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[Normal] Creations of Lord Sarias

#2
Armoured Yozusks



Spoiler: Appearance

Overview
Overall identical to normal Yozusks upon first glances, it is easy to notice the thicker plating over their bodies, having been expanded to cover their entire upper body, leaving room for their joints and lower legs to move around with plating curving at the right spots. With their ‘crown’ of plating, it has been hardened significantly. Their bodies are typically between 1.5 - 2meters in height, their size having been kept within normal range, so as to not put too much weight on them. Their pincher-like forearms have sharpened tips, though they are typically used as blunt weapons. They are typically colored pale green or grey.

Their hide is not blaster nor lightsaber immune, however it holds a resistance to it and can take much more trauma than their normal bodies. In addition, each Yozusk is outfitted with metal armour, providing them further defense.


Personality:
With a lacking intelligence, relatively docile unless provoked, although their territorial tendencies linger. As long as the handler accounts for this in combat scenarios, their control shall be simple, though the natural dark sided resistance and bond to Sarias will still offer a significant resistance.

Main Uses:
Moving walls, protection of individuals or groups, flanking, intimidation

Assigned Handlers:
[Image: 66iciMH.png]
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Messages In This Thread
[Normal] Creations of Lord Sarias - by Sarias - 20-04-2023, 11:41 AM
RE: [Normal] Modified Sithspawn of Sith Sarias - by Sarias - 20-04-2023, 09:12 PM
RE: [Normal] Creations of Lord Sarias - by Sarias - 16-01-2024, 01:46 PM

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Ongoing Crisis
The Republic Marches amongst lit fires!


The Balance of Power in the Northern Territories!

After the Republic liberated Pollus from Imperial influence, Anx Minor was devastated by I.T.E.C.’s nuclear mining and lingering Sith presence, while the Kesmere Ridge remained largely intact, enabling the Republic to steadily infiltrate and influence its powerful corporate systems. On Tertiary Kesmere—the largest hub—three megacorporations dominated: Oriyn Prospecting discovered resources, Kessdyne Resource Group extracted and profited from the capital Vethar’s Reach and its Ciivic Council, and Haeltor Maritime handled off-world transport. Beneath the façade of economic growth, however, The Republic secretly aimed to turn Tertiary Kesmere into a strategic launch point for operations in the Northern Territories. Contacted by Moff Vayen Korr, the Marshalling Prefect of the Northern Territories, the Pentarchy of House Horuset took on the job of delaying the Republic's actions. With preperations laid it culminated in a strike planetside lasting only two weeks to ignite anarchy. Acting covertly to sabotage Republic progress, they destabilized the region, leaving chaos in their wake as corporations collapsed under their own deception and local anti-corporate guilds rose up—unaware of the Empire’s hidden hand behind the unrest...

((OOC: Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state will determine how strong the Republic will be in given areas area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))

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