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The Bnar Project
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Posts: 4
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Joined: Apr 2023
Character(s): McCarthy / Cuvao
Attempting to Access Server 'Assets;Allies'...Accessing...Accessing...Conducting Security Check...Security Clearance Granted...Access Granted...Displaying File...
The Bnar Project
As the file is displayed a holorecording crackles into life. A youthful - yet firm - voice trilling with Imperial enunciations sounds forth.
"The Bnar Project, established by the Sith Kelsa, and the Apprentice Cuvao is an initiative established to make use of the endangered penal world of Bnar VII. With its proximity to Dubrillion - and Republic frontlines - in the Northern Territories, an operation has been undertaken to make use of those who had previously only drained our Empire's resources. Imperial Ingenuinity and investment from the esteemed House Kelsa has birthed a facility that converts outlaws, traitors, and ex-adversaries into loyal soldiers to the Imperial cause. They will be made to protect our Empire's hegemony, to make right the wrongs of their past through a sacrifice of not just their own blood, but more importantly... Our enemies'."
This document will outline the details of how The Bnar Project operates alongside its current output and parameters."
The voice buzzes into silence and is followed by a faint whirring as the file loads and extends, revealing the extent of the functions of the Bnar Project.
Recruitment Process
Currently, the Penal Company operates under a volunteer-based recruitment system. The operation’s overseer Ensign Gar Pavan works in tandem with the planet’s Head-Warden Joruus Visz to deliver broadcast speeches to all of the prison blocks currently hosting physically fit incarcerated individuals. The speech promises a system in which the individual may be able to keep whatever wealth or equipment is acquired through their own efforts in the company, alongside a severely reduced sentence or outright release from the penal system upon the war’s conclusion. These are not promises which will be kept.
Once a prisoner volunteers for service within the company they are given a full physical and psychological evaluation and their military history is reviewed. If the subject is fit in mind and body and has sufficient military experience they will undergo physical induction in which they are sedated and a KI-T3 trigger chip is implanted above their cervical column. These chips are powered up immediately once successfully embedded. Once the prisoner awakes from their surgery they are informed of the three conditions within which the chip will detonate:
DETONATION CONDITIONS:- The penal soldier exceeds a distance of one kilometer from his imperial overseer.- The heart rate of the penal soldier's imperial overseer is reduced to zero for a duration of five seconds. - An imperial overseer manually activates the trigger signal for the penal soldier's chip.-Intervention by the Sith Kelsa or Apprentice Cuvao.
Once a prisoner has proven awareness and knowledge of these conditions they will be sent to the Bnar outpost to be fully inducted into the training regimen.
Training Regime
Despite varying levels of past military experience, all new inductees into the Penal Company undergo the same two-week regimen of exercises to ensure acceptable fitness, discipline, and combat expertise. Every penal soldier will be instructed not only in standard Imperial Military communication doctrine, tactics, and methods of operation but also trained to sufficiently operate standard Imperial weaponry including the DLA-13 blaster rifle, CQ-7 scoped blaster pistol; regulation explosives via Captain Erran Briggs and given CQC training via the expert Major Ela Jendara. All of these are aided by the state-of-the-art facilities within the project's training area which is capable of simulating all common battlefield environments. Once this two-week crash-course is given and a penal soldier has proven aptitude in being able to wield their weaponry without considerable friendly fire upon commanding officials, they will be immediately assigned to - and deployed within - one of Bnar project's three main military branches, the Ground Forces beneath Apprentice Cuvao and Captain Briggs the Naval Forces beneath the Sith Kelsa and Ensign Gar Pavan and the Infiltration Forces beneath Sith Leive
Ground Forces of a penal company have one primary objective, which is to bolster the ranks of the Imperial war machine and to die in the stead of true Imperial soldiers. They will be the last to leave a battlefield and the first to join one and thus will regularly be under incredibly stressful conditions. These conditions are known to cause disruptions in lesser minds and may bring about conduct unbecoming of an Imperial soldier such as mutiny, disobeying orders, cowardice, and failure. To dissuade penal soldiers from engaging in such unfitting acts, draconian rules are needed, namely the act of 'decimation' - wherein every tenth man must be beaten to death by his squad-mates - which shall be forced upon an entire platoon if any of their members engage in the aforementioned failures. The offending member will immediately have their trigger chip activated upon the commitment of their unfitting actions. To ensure 'decimation' is effective, the Ground Forces will be allowed double the leisure time of their counterparts, so that they may build greater comradery.
Stringent discipline does come with further benefits as it helps greatly in the secondary function of Bnar's Ground Forces. Due to their intrinsic place within House Horuset's Raider Branch, the ground-focused arm of Bnar's Penal Company will have their Imperial overseers given specialized training in hit-and-run tactics, ambush theory, concealment, and extraction. Furthermore, discipline enables speed, a quality which is essential if a squad is to rapidly pick up the arms of their fallen comrades and successfully charge head-first down the same bolt-laden corridor.
Naval Forces of a penal company are less traditional - yet ultimately necessary - as extra manpower to use against the Empire's enemies. While capable of lesser tasks like overseeing slave transports or ensuring loyalty within a rebellious crew, the Bnar Naval Forces are specialised in handling ship-to-ship incursions, namely the boarding of enemy ships and the defence of the Empire's own. For this reason, every imperial overseer leading penal Naval Forces shall be expected to be able to recall the structural layout of every common military vessel within the Imperial, Republic, and Huttese navy. This is critical so that they may properly utilise the penal soldiers themselves, who shall be expected to be the first to charge into turret-controlled corridors. Those who survive shall be allowed to aid operations with the sabotage of electrical equipment - such as door keypads or communications - if their prior, savory, experiences have given them such techniques.
Criminals of all kinds make a living through lying, manipulation, and deceit. In almost all faculties of life, these traits are malicious and destabilising, something to be scorned and rooted out. Yet, there is one area where these traits are instead a boon. Espionage, infiltration. With such a gathering of talented con-artists, arsons, thieves, and traitors within Bnar's ranks, it would be a missed opportunity if we did not let these wastrels use their talents for the good of the Empire. the Infiltration Force of the Bnar Project will mostly be used in intelligence-gathering and sabotage, laying the foundation for a formal attack by Naval or Ground forces.
To aid in this goal their members shall be supplied with weaponry and disguises where appropriate. Beyond this, they shall be expected to use their own ingenuity in how best to blend into their environments and how best to perform their duty in laying the groundwork for Imperial operations, which more often than not requires the deployment of significant explosives which this vermin shall be expected to set up and detonate if they are outside - or inside - the lethal radius.
Below is listed the regimen which applies to all days of the week for a penal soldier until they are given greater specialisation. All personnel are able to apply for one day a month for rest or leisure purposes, with ground forces being able to apply for two.
Current Operating Forces
Sith Oversight: Sith Kelsa, Apprentice CuvaoImperial Oversight: Ensign Gar Pavan, Captain Erran BriggsLocation: Bnar VII Penal World
Naval Forces - Sith Kelsa / Ensign Gar Pavan
Dedicated to the capture/defence of enemy/friendly vessels
Aurek: Lieutenant Hoorvik 1/1 Forces 72/72- A-1: Sergeant Festra 1/1 Forces 24/24
- A-2: Sergeant Marrin 1/1 Forces 24/24
- A-3: Sergeant Thay 1/1 Forces 24/24
[*] Besh: Lieutenant Crest 1/1 Forces 72/72- B-1:Sergeant Galls 1/1 Forces 24/24
- B-2: Sergeant Lorso 1/1 Forces 24/24
- B-3: Sergeant Strekiti 1/1 Forces 24/24
[*]
Infiltration Forces - Sith LeiveSpecialised in infiltration, intelligence and sabotage
Cresh: Lieutenant Pelios 1/1 Forces 72/72- C-1: Sergeant Kun'see 1/1 Forces 24/24
- C-2: Sergeant Vorru 1/1 Forces 24/24
- C-3: Sergeant Niix 1/1 Forces 24/24
[*]
Ground Forces - Apprentice Cuvao / Captain BriggsDedicated to front and back-line engagements on the battlefield.
Dorn: Lieutenant Hifagrin 1/1 Forces 72/72- D-1: Sergeant Tanian 1/1 Forces 24/24
- D-2: Sergeant Beruus 1/1 Forces 24/24
- D-3: Sergeant Kaarz 1/1 Forces 24/24
[*] Esk: Lieutenant Auriel 1/1 Forces 72/72- E-1:Sergeant Arrakis 1/1 Forces 24/24
- E-2: Sergeant Ol1/1 Forces 24/24
- E-3: Sergeant Reedaza 1/1 Forces 24/24
[*] Forn: Lieutenant Tane 1/1 Forces 72/72- E-1:Sergeant Sheotah 1/1 Forces 24/24
- E-2: Sergeant Uhdro 1/1 Forces 24/24
- E-3: Sergeant Jien 1/1 Forces 24/24
[*]
The Outpost
"Established centrally to best draw from five of Bnar VII's most populace penal camps, the core facility for The Bnar Project has taken considerable time and resources to develop. Being built into one of the planet's more prominent mountains, the majority of the outposts structure is hidden deep below the rocky exterior, minimizing the chances of detection by enemy forces; the potential damage from bombardment; and utterly neutralizing any chance of escape for those brought within. The Outpost acts as the main processing and training ground for its Penal Company, those inducted shall not leave its walls until they are rendered loyal and combat-ready through vigorous training regimens and loyalty-enforcing measures. It shall be their home until their service is no longer needed or they are reassigned elsewhere."Blueprint:
Area Descriptions:
For the Overseeing staff of the Bnar Project Facility: While permanently presided over by acting-overseers Captain Briggs and Ensign Gar Pavon, additional facilities have been constructed to support visitation or long-term stays by Sith superiors.As the hub for long and short-distance communications alongside planetary and internal monitoring, the Headquarter's position at the top of the outpost is necessary, albeit risky. Yet has allowed the installation of an escape mechanism wherein the upper building - that being the HQ, Security, and Military Arsenal - may detach from the rest of the facility, with thrusters installed within the lower echelons of the military arsenal to enable a safe retreat for Imperial personnel.
[spoiler=Security A / B:]
Equipped with heavy anti-personnel armaments and staffed with experienced off-world Imperial soldiers, the two-hundred strong contingent of the security branches will defend the facility in case of both external attack or internal incident. From the security buildings, the Bnar security forces have full control over the facility's many defensive methods. Ray shields separate each of the outposts subsections; internal turrets along each of the connecting corridors; and an all-seeing system of cameras and observational posts ensures every prisoner is watched every second of every hour for the entirety of their duty.While uprisings are improbable, every step has been taken to reduce any chance of success. the security wing is split into two buildings attached to the main headquarters. The independence of Sections A and B ensures that security teams will always have a staging post from which to purge dissident prisoners. The facility's elevators can be controlled from both buildings.
[/spoiler]
Securely positioned above security and away from the rest of the facility, the military arsenal is the central stockpile for the project's armaments. Projectile weaponry, melee weaponry, military-grade vehicles, artillery; anything which may be needed by the penal company or the facility's security detachment are stored within. Here too can Overseers access the facility's primary severance and escape mechanisms as outlined in the Headquarters description,
Settled upon the outpost's top and open to Bnar's cloud-ridden sky, the drills grounds where the penal volunteers shall receive mandatory drill instruction, refining the soon-to-be military forces through education in Imperial doctrine, etiquette, and vigorous discipline. The penal forces may be seen marching for hours on end, and any slip-up, or discontent, is handled with extreme punishment as is needed to correct these ex-inmates.
Due to the exposure of the facility's upper-headquarters building and drill grounds, heavy investment has been made into methods to defend the outpost from all forms of aerial attack. Around the facility's perimeter are stationed four Imperial Bosene MK VI Laser Cannons in a defensive square formation. Cutting edge, these cannons were last properly utilized in the lost warships of the Second Battle of Corellia, yet with the destruction of the Imperial fleet, the MK VI Laser Cannons have been in incredibly short supply. Despite this, these deadly weapons have been acquired to protect the facility from low-altitude strike-craft. Furthermore, to defend against the possibility of long-range orbital bombardment two Imperial Daxane Turbolaser MK VII turrets have been installed at the outpost's west and eastern-most points. Each cannon is mounted upon an elevated combat position wherein are located auxiliary power generators and automatic targeting computers to allow the turrets to maintain fire even if contact is lost with the central headquarters.
The only way in and out of the Bnar facility. The outpost's hanger, with an entrance positioned on its northernmost face, penetrates deep into the structure. At one hundred and sixty meters in width and two-hundred meters in depth, the hanger currently houses six Imperial Assault Shuttles for the transportation of personnel and supplies in and out of the facility. Furthermore, such space is necessary to ensure a continuous stream of supplies into the project from larger transport vessels such as the Quartermaster-Class Supply Carrier which shall ensure Bnar's penal company is consistently fed, watered, and more importantly armed.Acting as the lifeline in and out of the facility, the hanger bay is equipped with ray-shield and internal defenses in the form of defensive turrets. While for additional external defence the hanger houses two MK VI Supremacy-Class Starfighters equipped to intercept and counteract offensive manoeuvers by enemy light craft.
[spoiler=Storage A/B]
The facility's storage areas for goods necessary for the health of the penal soldiers. Food cubes, bedding, and basic amenities all reside here alongside the lesser, yet necessary slave-class entrusted with the facility's maintenance/ Their bunks are located in the deeper recesses of the storage facility so that they do not contaminate the foodstuffs.Similar to the security wing, the storage blocks are separated into A and B wings respectively for increased security. it will be mandatory that each of the storage areas has enough supplies to feed the outpost for a week so even if one is rendered inaccessible the outpost will be able to survive siege conditions.
[/spoiler]
The facility's recreational area is host to a multitude of facilities wherein the penal soldier may relax, train and broaden their mind during their allocated hours of leisure. Home to a library, filled with literature approved for the inmate's consumption, one may learn of the Empire's brilliant history, treaties on strategy; or even browse the literary works of some of the best Imperial minds. After the brain has been strengthened one may head over to the gymnasium to further hone their body to better prepare for the carrying out of their duties.
[spoiler=Dorms (A-F) and Food/Wash Rooms]
The facility's dormitories take up considerable space and not without good reason. The outpost must be equipped to suitably house not just its staff but the plethora of prisoners who shall be inducted. The facility's staff shall be housed within Dorm Esk, noticeably the most luxurious of the six, wherein can be found spacious accommodation for officers and the members of the building's security detail. The once-inmates may not warrant the same respect as a standard Imperial soldier, and for good reason.. Each shall be allocated a small room, three by three-meter room with bedding, a wardrobe for their given uniforms, and a small shelf for personal effects. Each of these rooms has installed within two cameras so that Bnar's attendees - while afforded some privacy - shall never go unobserved. Facilities such as toilets, showers, and eateries shall be public and shared by the ex-inmates with the latter two being found in the food/washroom sector of the facility. Wherein can be found showers and large sprawling food halls wherein the soldiers-to-be shall be given their allocated rations. The facility's staff shall eat and shower separately, having far more private and better-stock facilities within Dorm Esk.
[/spoiler]
While the outpost's drill grounds shall focus on instilling discipline within Bnar's troopers, the training area and its facilities shall focus on honing their skills. The western-most section of this sector is dedicated entirely to the training of close-quarters combat. Multiple arenas dot the lower sections, allowing the inmates to pit against one another when they are not receiving instruction in standard Imperial hand-to-hand. Those who wish to further develop these skills may apply to face the facility's training droids, programmed in four-hundred and thirty-three different forms of martial arts, all of Bnar's soldiers shall be lucky to master one of these before they are deployed. The rest of the sector is dedicated to the use of ranged weaponry. Shooting ranges bleed into chambers produced to train the use of explosives, all built around a state-of-the-art firefight arena at the sector's center. With modifiable geometry, the supporting of holograms, and a plethora of combat training droids the arena is built to simulate a multitude of real-life battlefields in which Bnar's soldiers may find themselves within, allowing them to train for all environments without ever leaving the facility's walls if the regiminen allows it.
Recent developments have seen the construction of an additional logistics hub on a peak neighbouring the Bnar project facility. While currently small, the hub boasts an additional hanger to house smaller vessels with an impressive landing pad upon its roof to accommodate larger, more necessary, ships. The hub itself is currently nothing more than a gargantuan storage area similarly built into the neighbouring mountain for protection. Due to its proximity to the Bnar facility and increasing shortages in Imperial armaments, the hub solely relies on the project facility for protection. But plans to construct a large underground tunnel to connect the two are currently underwear so that the outpost's garrison may quickly manoeuver between the two installations.
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Ongoing Crisis
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War in the Northern Territories
The Balance of Power in the Northern Territories!
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"The Northern Territories shift under the weight of changing times. With the passage of the ICOT, internal strife amongst Imperial Forces in the North has lessened - though never abated. Although the momentum of the Republic has not yet been met entirely, fortification efforts and victorious naval campaigns have evened the footing at least slightly. Eyes align on systems such as Vykos, Nam'ta and Orsus to see how this proceeds.."
((OOC: The Balance of Power system has begun! Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state at the start of the next war arc will determine how strong the Republic will be in the area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))
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