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Don't Let the Wookie Win.

#1
Accessing Public File; Downloading from 'Trakaton;Kalkoran'Download Complete; Displaying File:


Public Call for Operation Team Assembly


Attached to the file would be a prerecorded holomessage that when selected would play. Trakaton's form would blaze to life in the classic display of a holographic transmission, the electric blue tinge accenting some features while diminishing others. Trakaton would be stood with his arms folded across his armoured chest, the cloak hanging loosely from his shoulders and the custom-fit plates of the armour looking as comfortable as an embrace. The scar on the right side of his face would be barely visible, his head ever so slightly turned to the right and he'd speak with a tone of authority:


"As has become commonplace on the galactic stage for centuries if not millennia, spies are an important tool for any faction. The Sith Empire sent spies centuries before its resurgence that saw the Great Galactic War end in our favour. Some argue that such actions were the tipping point that saw us gain so quickly and barely lose an inch when we were pushed. When the Cold War dawned, there was an entire decade in which the Republic began to root out such spies.
They of course, did not get them all.
The planet of Zakuul is of great importance on the galactic stage. Having been thrust to the forefront alongwith Odessen in the last decade as a bastion of a new power. While officially the Sith Empire is allied with the Eternal Alliance, both sides are fully aware that spies still exist inside the other's faction. One such spy has attracted the attention of a Wookie Bounty Hunter by the name of 'Hrrangar' who has joined the cause of 'rooting out Sith Spies on Zakuul'. The death of the Bounty Hunter would only confirm to the public that his cause was right, that there are spies on Zakuul. Your task is simple. Travel to Zakuul aboard an unaligned freighter and either kill the spy that we have placed on Zakuul or see their death faked and them taken back to Sith Space for reassignment."


*With that the hologram would flicker and then fade from view. Leaving the viewer able to access the rest of the information provided.*


Location: The planet of Zakuul, specifically the area known as 'Undercity Central' alongwith 'Undercity Plaza' and 'Tram Market' are places that it is known both our spy and 'Hrrangar' visit often.


The Spy and the Wookie: The spy's dossier is still near entirely classified with many alias known to be in use across the galaxy. However, we know that the spies current alias is Jag Kurt, a servant of a prominent politician in Zakuulian circles. The wookie has even less information about them. We suspect that they found their way to Zakuul during the early days of the enforced ceasefire and decided to attach themselves to the new galactic power and have stayed since. We do however know that the Wookie is a master of information extraction using the most brutal methods. If the spy fell into its paws, we are unsure if their training would hold up under such pressure.


Objectives: In this task there will be two primary objectives and one secondary objectives.
Primary Objective I: Successful land on Zakuul without blowing your cover.
Primary Objective IIA: Kill the spy before the Wookie finds them.
Primary Objective IIB: Fake the death of the spy and see them back to Sith Space for reassignment.
Secondary Objective I: See the Wookie sidetracked by fake targets to keep them busy so the Empire's other operatives can move more freely or even convince them to stop hunting spies entirely.


Time Frame: The team will have 26 days to complete the task and have the Ship returned from its journey to the spaceport of Dromund Kaas.
((The 29th of November will be the deadline!))


Estimated Party Size: The recommendation of Lord Kalkoran is that a party size of no more than four will be required to see the spy killed or extracted.


Verifying Public File;
Verification Complete; File Completed
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Don't Let the Wookie Win. - by Trakaton Kalkoran - 14-04-2023, 02:28 PM

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Ongoing Crisis
War in the Northern Territories


The Balance of Power in the Northern Territories!

"The Northern Territories shift under the weight of changing times. With the passage of the ICOT, internal strife amongst Imperial Forces in the North has lessened - though never abated. Although the momentum of the Republic has not yet been met entirely, fortification efforts and victorious naval campaigns have evened the footing at least slightly. Eyes align on systems such as Vykos, Nam'ta and Orsus to see how this proceeds.."



((OOC: The Balance of Power system has begun! Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state at the start of the next war arc will determine how strong the Republic will be in the area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))

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