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Imperial Quartermaster: Blaster Modifications

#1
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The Imperial Quartermaster - Blaster Modifications

[Image: Zh5UB6l.jpg]





A small holorecording would play once the file was downloaded. A synthetic Imperial voice would speak, near entirely monotone.
“The Imperial Quartermaster can be accessed through the Imperial Training Room aboard Th’Asidra or within the Horuset Estate. Modifications for ranged based weaponry have been around longer than blaster weaponry itself, back to a time when slugthrowers were the go to ranged weapon, transcending back through the annals of the histories of war in the galaxy. Modern modifications to blaster weaponry come in the form of specialising a weapon towards certain tasks and making the weapon better suited for the soldier that wields it, aiming to create versatility in a squad of ranged weapon users. Divided up into eight categories, each modification enables a ranged weapon to become truly specialised towards the individual’s desires. By default, a blaster does not house a Prismatic Crystal that does anything but enable the blaster to fire its standard bolt and does not have an attachment as standard unless stated.
Three categories of Blaster or Vibrosword modification can be earned through military promotions of the Sith Empire. Beyond such three categories, the rest must be earned through exceptional deeds."
And as soon as it had started, the brief recording was done. Following, the file would go into detail concerning the blaster modifications that are available at the Imperial Quartermaster.


Blaster Grips:



Spoiler: Foregrip:


Spoiler: No Grip:



Triggers:


Spoiler: Hair Trigger:


Spoiler: ID'd Trigger:



Barrels:








Stocks:



Spoiler: No Stock:






Sights & Scopes:


Spoiler: Short Scope:



Spoiler: Medium Scope:

Spoiler: Long Scope:

Spoiler: Iron Sights:




Attachments:


Spoiler: Bipod:

Spoiler: Laser Sight:




Spoiler: Bayonet:

Spoiler: Flashlight:



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#2
Power Packs:







Prismatic Crystals:









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Ongoing Crisis
War in the Northern Territories


The Balance of Power in the Northern Territories!

"The Northern Territories shift under the weight of changing times. With the passage of the ICOT, internal strife amongst Imperial Forces in the North has lessened - though never abated. Although the momentum of the Republic has not yet been met entirely, fortification efforts and victorious naval campaigns have evened the footing at least slightly. Eyes align on systems such as Vykos, Nam'ta and Orsus to see how this proceeds.."



((OOC: The Balance of Power system has begun! Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state at the start of the next war arc will determine how strong the Republic will be in the area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))

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