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Force Drain
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Posts: 61
Threads: 26
Joined: Jan 2023
Character(s): Daxze Trihza, Ashta Saltaeon
By Eln, Trips and Aodh
Force Drain is more of a curse than it is a boon, or at the very least it is equally both, depending on how warped your mindset is. This should be roleplayed appropriately. Examples of characters crippling themselves, losing control, accidentally draining soldiers from their side of the battlefield, and slowly losing their ability to see people as more than batteries. The force hunger should be ever present and palpable, depending on the length of time since the user last used the ability. This does not need to be played out (otherwise inactivity would kill your character), but it is a mechanic to always be considerate of.
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This ability is “learned” when somebody chooses to act upon the impulse created by the infliction of force drain on a person. A harmed connection seeks to be repaired, but the repairing of it through draining will set them down a path. The second somebody chooses to feed this hunger, they are on this path permanently. Every ability besides Force Wither offers this impulse.
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IMPORTANT: This damaging ability can only be gained -after- receiving officer approval. Please note that this does not constitute that you have a right to be taught the power after receiving the approval. Proper roleplay is important to gain an ability with this level of impact. It is classified as a Limited Ability.
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All drain powers will provide a degree of regeneration to the health and vitality of a user. Casting this ability feels good to the user, even when it is actively harming them. It is more difficult to cast this ability upon close family and loved ones. Even Palpatine found this excessively difficult, if not impossible.
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While ranges of this ability are defined, proximity makes this ability stronger, with “touch casting” making this ability extremely strong. Targeting multiple targets “dilutes” the effect.
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Vitality | Vitality is someone's future potential and capacity to live and develop, or their lifespan in short. |
Health | Health is someone's state of being free from physical or psychological disease and malfunctions. When this is targeted it is experienced as physical exhaustion. |
Ethereal | Ethereal attacks are those that are more mystical in origin such as abilities that have a draining effect on you, examples of such powers being those within this thread. |
Active, Singular | Such a concentration means that the ability in question must be concentrated on to maintain or initially use as the user's singular focus. |
Active, Primary | Such a concentration means that the ability in question must be concentrated on to maintain or initially use as the user's primary focus. |
Targeted, Singular | Such a target means that the ability in question will be targeted at either a single being or a single object when used. At the highest versions of the ability, it may be possible to target multiple singular targets at once but as learned, a single target is all that will be initially managed. A gesture of some form is required to decide the target. |
Untargeted, Self | Such a target means that the ability in question will be targeted around the user. The power will originate from the user. |
Targeted Area | Such a target means that the ability in question will be targeted on an area, independent of the user. The power will move to the targeted area. |
Tier IV - Adept
Concentration | Active, Primary |
Attack Type | Ethereal |
Difficulty | o o o - -
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Target Type | Targeted, Singular |
Range | Up to 10m |
Description |
Force Drain is the ability to bond with and subsequently sever the connection between life by forcefully siphoning the vitality of a living target for as long as the unholy ability is being held. Prolonged uses of this power can damage the force connection of a victim and will lead to death if maintained.
When this ability is used it appears like a set of purple strands connected between the practitioner's hand and the target's eyes & mouth. The victim will appear sick, almost rotted.
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Tier VI - Expert
Concentration | Active, Singular or Primary |
Attack Type | Ethereal |
Difficulty | o o o o -
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Target Type | Targeted, up to two different targets |
Range | Up to 30m |
Description |
Force Wither can be used on individual locations on a victim’s body, withering the location away. The caster can channel this ability to a lesser degree to achieve a more instantaneous effect. Much akin to Force Lightning, one needs to focus and channel the ability to achieve this diminishing effect. A more combat-suited ethereal assault, it is less potent and presents itself as more of a weakening effect that can grow stronger if not interrupted. Eventually, the physical pain will subside as the withering effect is complete, leaving nothing but a dead lump of mummified flesh as a reminder. A new pain will rear its ugly head, one experienced through the Force rather than the physical. If the Force Wither is held long enough, the target loses full use of the affected bodypart.
When this ability is used it appears like a set of purple strands connected between the practitioner's hand and the targeted area and/or limb. Skin becomes almost parchment-like and muscles atrophy rapidly.
The curse is not passed on through the use of this ability. One can not act upon learning Force Drain when afflicted by a localised Force Wither.
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Concentration | Active, Singular |
Attack Type | Ethereal |
Difficulty | o o o o -
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Target Type | Targeted, Singular |
Range | Up to 10m |
Description |
Drain Life is when the ability is channeled in a more devouring manner. The energies that are ripped out of the living target, just like with Force Drain, are instead used to provide the user with a regenerative boon. Their wounds and injuries will reside, with a priority to the most critical of them. While this feels good to the caster, the corruptive nature is far, far greater than a regular Force Drain. When a living target dies during this channel, the healing is greater than when leaving the target alive.
When this ability is used it appears like a set of red strands connected between the practitioner's hand and the target's eyes and mouths. The target will appear significantly aged when killed.
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Tier VII - Master
Concentration | Active, Singular |
Attack Type | Ethereal |
Difficulty | o o o o o
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Target Type | Targeted, Area 10m in Diameter |
Range | Up to 40m |
Description |
Death Field is the ultimate step in the repertoire of the profane. In a large area, living entities are afflicted and subsequently drained from their vitality and Force energies. The unrelenting grip onto one’s soul is immediate and devastating. But, as powerful as the unholy act is, so are the repercussions for the user. Losing your mind to your own hunger is a looming threat, as you need to relinquish every vestige of self-control to perform this act.
When this ability is used it appears like a set of purple strands connected between the
practitioner's hand and the target's eyes and mouths. The bodies of victims show a mix of sickness and aging and will crumble away when killed.
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Ongoing Crisis
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War in the Northern Territories
The Balance of Power in the Northern Territories!
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"The Northern Territories shift under the weight of changing times. With the passage of the ICOT, internal strife amongst Imperial Forces in the North has lessened - though never abated. Although the momentum of the Republic has not yet been met entirely, fortification efforts and victorious naval campaigns have evened the footing at least slightly. Eyes align on systems such as Vykos, Nam'ta and Orsus to see how this proceeds.."
((OOC: The Balance of Power system has begun! Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state at the start of the next war arc will determine how strong the Republic will be in the area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))
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