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[Normal] Creations of Lord Sarias
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Posts: 316
Threads: 170
Joined: Apr 2023
Character(s): Aregra Kalkoran, Yallanda Kalkoran
21-04-2023, 12:25 PM
(This post was last modified: 05-07-2025, 10:28 PM by Sarias.)
Armour Cutters
Overview
Naturally armoured with an exo-skeleton, large bulbous compound eyes and six limbs, the insectoid travels in smaller groups. This trait has been retained through the modification process, leaving them excellent swarmers. With increased heart and lung functions, their speed exceeds their natural heights, although their size remains close to the natural (between 1 meter - 1 and a half meter of height).
For weaponry, the inside of their legs now hold hardened, sharp scythe-like blades. Small enough to not hinder their natural movements, they can slice through lighter armourings, get through medium armouring with some work and weaken heavier armours.
Despite additions to their legs and anatomy, they retain their ability to climb, crawl and burrow - as is natural for their species.
Personality:
The modifications have seen their aggressive and ruthless nature amplified, leaving them often to release chirping shrieks at anyone approaching them. Besides predatory instincts and having enough sense not to throw themselves into obvious danger, they remain simple-minded.
Main Uses:
Swarming Attacks, offensive/crippling of armoured targets, burrowing, ambush, scouting.
Alpha Hunters (prototype)
Overview
Currently in a development stage, Laigrek hunters will come to stand twice, if not more, the height of their smaller 'cousins'. Additions of further legs, thicker armouring and defenses for their back is currently in consideration. They may come to serve, in specifically targeting larger veichles. Secondary function will be delegating a hunter per "Armour Cutters" pack, lessening the strain on the Sith by only requiring one point of focus.
Personality:
-
Main Uses:
-
Assigned handlers:
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RE: [Normal] Modified Sithspawn of Sith Sarias - by Sarias - 21-04-2023, 12:25 PM
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Ongoing Crisis
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The Republic Marches amongst lit fires!
The Balance of Power in the Northern Territories!
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After the Republic liberated Pollus from Imperial influence, Anx Minor was devastated by I.T.E.C.’s nuclear mining and lingering Sith presence, while the Kesmere Ridge remained largely intact, enabling the Republic to steadily infiltrate and influence its powerful corporate systems. On Tertiary Kesmere—the largest hub—three megacorporations dominated: Oriyn Prospecting discovered resources, Kessdyne Resource Group extracted and profited from the capital Vethar’s Reach and its Ciivic Council, and Haeltor Maritime handled off-world transport. Beneath the façade of economic growth, however, The Republic secretly aimed to turn Tertiary Kesmere into a strategic launch point for operations in the Northern Territories. Contacted by Moff Vayen Korr, the Marshalling Prefect of the Northern Territories, the Pentarchy of House Horuset took on the job of delaying the Republic's actions. With preperations laid it culminated in a strike planetside lasting only two weeks to ignite anarchy. Acting covertly to sabotage Republic progress, they destabilized the region, leaving chaos in their wake as corporations collapsed under their own deception and local anti-corporate guilds rose up—unaware of the Empire’s hidden hand behind the unrest...
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((OOC: Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state will determine how strong the Republic will be in given areas area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))
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