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Imperial Army: Specialisations
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Imperial Specialisations
Imperial Specialisations are the way we add flavour and customisation to the Imperial Soldiers of the Empire. Varied training and equipment is all put together here, where a Soldier decides what kind of Soldier they want to be. ICly this means that if someone was to go down the Combat Engineer Specialisation, they would gain access to the training offered by the Infantry, Engineer and Combat Engineer roles and likewise the equipment from each by default. Imperial Specialisations can be changed if the soldier is early on in their career and the specialisations are awarded at different ranks ICly, with the first tier of Specialisations becoming available at Specialist and the second tier at Sergeant.
Imperial Specialisations can be changed if the soldier is early on in their career, as each Specialisations is in effect a career choice for the soldier. Changing Specialisations during the career will require prior approval from a surperior officer as prior training and cybernetic enhancements must be considered. If a soldier is seen to be changing specialisations too often and without commitment then the change request will be denied. Any cybnernetic enhancements gained from the prior specialisation must be removed, this can be more difficult for some, and unique equipment returned to the quartermaster.
A small holorecording would play once the file was downloaded. A synthetic Imperial voice would speak, near entirely monotone.
"Imperial Soldiers have over the years have been at the forefront of success of the Empire. Skills and training are important in all aspects of the Imperial Military, training for all situations and events is critical, but honing the skills of certain Soldiers beyond the norm is vital to maintain a specialised and flexible army. Using key skills from different soldiers to naturally compliment each other in the field is important for success and giving the Soldiers the means to hone these skills is something the Empire has prided itself on for centuries.
A Specialisation is a field that offers development in more than basic skills for a particular job in the field. Whether that is supporting your fellow squad mates in the form of the 'Imperial Protector' or more of an offensive specialisation like the 'Gunner', a specialisation will always have a role that no other soldier can fill. Specialisation will give soldiers the ability to decide which road bests fits them individually, so they may better assist the collective Empire as a whole. All specialisations are just as important as the others and all have a purpose in the overall makeup of the Imperial Military.
Specialisations are chosen at the rank of Specialist, after having been promoted from Private, and are enhanced and honed from there to the foreseeable future. Once these initial specialisations have been developed, new opportunities within the chosen field will become available once you have achieved the rank of Sergeant, these are called advanced specialisations. Skills that you excel in will be honed and tailored into part of the unit.
And as soon as it had started, the brief recording was done. Following, the file would go into detail concerning the Specialisations that are available, both as a newly made Specialist and once having become a Sergeant.
The Rank of Private and the Infantry Role:
As an Imperial Soldier, the basic role of 'Infantry' will be available along with all knowledge that goes with it. Each of the specialisations below have two advanced specialisations attached to them. That is where a second choice, a second pathway comes into play. Each advanced specialisation has relevance to the previous base specialisation yet they hone specific skills of that specialisation at the cost of others under that field.
An example from below is you have been promoted to specialist, you now have the choice of six Specialisations...you choose Marksman. You then excel at the marksman specialisation and are further noticed by myself, Major Koren. You become a Corporal, and then go onto become a Sergeant. You then choose to go down the route of Sharpshooter. A sharpshooter is a long ranged specialisation however it is very different to the 'Sniper' specialisation. Sharpshooters have the ability to flexibly move between taking on the role of 'Infantry' in close quarters environments but still has the ability to shoot from range.
The equipment available to you also varies at this later and more advanced stage, A sharpshooter is equipped with a high impact Blaster Marksman Rifle which is medium to long range combat. A sniper however is honed to a high power long range sniper rifle to take out its prey from even longer distances.
A typical role amongst most soldiers in the empire, using the a standard issue Blaster Rifle and a standard issue Blaster Pistol. All Army personnel have this role. It is the basics, the groundwork that will form over an entire career dedicated towards seeing the Empire triumphant. Soldiers do not get to choose another first role. Infantry are permitted to carry two Grenades, of any type available to the Infantry role and a single Adrenal or Stimulant as standard.
Training Provided:
Weapons Training
Imperial Hand to Hand Combat
Piloting
First Aid
Armour Training
Explosives
Equipment Provided:
Standard Blaster Rifle
Standard Blaster Pistol
Fragmentation Grenades
Thermal Detonators
Ion Grenades
Flashbang Grenades
Smoke Grenades
Standard Issue Knife
Five Days Rations
Battle Stimulant
Medpac
Specialisations of the Imperial Army:
The Heavy Weapons Soldier is the Specialisation that dedicates themselves towards supporting their squad. Unleashed with a new classification of weaponry, the Heavy Weapons Soldier has access to the Light Repeating Rifles available from the Imperial Quartermaster. Such a new weapon enables the Soldier to lay down covering and suppressing fire with ease compared to the use of Standard Blaster Rifles. Truly capable of bringing a torrent of blaster fire towards their foes, the Heavy Weapon Soldier is not to be underestimated.
Additional Training Provided:
None - New Equipment falls under Skills from the 'Infantry' role
Additional Equipment Provided:
Light Repeating Rifles
Adrenal Strength
Cybernetic Enhancement Capacity - Three:
Retinal Combat Implant
Nerve Enhancement System
Numbness System Implant
Strength Package Implant
Toughness Package
Regenerator Implant
Stabilised Platform Implant
The Anti-tank Specialist is the specialisation dedicated towards the destruction of fortified emplacements, bunkers and enemy Vehicles. With minor adjustments, such a role can be be used towards enemy Infantry. Able to now use both the Rocket Launchers and Heavy Blaster Pistols, an Anti-Tank Specialist can easily see themselves fully equipped with Rockets and a handful of Power packs for their Heavy Pistol if they so desire.
Additional Training Provided:
Rocket launcher Training
Additional Equipment Provided:
Rocket Launchers
Heavy Blaster Pistol
Ion Rifle
Cybernetic Enhancement Capacity - Three:
Retinal Combat Implant
Nerve Enhancement System
Numbness System Implant
Strength Package Implant
Toughness Package
Regenerator Implant
Stabilised Platform Implant
The Gunner specialisation has access to the Blaster Assault Cannons weapon to bring untold destruction onto the battlefield in an Anti-Infantry format. The fastest firing weapon with the largest bolt, the Gunner can wreck havoc on enemy lines with impunity and is the ultimate weapon for providing suppressing fire on an enemy position. The Gunner is adapted to fight on the front lines and force the enemy to cower behind cover while other squad members go for the pinpoint kill shots from flanking positions.
Additional Training Provided:
Blaster Assault Cannon Training
Additional Equipment Provided:
Blaster Assault Cannons
AS-38-B
AS-38-C
Cybernetic Enhancement Capacity - Three:
Retinal Combat Implant
Nerve Enhancement System
Numbness System Implant
Strength Package Implant
Toughness Package
Regenerator Implant
Stabilised Platform Implant
The Marksman Specialisation is suited for soldiers who prefer to engage their foes at medium to long ranges. While the standard blaster rifle enables a Soldier to fire accurately at close and medium ranges, the new Blaster Marksman Rifle enables the Marksman to have similar accuracy at Medium and Long ranges at the cost of the short range. The longer reach of the medium scopes ensures that no foe is too far for a Marksman, provided they can be seen.
Additional Training Provided:
None - New Equipment falls under Skills from the 'Infantry' role
Additional Equipment Provided:
Blaster Marksman Rifles
Adrenal Alacrity
AS-38-A
Cybernetic Enhancement Capacity - One:
Retinal Combat Implant
Night Sight Visual Implant
Advanced Targeting Implant
The Stealth Trooper is an Advanced specialiastion in which the soldier is expected to operate away from the squad, trusted to act in silence and darkness to report scouting information back to the squad or strike unseen. With a stealth field generator the trooper can go unseen in the eyes of the enemy, slowly moving into the perfect posistion to observe the enemy or use a customised marksman rifle to surprise the enemy from unexpected angles. For this purpose the trooper is allowed to use any weapon attachment on their marksman rifle, even if they do not have access to the same attachments on other weapons.
Additional Training Provided:
Stealth Field Usage
Additional Equipment Provided:
Heavy Blaster Pistols
Holdout Blaster Pistols
Stealth Field Generator
Tracking Beacon
All weapons attachments for the Marksman Rifle
Cybernetic Enhancement Capacity - Two:
Retinal Combat Implant
Night Sight Visual Implant
Advanced Targeting Implant
Reaction System
The Sniper is the Advanced Specialisation in which you take on the role of 'Overwatch'. The Sniper is the predator hunting its prey, supporting the unit as a whole from vantage points and providing tactical data for those on the ground. Snipers tend to distance themselves away from the unit because of their role so it is recommended highly recommended that each sniper is equipped to deal with threats alone, if they should encounter them.
Additional Training Provided:
Sniper Rifle Training
Additional Equipment Provided:
Sniper Rifles
Recon Spotter Remote
Cybernetic Enhancement Capacity - Two:
Retinal Combat Implant
Night Sight Visual Implant
Advanced Targeting Implant
Visual Enhancement Implant
Commonly wherever there is an explosion, the Demolition Specialist is behind it. A specialisation for those who love a bit of danger and can work under pressure, the Demolitions Specialist gets access to a wide variety of new equipment to see their role completed efficiently. While all Imperial Soldiers have been trained in an amount of bomb defusal, only the Demolitions Specialist can efficiently know which wire to cut, which button to press to override the bomb on non-standard non-Republic equipment.
Additional Training Provided:
Explosives Proficiency
Additional Equipment Provided:
Blaster Carbines
Scatterblasters
Fragmentation mine
EMP mines
Breaching charge
AS-38-A
Cybernetic Enhancement Capacity - One:
Night Sight Visual Implant
Reaction System
Numbness System Implant
The Grenadier is equipped with a Grenade Launcher as a secondary weapon to provide support in the field with a whole arsenal of new grenade types for the enemy. The Launcher enables the Grenadier to launcher their grenades further than they could throw them and at an easier arc to manage through doorways, windows or over barricades. While the standard Infantry carry two grenades, the Grenadier carries a hefty twelve, with or without the Launcher.
Additional Training Provided:
Grenade Launcher Training
Additional Equipment Provided:
Grenade Launchers
Gas grenades
Sonic Grenades
CyroBan Grenades
EMP Grenades
Adrenal Alacrity
Adrenal Stamina
AS-38-B
AS-38-C
Cybernetic Enhancement Capacity - One:
Night Sight Visual Implant
Reaction System
Numbness System Implant
The Explosives Expert specialises in Mines, Breach Charges, and High Impact Charges. However their role is not only offensive and they also offer skill in the diffusing and removing explosives and mines. Equipped with a large arsenal of deadly explosives and a mine detector addition to their helmet's HUD, the Explosives Expert are your saviours on the frontline. A very useful Soldier to have when taking out a strategic location, the Explosives Expert always has the right tool for the job, be it sabotage or otherwise.
Additional Training Provided:
None - New Equipment falls under Skills from the 'Demolitions Specialist' role
Additional Equipment Provided:
High Impact Charges
Cybernetic Enhancement Capacity - One:
Night Sight Visual Implant
Reaction System
Numbness System Implant
The Close Quarters Combatant specialisation requires skill, common sense and an immense amount of bravery. Armed with a Scatterblaster that fires five Blaster Pistol bolts simultaneously, the CQC specialisation offers a multitude of ways to end the enemy threat from a handful of metres away. Offering a Vibrosword alongside the Scatterblaster, the CQC is trained to run in to unsuspecting foes and cut them to shreds before they can react.
Additional Training Provided:
None - New Equipment falls under Skills from the 'Infantry' role
Additional Equipment Provided:
Vibrosword
Scatterblaster
Blaster Carbine
Adrenal Strength
Cybernetic Enhancement Capacity - One:
Nerve Enhancement System
Reaction System
Numbness System Implant
Strength Package Implant
Toughness Package
Enhanced Sprinting Implant
The Imperial Protector is a specialisation for the brave and bold, the Imperial vanguard that spearheads through the door when breaching, be the shield of your comrades. Imperial Protectors are equipped with a Riot Control Shield and a Heavy Blaster Pistol for maintaining offensive capability. This specialisation will be almost an essential role when breaching and clearing to providing cover in large open areas. This specialisation was previously utilised by riot control units across the Empire alongside Military Police forces but it has found capability within the main Imperial Ground Forces.
Additional Training Provided:
Riot Control Shield Use
Additional Equipment Provided:
Riot Control Shield
Heavy Blaster Pistol
Cybernetic Enhancement Capacity - One:
Nerve Enhancement System
Reaction System
Numbness System Implant
Strength Package Implant
Toughness Package
Enhanced Sprinting Implant
The Imperial Breacher is armed with a Scattergun, a true terror responsible for quick entry into a breach. Blasting the middle or the side of locked doors and hurtling them open, the Imperial Breacher is one of the first through the breach, likely alongside the Imperial Protector. Equipped with a Personal Shield Generator, the Imperial Breacher can swiftly run through the clouds of dust towards the enemy lines with a Vibrosword in hand. Able to take sustained fire for a small amount of time, the Imperial Breacher not only has the capabilities to bring the fight to the enemy, but keep it there.
Additional Training Provided:
Explosives Proficiency
Additional Equipment Provided:
Personal Shield Generator
Breaching Charges
Cybernetic Enhancement Capacity - One:
Nerve Enhancement System
Reaction System
Numbness System Implant
Strength Package Implant
Toughness Package
Enhanced Sprinting Implant
Specialised Infantry is a role within the Sith Empire that sees the Soldier take on unique ways of assisting their squads. Still a frontline Soldier, the Specialised Infantry's true purpose is to begin laying the groundwork for its divergent later paths. Able to access the Blaster Marksman Rifles, the Specialised Infantry can lay down significant fire from Medium and Long ranges with practised ease.
Additional Training Provided:
None - New Equipment falls under Skills from the previous roles
Additional Equipment Provided:
Blaster Marksman Rifles
Adrenal Stamina
AS-38-A
AS-38-B
One Extra Grenade
Cybernetic Enhancement Capacity - One:
Retinal Combat Implant
Visual Enhancement Implant
Reaction System
Bio-antidote Package
Calibrated Shock Implant
Enhanced Sprinting Implant
The Combat medic is responsible for the wellbeing of the squad. Expected to be able to perform life saving first aid in the field and keep the squad alive by providing ongoing medical support the Combat Medic has an important job that any Imperial Soldier can respect. Equipped with an Advanced Medpac with many different tools and healing capable items within, the Combat Medic can use the Advanced Medpac alongside their extra grenade from the Specialised Infantry role to see a smoke screen created to save a fellow Imperial Soldier. Combat Medic's are expected to maintain a fundamental understanding of both Pureblood and Human anatomy in conjunction with a high level of the First Aid skill. Additionally, Combat Medics are capable of carrying six Adrenals or Stimulants onto the battlefield.
Additional Training Provided:
Advanced First Aid
Additional Equipment Provided:
Advanced Medpac
Blaster Carbine
Holdout Blaster Pistol
Heavy Blaster Pistol
Adrenal Alacrity
Adrenal Strength
Painkiller Stimulant
Blood-Clotter Medical Stimulant
Blood-Thinner Medical Stimulant
AS-38-C
Cybernetic Enhancement Capacity - One:
Retinal Combat Implant
Visual Enhancement Implant
Reaction System
Bio-antidote Package
Calibrated Shock Implant
Enhanced Sprinting Implant
The Jumptrooper is trained in the utilisation of Jetpacks and jump packs to land in specific areas of the battlefield, get to high vantage points and simply cause havoc for the enemy. Enabled to flank around the sides of cover and land behind enemy lines, the Jumptrooper is in the unique dual position of being able to fly to angles that the enemy forces would never expect an attack from and also able to jump into the middle of an enemy line and reply on their Personal Shield Generator to see them through the day. The job of a jumptrooper is hard and demanding and requires extensive training in Imperial protocol and Language shorthand to ensure that orders are followed as quickly and efficiently as possible.
Additional Training Provided:
Jump-pack Training
Jet-pack Training
Additional Equipment Provided:
Personal Shield Generator
Jump and Jetpacks
Scatterblaster
Heavy Blaster Pistol
Ion Rifle
Cybernetic Enhancement Capacity - One:
Retinal Combat Implant
Visual Enhancement Implant
Reaction System
Bio-antidote Package
Calibrated Shock Implant
Enhanced Sprinting Implant
The Engineer is responsible for maintenance of equipment and vehicles within the army, making sure everyone's equipment is functioning and electronics are functioning correctly. The Engineer is technical, clever, and resourceful, using their skills to make emergency repairs on several pieces of field equipment and machinery whenever needed. The ordinary Soldier would be forgiven for thinking that this meant that an Engineer was sidelined away from the front lines. Being the only Specialisation able to use the Flamethrower, the Engineer can bring liquid death to any of the foes who dare stand in their way. Capable of burning enemy forces out of fortified bunkers, the Engineer will likely find a duality to their role that sees them unable to perform all of it in in a single mission.
Additional Training Provided:
Engineering
Flamethrower Training
Additional Equipment Provided:
Blaster Carbines
Holdout Blaster Pistol
Scatterblasters
Flamethrowers
Soldier's Toolkit
AS-38-A
Cybernetic Enhancement Capacity - One:
Night Sight Visual Implant
Cardio Package
Enhanced Sprinting Implant
The Combat engineer excels in using technical equipment on the battlefield, utilising portable auto turrets, inbuilt Helmet HUD mine detectors, and a torch tool for fast entries or even fusing repairs. The combat engineers is able to repair and do maintenance on equipment off the field, But on the field they utilise the skills and equipment at their disposal. Sabotage of enemy mechanical equipment is common and expected,
Training Provided:
Explosives Proficiency
Equipment Provided:
Fragmentation Mine
EMP Mine
Portable Blaster Turret
Ion Rifle
Cybernetic Enhancement Capacity - One:
Night Sight Visual Implant
Cardio Package
Enhanced Sprinting Implant
The Slicer is proficient in both friendly and enemy systems and software. The slicer uses their abilities to disrupt enemy systems, gather information and divert emergency systems. Able to carry a single Data Spike on a mission, slicing the first system can be made easier if used. A slicer is an important Soldier within the squad, providing their technical expertise to important to missions of high risk Able to take down automated systems and droids connected to a mainframe alike, a Slicer's favourite trick is to flip the friend/foe software on defensive systems and see their enemies be taken down by their own automated defenses..
Training Provided:
Slicing
Equipment Provided:
Heavy Blaster Pistols
Portable Handheld Terminals
Data Spike
Adrenal Alacrity
Cybernetic Enhancement Capacity - Two:
Night Sight Visual Implant
Cardio Package
Enhanced Sprinting Implant
Slicing Enhancement System
Internal Dataspike Package
The Imperial Communications Specialist is the Specialisation most often seen at the right hand of the Sergeant during squad duties. Trusted with carrying a high-powered commlink booster on their back, able to easily link multiple squads together or push through orbital static to communicate with Navy assets. A potentially vital role in the evolving war, to be able to communicate with allies and avoid detection by the enemy is an advantage that should rightly never be overlooked. Communication Specialists often advance later in their career to work with Artillery or Armoured Battalions, forming the armoured fist of the Empire.
Additional Training Provided:
Engineering
Additional Equipment Provided:
Blaster Carbine
Commlink Booster
Signal Jammer
Soldier's Toolkit
Access to one single-crew vehicle of choice
Cybernetic Enhancement Capacity - Two:
Retinal Combat Implant
Visual Enhancement Implant
Nerve Enhancement System
Cardio Package
The Imperial Tank Commander is the tool used to crack open the strongest defence. With expert knowledge of their vehicle of choice, walker or armoured tank, they can be expected to act as the speartip to an infantry assault, taking fire and dealing out death while their allies on foot are able to take cover in the shadow of armoured vehicles or carry out other objectives while the enemy focuses on the larger target. A Tank Commander may request any single-crew vehicle, no matter their rank, provided the mission allows for such a vehicle.
Additional Training Provided:
None
Additional Equipment Provided:
Access to any single-crew vehicle of choice.
Holdout Blaster Pistol
Heavy Blaster Pistol
Cybernetic Enhancement Capacity - Two:
Retinal Combat Implant
Visual Enhancement Implant
Nerve Enhancement System
Cardio Package
The Imperial Artillery Soldier is the extension of the Communication Specialist, trusted with immense firepower for the correct situations they can be deadly beyond comparison, but with untrained eyes, it can be deadly to Imperial forces as well. The Artillery Soldier must be well trained in the specifics of long-ranged bombardment weaponry to ensure the destruction is inflicted only on the enemy. With the use of a Recon Spotter Remote, they can pass data through the Commlink Booster to give precise targeting data to orbital forces, artillery units, or naval bombers. Though this is subject to the accuracy and specifics of the bombardment method being used, which should be accounted for in the sending of targetting data to ensure bombs or shells have their inaccuracy accounted for in targetting.
Additional Training Provided:
None
Additional Equipment Provided:
Recon Spotter Remote
Cybernetic Enhancement Capacity - Three:
Retinal Combat Implant
Visual Enhancement Implant
Nerve Enhancement System
Cardio Package
The Imperial Coordinator is a role trusted with coordinating and controlling the support elements of the Imperial Bestiary and Droid Arsenal. Useful in scenarios ranging from combat support to tracking to infiltration a Coordinator can be a useful tool in the arsenal of any seasoned commander, no matter the objective. New equipment and training allow the Coordinator to properly direct those under their supervision and eventually specialise towards specific beasts or specifically droids.
Additional Training Provided:
Imperial Beast Handling
Droid Programming
Additional Equipment Provided:
Blaster Carbine
Stun-Prod
Shock Collar
Droid Controller
Restraining Bolts
Access to Imperial Beasts and Droids
Cybernetic Enhancement Capacity - Two:
Night Sight Visual Implant
Nerve Enhancement System
Reaction System
Bio-antidote Package
The Imperial Beast Handler is trusted with the care and training of a selection of beasts that can be unleashed, either in small groups or as singular. The role of Beast Handler has traditionally been used in tracking operations, though with the proper training and experience beasts can be used in combat roles or even surveillance. A Beast Handler can be a difficult role to fulfil due to the ferocity of animals, and as such one is encouraged to not get too familiar with them as it remains many of the beasts available to the Handler are dangerous predators.
Additional Training Provided:
None
Additional Equipment Provided:
Heavy Blaster Pistol
Remote Camera
Remote Viewer
Cybernetic Enhancement Capacity - Two:
Night Sight Visual Implant
Nerve Enhancement System
Reaction System
Bio-antidote Package
The Imperial Droid Commander is the counterpart to the Beast Handler, replacing raw ferocity with calculated power. Droid Commanders are often seen in military units working with the Sphere of Scientific Advancement. However, the Empire has always used droids as disposable troops or to fight in environments that may prove too dangerous for conventional soldiers. This allows a Droid Commander to send their attached droids to fulfil objectives normally too dangerous for mortal soldiers, such as walking into enemy fire to retrieve a priority item or attract enemy attention.
Additional Training Provided:
None
Additional Equipment Provided:
Heavy Blaster Pistol
Cybernetic Enhancement Capacity - Three:
Night Sight Visual Implant
Nerve Enhancement System
Reaction System
Bio-antidote Package
Cardio Package
All Specialisations above come with a compliment of new equipment and gear, search through the Imperial Archives for the Imperial Quartermaster files, to see a complete list of all available equipment.
-Major Koren
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Ongoing Crisis
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War in the Northern Territories
The Balance of Power in the Northern Territories!
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"The Northern Territories shift under the weight of changing times. With the passage of the ICOT, internal strife amongst Imperial Forces in the North has lessened - though never abated. Although the momentum of the Republic has not yet been met entirely, fortification efforts and victorious naval campaigns have evened the footing at least slightly. Eyes align on systems such as Vykos, Nam'ta and Orsus to see how this proceeds.."
((OOC: The Balance of Power system has begun! Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state at the start of the next war arc will determine how strong the Republic will be in the area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))
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