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The Herald - An Imperial Stronghold

#1

The Herald

The Herald is a newly requisitioned Imperial S-Class Light Star Cruiser that can be used by Task Leviathan in their various missions. To allow for the potential of Imperials roleplaying aboard this ship for mission briefings, debriefings, or recovery time, an in game strong hold has been provided to facilitate the few times it may be used. The stronghold is owned by Vhial/Alex#9071 and a key can be requested in DMs, though the stronghold is primarily for Imperials only. Characters can be given silver keys to invite more Imperials in the case the owner is not available.

[Image: QTzJcp4.png]

The Barracks


[Image: njeKnNU.png]

The central portion of the stronghold composes barracks for the stationed Imperial army soldiers. There are some terminals dedicated to auxilliary ship functions and three seperate rooms. Inside each room are a series of bunk beds and equipment locks, enough for all 20 soldiers to have a place to sleep and store any armour or uniforms. There are few luxuries here, the small ship can scarcely spare room for non-functional space.

The Bridge


[Image: XmXZFqG.png]

The beating heart of The Herald, it allows the five bridge crew and Captain to have oversight of all ship functions and issue commands to engineers or gunners who are stationed on other decks. The bridge is not restricted, but it a work enviroment that requires being left alone to function properly. To one side are special quarters given to the Captain and the second in command of the ship, and the other side holds a relay station for the shield generator for emergency repairs.

Briefing Room


[Image: YftOTP1.png]

The tactical center of The Herald, is contains numbers of consoles that allow for precise manipulation of holo-data that can be uploaded through dataspikes, or to import data from the ships many exterior sensor systems. There are also several parts in here dedicated to engineering as the room was repurposed when retrofitted to suit Leviathan's needs.

The Armoury


[Image: GojHBBS.png]

Where most other equipment for the embarked Imperials can be stored, ranging from weapons to grenades to jump packs. Anything not required at all hours is to be kept in the armoury to prevent misfiring of equipment. There are several lockers, enough to store most small items soldiers may want, and allows them the full range of options when deploying for missions. Vehicles are too large to kept here and are instead in cargo. This is also the one room with enough space to facilitate leisure, with a small table and pair of seats.

The Hallways

Not strictly part of the ship, due to the small size of the ship and the large size of the stronghold the decision has been taken to say that the hallways of the stronghold are actually elevators, and thus will require a bit more imagination for roleplay.
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Ongoing Crisis
The Republic Marches amongst lit fires!


The Balance of Power in the Northern Territories!

After the Republic liberated Pollus from Imperial influence, Anx Minor was devastated by I.T.E.C.’s nuclear mining and lingering Sith presence, while the Kesmere Ridge remained largely intact, enabling the Republic to steadily infiltrate and influence its powerful corporate systems. On Tertiary Kesmere—the largest hub—three megacorporations dominated: Oriyn Prospecting discovered resources, Kessdyne Resource Group extracted and profited from the capital Vethar’s Reach and its Ciivic Council, and Haeltor Maritime handled off-world transport. Beneath the façade of economic growth, however, The Republic secretly aimed to turn Tertiary Kesmere into a strategic launch point for operations in the Northern Territories. Contacted by Moff Vayen Korr, the Marshalling Prefect of the Northern Territories, the Pentarchy of House Horuset took on the job of delaying the Republic's actions. With preperations laid it culminated in a strike planetside lasting only two weeks to ignite anarchy. Acting covertly to sabotage Republic progress, they destabilized the region, leaving chaos in their wake as corporations collapsed under their own deception and local anti-corporate guilds rose up—unaware of the Empire’s hidden hand behind the unrest...

((OOC: Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state will determine how strong the Republic will be in given areas area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))

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