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Sith Alchemy: Expansion

#1
[Image: zO8PRpw.jpg]
Introduction
This document does not aim to replace the previous one on Sith Alchemy, rather it has been written with the goal of expanding on it. To take the information from the previous document and flesh it out further, to make certain techniques more clear in their use and functions. The previous document should still be read before this one.
Sith Alchemy is well known as a series of techniques that encompass the manipulation of living or non-living matter through precise applications of the force. It ranges from the creation of sith amulets to the manipulation of living beings to create Sith Spawn. While Alchemy is a well known art with a long history within the Sith, it’s a very precise and delicate art that requires years to study; to master Alchemy takes decades of constant practice and experimentation and study, to get to the level of expert also requires immense amount of dedication, many Sith will need to dedicate much of their careers to get to a competent level with Alchemy.
The practice of Alchemy can also lead to large amounts of Dark Side Corruption, as is to be expected from such fine manipulation of dark side energies. To manipulate life or to create artefacts is to channel the dark side through your body. To write runes is to surround yourself with latent dark side energy. To wear amulets is to keep the dark side close to your body at all times. Even applying the technique of Force Mask can lead to accumulation of Corruption beneath the mask. The degradation of the body through this Corruption is something all alchemists come to expect, a necessary risk. Higher tier techniques usually result in a higher gain of corruption, though sometimes it is more dependent on how a technique is used as opposed to its complexity.


Learning Sith Alchemy is a perilous jounrey full of hurdles, the very art itself is complex to the point of insanity. This is to say nothing of the many risks one opens themselves to by meerly studying the art form, an uneducated Sith Apprentice may destroy their body with renegade corruption or have creations turn against them. In the quest to study Alchemy one should idealy spend much of their time researching, dedicating themselves to ancient scrolls or tablets, but without a teacher the learned disciple will likely be their own downfall.

Spoiler: Force Mask
Spoiler: Sith Runes


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#2
Placing Runes on Armour and Clothing

Alchemical runes are, first and foremost, intended for two purposes; placing down on stationary objects to affect the world around them in various ways, or for use as components of more complex rituals. However, it is possible to deploy them as chargeable components of armour - with stipulations. These runes must be carved into something that is unable to flex, lest it disrupt the shape of the runes in the most minor way. If that does happen, or if the runes are damaged, then consequences can range from anything from a mere loss of power in the runes to a corrupting energy afflicting you, or even small force-based burns and explosions. This means that cloth, leather, flexible polymers and even particularly thin metals are either useless or ill-advised as surfaces for runes that are not part of a metallurgical enchantment on armour.

These runes are not equal to enchantments, they cannot affect the properties of the armour itself and while their effects otherwise will not be negligible, they are also not likely to be hugely significant. As an example of what these runes could do, an interconnected system of runes of protection and power might provide low level protection from force abilities and minor physical trauma. However, this will be a difficult process - establishing these rune networks on armour and imbuing them with power is an extremely lengthy and costly process, and requires the hand of an alchemist intimately familiar with rune inscription.

((Originally postyed by Aodh))
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#3
Necromancy

Necromancy should be a singular, specific ritual using both alchemy and sorcery (drawing upon theory included in techniques such as animate guardians, soti asarsi, ansi niti and the school of summoning) and which animates corpses in the zombie-like, simplistic and limited form we see in lore. They can wield weapons, but only in the most simplistic way, they have pretty much no higher thought or instinct, and they usually do not last very long outside of locales they are bound to which provide a dark sided atmosphere that they are tailored to survive in.

((Originally posted by Aodh))
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