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Space Travel, Regulations and You!

#4
4. Crime and Punishment - Infractions

Both the Empire and the Republic can be a fairly strict organization, especially from the perspective of those of us involved in the shadier side of business. The Imperial Penal References (ImPeRe) and their respective Republic Penal References (RePeRe) divide criminal offenses into five different classes of infractions - Class Ones being the worst and Class Fives being the least severe.

The basic guidelines for each infraction is the same between the two governments on what is an infraction and which level if belongs to. The major difference is punishment, with the Republic being more “humane” and leaning towards imprisonment more than the Empire, which leans towards execution more often. That being said, in the current condition of all-out war, these differences aren’t as apparent and both sides come down heavy handed when it comes to Infractions.

The penal references are enforced by local law enforcement groups (including planetary militias), Customs Officers and Navies. Less lenient enforcement officials sometimes overlook class four and five infractions, sometimes in practice and sometimes in exchange for a “personal benefit fee” more commonly known as a bribe. Most local law enforcement groups are fairly lax while Imperial or Republic customs officers tend to have their own personal extremes. The Imperial Navy is perhaps the most impersonal group, blindly enforcing all regulations in the Imperial Penal References with little regard to “personal benefit” incentives.

Of course, if you’re seen committing one of these infractions and get away, law enforcement officials tag your starship operating license and pilot’s license with a warning light - later on, anyone conducting a TransVere on you or your ship picks up the tag, looks up your offenses and proceeds to try and bring you in on the charges.

Just so you know what you’re doing wrong - and how much trouble you’ll be in - below you'll find listed the ImPeRe infractions, enumerating the general offenses as well as probable penalties for getting caught. The Republic side is not mentioned, as they’re fairly similar - especially as mentioned above, now that both sides are in open war.

Please note that the following descriptions refer only to trade and starship operations. All kinds of local law can (and will) mess up your day. Since local officials are allowed to classify particular crimes, you wouldn’t believe what some worlds consider a class one infraction. Of course, some crimes (such as murder) will be a class one or class two infraction just about everywhere.

Additionally, some officials are overzealous in protecting their worlds and tend to trump up charges - that class four for having an unlicensed weapon may get blown into a class two, and your avenues of appeal are going to be pretty limited. Actual penalties may vary a lot as well - while the suggested penalty for a class three can be up to two years in jail, it’s not unknown for some loca constable to decide to put you away for a decade.

Some METOSPs will have information about unusual local laws, but don’t assume that just because the METOSP doesn’t say anything, that unusual laws aren’t in place. Ask around the starport to find out what laws may be lying around waiting to be used on unsuspecting spacers. As always, be careful!

Class One Infraction

These infractions are the most heinous in the Empire - or so the Imperial authorities claim. Spacers committing class one infractions who manage to escape are often branded outlaws, pirates or insurgents and they’re the prey of bounty hunters and quite often imperial forces sent out to capture them. Class One infractions include the following crimes:
  • Conspiring to Overthrow the Empire, the Dark Council or any Imperial Institution

  • Possession of a Cloaking Device

  • Attacking another Vessel in Imperial Space, without permission

  • Aggression against Imperial Personnel


Punishment for a class one infraction includes arrest, immediate impounding of the vessel involved, five to 30 years imprisonment, loss of business or flight certification and possible execution.

Class Two Infractions

These offenses are still fairly serious, although you probably won’t be branded an Enemy of the Empire for committing them. Most of these were initially implemented to curb pirate and organized criminal activities, but now serve to hinder Republic sabotage forces. Class Two infractions include:
  • Shipment of high energy weapons between systems without a permit

  • Mounting of high energy weapons on a vessel without a permit

  • Possession, purchase or transportation of illegal goods (rated with X - like spice!)

  • Purchase or transportation of stolen goods

Punishment for a class two infraction includes arrest, immediate impounding of the vessel involved, a fine of up to 10,000 credits, five to 30 years imprisonment and possible loss of business or flight certification.

Class Three Infraction

These are fairly minor in the general scheme of the galaxy, but are still fairly rigorously enforced in most major ports. You’ll find that in limited services and landing field port classifications, few officials prosecute class three infractions - if there are any officials around to begin with. Local law enforcement groups tend to overlook infractions of this level and lower for a “personal benefit fee”. Class three infractions include the following activities:
  • Attempted bribery of an imperial (or republic) official

  • Transportation of Restricted goods without a permit

Punishment for a class three infraction includes arrest, immediate impounding of the vessel involved, a fine between 2,500 and 5,000 credits, up to two years imprisonment and possible loss of business or flight certification.

Class Four Infraction

These are fairly minor offenses considering a lot of the other crimes going on throughout the galaxy. The first one’s pretty broad - there are thousands of substances which could be considered a narcotic. For instance, on Arcona, salt is considered a narcotic. Prosecution of these infractions ranges from lax to somewhat strong, depending on the temperament of the local system and local law enforcement officials. Of course, the Navy prosecutes violators of these infractions like a nashtah goes after raw meat. Class Four infractions include:
  • Purchase or transportation of any narcotic without a permit

  • Purchase or transportation of any goods requiring a permit or fee without required permit or proof of fee payment

  • Purchase or use of any vessel while lacking a ship’s operating license and captain’s accredited license

  • Posession, purchase or transportation of unrestricted item in quantity without proper taxation

Punishment for a Class Four infraction includes a fine typically between 1,000 and 5,000 credits (fines may be as low as 175 credits in some cases) and up to a month imprisonment.

[Poster’s Note: Reading the Class Four infractions should make it pretty obvious that these are the staple of the everyday smuggler. It’s mostly these infractions that less than legitimate captains are trying to avoid when transporting their wares.]

Class Five Infraction

These are fairly minor infractions often incurring nothing more than a fine - something which can often be avoided with “personal benefit fees” directed to the prosecuting officer. They mostly encompass local import and export laws (don’t forget to tune into your METOSPs to hear about any trade restrictions) as well as starship safety regulations. Class Five infractions include:
  • Violation of local import and export laws

  • Lack of Proper emergency equipment for any vessel

  • Minor violation of Traffic Control directions during landing or take off

  • Refusal to cooperate with Starport Control personnel

Punishment for a class five infraction typically includes a fine between 500 and 1,000 credits but the fine may be as low as 100 credits, or as high as 5,000 depending on the situation.


If you’ve reached this point in the document, you may consider yourselves informed on what it means to be a space captain.

See you in space and best of wishes that my guides will help you squeeze a few more creds out of your vessel and keep those pesky officials at bay!

~ Nova.

SOURCE: Nova, Kraethas. Malgus-RP, Enjin
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Messages In This Thread
Space Travel, Regulations and You! - by Dalle - 28-04-2023, 07:31 PM
RE: Space Travel, Regulations and You! - by Dalle - 28-04-2023, 07:32 PM
RE: Space Travel, Regulations and You! - by Dalle - 28-04-2023, 07:32 PM
RE: Space Travel, Regulations and You! - by Dalle - 28-04-2023, 07:34 PM

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Ongoing Crisis
War in the Northern Territories


The Balance of Power in the Northern Territories!

"The Northern Territories shift under the weight of changing times. With the passage of the ICOT, internal strife amongst Imperial Forces in the North has lessened - though never abated. Although the momentum of the Republic has not yet been met entirely, fortification efforts and victorious naval campaigns have evened the footing at least slightly. Eyes align on systems such as Vykos, Nam'ta and Orsus to see how this proceeds.."



((OOC: The Balance of Power system has begun! Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state at the start of the next war arc will determine how strong the Republic will be in the area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))

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