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Seeds of Deception

#1
Accessing Public File; Downloading from 'Sith Sarias'
Download Complete; Displaying File

Spoiler: Two Arch

*The image of a dark-haired pureblood woman flickers into view over the holo, blue hues doing little to lessen the unwavering stare presented to whomever was looking at the message. Her visage is but a calm face, with little else to be read from it. Her attire is expectedly maintained in dark colors, favoring lighter armoring though the tactical placing of armored plating and thicker armor weaves speaks of considerations. For observant eyes, her belt holds what appears to be anything from a medical kit to vials tucked on the hip opposite her lightsaber.*

"In the fields now crumbled to ruins, the republic yet scurries between the rubble and ocassional body yet to be recovered. The southern most arch of Two Arch has begun to be cleared, while the gateway between Two Arch and Longrock remains collasped. This leaves these ruined strech of land ripe for opprutunity, to flush out, disrupt or otherwise damage the Republic's presently hold before we break it". 

"Your task shall be to climb over the ruined southern arch, into the ruined wasteland and capture one of their smaller patrols along a route they have been moving through. You will knock them out, take their weapons...and permit to 'escape' from your hold, carrying a developed toxin of mine into Longrock. They shall return happy bearing relief in their hearts, and speak of the sight seeing the Sith in a state of infighting - not knowing they will have delivered a doom onto their own people". 

Location: Two Arch, Anx Minor
OOC Location: Two Arch on Tattooine
Added info:

Once the team is gathered, you will be granted additional information regarding the toxin, and full detail of the plan.

Objectives:
OBJECTIVE 1: Locate and capture the smaller republic scouts on their patrols. 
OBJECTIVE 2: Remove their weaponry, ensure they are knocked out and plant the toxin inside their armour and clothes. 
OBJECTIVE 3: Ensure they escape with the belief you are infighting, and make a convincing attempt to chase them until they get too close to Longrock, where you will then retreat. 
Time Frame:
To be done over the weekend (5th-6th-7th of May)
Slots: 3-4 (with one of you acting as the gm. Sith and imperials alike are welcome, but at least one sith is required)
Notes: Once sign up is full, decide on a GM between yourselves and I will give them the information. The team will recieve an IC message about the full detail once its formed.
[Image: 66iciMH.png]
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#2
Acolyte Avaress would sign up
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#3
Apprentice Daxze Vipion signs up.
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#4
*Specialist Rosetti 'Saviour' Miriadas signs up*
(posting for Rose as they dont have an account yet)
[Image: 66iciMH.png]
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#5
OPS is now filled!
[Image: 66iciMH.png]
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Ongoing Crisis
The Republic Marches amongst lit fires!


The Balance of Power in the Northern Territories!

After the Republic liberated Pollus from Imperial influence, Anx Minor was devastated by I.T.E.C.’s nuclear mining and lingering Sith presence, while the Kesmere Ridge remained largely intact, enabling the Republic to steadily infiltrate and influence its powerful corporate systems. On Tertiary Kesmere—the largest hub—three megacorporations dominated: Oriyn Prospecting discovered resources, Kessdyne Resource Group extracted and profited from the capital Vethar’s Reach and its Ciivic Council, and Haeltor Maritime handled off-world transport. Beneath the façade of economic growth, however, The Republic secretly aimed to turn Tertiary Kesmere into a strategic launch point for operations in the Northern Territories. Contacted by Moff Vayen Korr, the Marshalling Prefect of the Northern Territories, the Pentarchy of House Horuset took on the job of delaying the Republic's actions. With preperations laid it culminated in a strike planetside lasting only two weeks to ignite anarchy. Acting covertly to sabotage Republic progress, they destabilized the region, leaving chaos in their wake as corporations collapsed under their own deception and local anti-corporate guilds rose up—unaware of the Empire’s hidden hand behind the unrest...

((OOC: Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state will determine how strong the Republic will be in given areas area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))

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