21-04-2023, 10:48 PM
Miscellaneous: Raw Notes (From A Lesson by Lord Kalkoran)
* Small Scale Manoeuvres
Manoeuvres, Tactics, Strategies - order of increasing magnitude.
Don't suffer betrayals, put competent and trusted people in command of smaller groups. Delegate and command.
Keep orders simple, instead of complex. Command while leading, or you're just the first one in.
"Artikarza": Fast War, basically pierce through in melee. (Wedge Formation?) Second group to support and clean up.
^ Counterattack: Letting them through so that they get flanked from behind. This is why a support group helps.
"Tutsemia": Fortress, group defends entirely to provide cover for another, drawing fire to themselves and being a full defensive line
^ Breaks if you have a bad leader.
"Akdura": Anvil, group charges into combat to lock the foes up and hold them rather than simply dispatch them, can go against powerful foes
^ Holds a foe rather than a position, very short-term to allow for other objectives to be completed or other manoeuvres
"Kitsana:" Hammer, flanking around an enemy already engaged and pounding them from a second side, primarily combined with other manoeuvres
^ The counterattack above, basically, aiming to obliterate the enemy like an angry sandwich
In planning, be robust and adaptable - the core of any planning process. Every small change can change a big plan.
-Simplicity with vague contingencies, have a few tiers if possible, single-order adjustments (Move west from the bombing)
-Silent Speaker: 1. Handheld Explosives, 2. Bombing Run, 3. Orbital Bombardment
Takeaway
At the very baseline level, this is incredibly good stuff, and something which there's been a slight lack of. The Warriors are going to be practicing some of these, so that we bring them to standard, given my overarching goals that -every- field commander be at least above a certain bar. Meaning every Household Sith by the time they finish their Apprenticeship, regardless if they're "battle-oriented" or not. My question on planning reaffirmed my own style, at least, and that it's not so different from the Lord's own, so I'm on the right track. Mix of basic planning and keeping it open to adapt, bullet point objectives or fallbacks. Something learned the hard way through Acolyte Trials and early missions. Not everyone will have had those failings to learn from, though.
I wonder if there are some supplementary formations that could happen? Assigning orders based on a few powers. There's a few ideas tumbling about.
- "Mnirji": Blind, with Force Flash being a relatively simple ability. Have a group all use it at once, to soften a defense for punching through. Many are prepared for Flashbang grenades, but not for this. Would take some work to perfect, and that order assumes your own people are prepared to not stare directly at it.
- "Atsinasia": Artillery, making use of the Sith capabilities with Lightning. Effectively combined with Tutsemia, you'd have one group protecting another behind who focuses on Chain Lightning or simply Lightning all at once, to punch a group of people hard. The former's becoming increasingly more common, and to NFUs, would be devastating to have multiple at once.
- "Nairi": Fear, pretty self-explanatory with the vested interest in Mental Abilities now going around. Or things like Aura of Uneasiness, et cetera. A group dedicated to messing up the mental cohesion of a target group, causing them to panic or even flee, for easy pickings.
I suppose these are all more specific tactics based around grouping similar power-users to compound the effects of certain things. Additionally, they pretty much need protection while they channel, so it's situational at best. I'll have to put more thought into this before I start adding to the House Manoeuvere Playbook.
[Edit]
Did a lesson with Vesk, Ghul, and Winter, and this came to mind.
- "Andnoa": Tide, several conical Force Waves in tandem to completely knock back an opposing force. Like a tidal wave, aimed to send them down, tip them over, and force them to resettle while another force can overwhelm them.
* Small Scale Manoeuvres
Manoeuvres, Tactics, Strategies - order of increasing magnitude.
Don't suffer betrayals, put competent and trusted people in command of smaller groups. Delegate and command.
Keep orders simple, instead of complex. Command while leading, or you're just the first one in.
"Artikarza": Fast War, basically pierce through in melee. (Wedge Formation?) Second group to support and clean up.
^ Counterattack: Letting them through so that they get flanked from behind. This is why a support group helps.
"Tutsemia": Fortress, group defends entirely to provide cover for another, drawing fire to themselves and being a full defensive line
^ Breaks if you have a bad leader.
"Akdura": Anvil, group charges into combat to lock the foes up and hold them rather than simply dispatch them, can go against powerful foes
^ Holds a foe rather than a position, very short-term to allow for other objectives to be completed or other manoeuvres
"Kitsana:" Hammer, flanking around an enemy already engaged and pounding them from a second side, primarily combined with other manoeuvres
^ The counterattack above, basically, aiming to obliterate the enemy like an angry sandwich
In planning, be robust and adaptable - the core of any planning process. Every small change can change a big plan.
-Simplicity with vague contingencies, have a few tiers if possible, single-order adjustments (Move west from the bombing)
-Silent Speaker: 1. Handheld Explosives, 2. Bombing Run, 3. Orbital Bombardment
Takeaway
At the very baseline level, this is incredibly good stuff, and something which there's been a slight lack of. The Warriors are going to be practicing some of these, so that we bring them to standard, given my overarching goals that -every- field commander be at least above a certain bar. Meaning every Household Sith by the time they finish their Apprenticeship, regardless if they're "battle-oriented" or not. My question on planning reaffirmed my own style, at least, and that it's not so different from the Lord's own, so I'm on the right track. Mix of basic planning and keeping it open to adapt, bullet point objectives or fallbacks. Something learned the hard way through Acolyte Trials and early missions. Not everyone will have had those failings to learn from, though.
I wonder if there are some supplementary formations that could happen? Assigning orders based on a few powers. There's a few ideas tumbling about.
- "Mnirji": Blind, with Force Flash being a relatively simple ability. Have a group all use it at once, to soften a defense for punching through. Many are prepared for Flashbang grenades, but not for this. Would take some work to perfect, and that order assumes your own people are prepared to not stare directly at it.
- "Atsinasia": Artillery, making use of the Sith capabilities with Lightning. Effectively combined with Tutsemia, you'd have one group protecting another behind who focuses on Chain Lightning or simply Lightning all at once, to punch a group of people hard. The former's becoming increasingly more common, and to NFUs, would be devastating to have multiple at once.
- "Nairi": Fear, pretty self-explanatory with the vested interest in Mental Abilities now going around. Or things like Aura of Uneasiness, et cetera. A group dedicated to messing up the mental cohesion of a target group, causing them to panic or even flee, for easy pickings.
I suppose these are all more specific tactics based around grouping similar power-users to compound the effects of certain things. Additionally, they pretty much need protection while they channel, so it's situational at best. I'll have to put more thought into this before I start adding to the House Manoeuvere Playbook.
[Edit]
Did a lesson with Vesk, Ghul, and Winter, and this came to mind.
- "Andnoa": Tide, several conical Force Waves in tandem to completely knock back an opposing force. Like a tidal wave, aimed to send them down, tip them over, and force them to resettle while another force can overwhelm them.