[indent]
  • Recon Question? - Are there enemies in this terrain, is that bridge still up, has the enemy evacuated this village?


  • Observation Points (OP)? - This could be by looking at the map so you can plan your route. Though never settle on a mediocre one.


  • Where and When? - Where's the object? What angle should they look from? When should there be Eyes-On-Target? Where does the enemy terrain begin? A Recon mission can be from 1h to 3 Months long on paper, it could even be longer.


  • How do we move? - Has there been enemy contact in the terrain? How do we avoid those spots? Do we units in the terrain?


  • Capability? - Can they do this recon? Logistics? Is it too far? How do they get there? This could require Special Forces, Special Operations Capable or dedicated units to complete this task.


  • Communications? - You can't constantly broadcast on the radio with the battery and risk for enemy SIGINT. How often should reports be sent? What should break radio silence? See


  • In Case of Contact? - What happens if we're exposed? What do we do if we make contact (Call it in, Destroy maps, Break Radio)?


  • Side Missions? - Should we be ready to conduct and ambush somewhere? Do we need to be close to this side mission as well?
[/indent]


Once you have all these things set you can essentialy begin a Recon Mission. Stag and Resting lists can be set flexibly as they can't be planned. As you can see this is a thoughtful mission. You don't just send someone into the enemy terrain and hope they get to a water tower and they start looking at it. You're sending troops in there because you DON'T know and need to figure this out. The reasoning to figure this out could be anything, say a simple sensor to know what the enemy is doing? The enemy has been advancing and the formation needs for warning in case it can withstand an attack? We are to attack and need to know locations of the enemy and what they do once we begin our attack? All of these things link up through the Intelligence feed and is what commanders all the way from the Squad Leader to the Prestige 5 General through 11 Seasons of COD MW2 uses to fight the war.



Recce Report

A Small but important part of Recce is to send what has been spotted. All these reports are documented through command and helps them get a pattern on the map back at command staff. There's no such thing as too many reports. Your report said there were 5 guys but you now see 6? Make a new report with this info. The most basic recon report look like this:

[indent]
  • Time - Date & Time.

  • Location - Where is this happening, be detailed "Left of the red house from our angle"

  • Number - How many of what? If you see 4 Grunts rifle rifles. 2 Guys with Pistols and 3 Vehicles, you say all of that.

  • Type - If you see armoured vehicles and they look like Mechanized, call in Mechanized. If they have rifles on their backs and are setting up a tent and there's a high ranker? It look like a Staff. Unsure? Then say so.

  • Activities - What are the enemy doing? "Marching down the road to the south east." "Enemy is conducting Fire Mission" "Enemy is picking Berrie--?? Wait, that's a local."

  • Symbol - Could be registration plate, unit patches, a lightsaber, what the uniforms look like. You can describe what a vehicle looks like here as well, or if you know simply say "Gully Jumper with registration plate xxxxxxxxxx"

  • Sent by - "Sent by Foxtrot 1-3"

[/indent]

Command will not interrupt you while you send the report. Though they are allowed to question details of the report.

Depending on the Listening Method set, you usually write these down on in a Datapad/Paper. You then correct it into the radio and have all recon reports compiled and sent at the same time. Or you could send it while you see it if those are your orders.


Patrolling


Patrolling is used when a large area of terrain is to be observed. Say your platoon is to look through an area that is 100km away from nearest friendly formation. Command want you to look through terrain that's 20 Square km. Depending on time and risks, a Patrol can be anything from 2 men and 10 men. Low risk could be that we judge there are no enemies in this terrain but just have to make sure. High risk mean that there are enemies. Patrolling should always be carried out with light equipment. Rucksacks/Bergens should be left at the base.

Say if there's a high risk of enemy contact in this terrain, the Platoon Leader can decide that the squads maintain their cohesion and patrol the area in different "zones" he/she make on a map. This mean that in case of contact, the squad will have the firepower to withdraw from the fight.

If there's a high risk and only 1 Squad can patrol these 20 Square km? Then the Squad Leader might have to split the squad into 2 man teams to patrol the terrain. These patrols should have left their heavy equipment at the base such as AT, and only be moving with at maximum 24h of food. Communication means are usually limited at this point, one way to indicate contact is 1-use flares at the enemy position. Once this happen the entire squad is recommended to regroup at a rally point to withdraw from the recon.

If it's a low risk zone and you quickly need to scan it, the Platoon Leader can split the squads however they like to cover as much area quickly. The point is that there's flexibility. A Squad will always be capable to fight in case of contact, a 2-man team is usually too weak. Always remember that no matter the size, if you make contact -- The enemy will know that you're there too and begin their counter-meassures.

A Method that is usually done by all forces in unfriendly terrain is called SOLO

STOP
OBSERVE
LISTEN
OFTEN



As it says, randomly conduct STOP or when you believe you hear or spot something in this type of terrain.

No reason to make a GIF here as there's already the ones for how to conduct combat and this is literally just walking. Send recon reports if you spot something and just don't turn it into a damn attack and you're doing it right!

Observation Point

The unit is constantly observing from a fixed position on a point of interest such as a road, lane or city, which is known as "Object". The OP (Observation Point) Should focus on stealth and always have the Combat Position preperations. An observation Point can be away from a base, though must be easy to get too in that case. Or if the terrain allows, integrated into the base. There are many ways to build an Observation Point and I will show you a simple line of thought, but let your imagination run free as that is what we do in real life! Just think about the logistics and the stamina. Imagine being in a 10m wide OP with 8 men that's essentialy just a made up tent and you have to crawl 50m in the rain just to get to cover and empty your gutts. If you decide to build it IC, try to make it Stealthy, Make it stealthy through IR (Use branches, leaves to cover you), Small and give you cover from the elements.

An OP should preferebly always be staffed by 2 men. You can choose to put the radio in the OP or in the basing depending on exposure. Line of thought is that the Radio is more defendable at the base. If the OP is close to a road you could put an AT there in case of exposure. The 2nd man could be observing a different angle in the OP, be used as rear security but should always be ready to write recon reports.

Those who aren't on Observation Post, maintain Basing routines. Of course there's a list of for how long you will be on each station so you can do rest. This is where numbers are important, the more troops you are the more sleep you will get and through that you have more stamina. I don't want to see any "Sniper Teams" be at one spot for a month just to take "One Shot"! Or worse, one guy with a sniper! You get risk of brain damage after about 50h of no sleep, try 720h!


[Image: giphy.gif]
Reply



Forum Jump:


Users browsing this thread:
4 Guest(s)

[-]
Ongoing Crisis
War in the Northern Territories


The Balance of Power in the Northern Territories!

"The Northern Territories shift under the weight of changing times. With the passage of the ICOT, internal strife amongst Imperial Forces in the North has lessened - though never abated. Although the momentum of the Republic has not yet been met entirely, fortification efforts and victorious naval campaigns have evened the footing at least slightly. Eyes align on systems such as Vykos, Nam'ta and Orsus to see how this proceeds.."



((OOC: The Balance of Power system has begun! Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state at the start of the next war arc will determine how strong the Republic will be in the area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))

[-]
Top Poster
Top Posters For All Time
no avatar Joslae
347
no avatar Trakaton Kalkoran
311
no avatar Rhysand Sekker
289
no avatar Sarias
261
no avatar Lord Iezkon
236
no avatar Temekel Vipion
100
no avatar Trisdane
87
no avatar Theprettiestorc
83
no avatar Emlar Racta
67
no avatar Trips
61