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Sith Alchemy

#4
Holocron Creation

A holocron is a precious thing, for it allows a sith's knowledge and legacy to remain far past their time. A pureblood may store all the knowledge they possess of their house, a sorcerer have it contain all their writings and ritual work, or a blade master commit every fight he'd ever been in to it. Costly to make and requiring the skill of a great inorganic alchemist to craft, the time, resources and influence needed to commit into one is only found with Sith that have outlasted and survived many conquests and stood the test of time. There is a reason holocrons are closely guarded in deep vaults, behind many traps or is the most precious possession of those Sith who manage to see one created for them.

The creation of a holocron is as mentioned above a long process, and will require significant time and resources to build. A very individual journey, some characters might have access to great resources but will have difficulty finding an alchemist to create it. Or maybe a particular piece of it eludes them and will require dedicated effort to aqquire. How someone approaches this journey is up to them!

Shared between all holocrons these things will be needed:
  • An outer frame to contain it all, typically precious glass or a type of crystal
  • A crystral lattice shaped to hold the heart of the holocron
  • And a natural crystal attuned to the character, the 'heart' of the holocron, referred to as the Capstone Crystal.
  • The creation of a guardian for the holocron, through the Rite of Commencement

Please open a ticket if your reading this, and your considering approaching this long-term project

Right of Commencement

This guide will give some general guidelines for the Rite of Commencement, the final part of the creation of a Holocron. Not so much an alchemical or sorcerous rite, it does not require one to use Ansi Niti, or use vast quantities of power. It is a mental process, and involves the character facing their own mind and their self-perception.

Consequently, and importantly, this is a very individualized and personal process, and no two rites should ever be exactly alike. There are, however, always similarities:

The character will:
  • Mentally connect with the capstone crystal for the Holocron before it is connected to the rest of the construct.
  • Face a version of themselves comprised of a totality of their aspects, desirable and not.
  • Shape that version into something that will act as the Guardian to their Holocron.
  • Finally, connect the capstone crystal to the rest of the Holocron, completing it and allowing the character to begin recording information onto it.

It is strongly recommended you ask the player and various others that know the character well for help in creating this moment. A holocron is usually made by a very experienced character, and is something of a crowning moment of a long project that deserves some grandeur. Flashbacks, references to key moments and characters, echoes of achievements, great losses, all are viable for this moment.

In the end, there is no true failure state here. The worst-case scenario is that the Guardian becomes something that is undesirable to the character. A worst aspect of their being, an ugly perversion of their form or confoundingly obtuse to work with. Most likely, however, the Guardian will be a reflection of their actual personality and appearance, often somewhat idealized or a peak of their appearance.
[Image: 66iciMH.png]
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Messages In This Thread
Sith Alchemy - by Trakaton Kalkoran - 28-04-2023, 09:19 PM
RE: Sith Alchemy - by Sarias - 23-03-2026, 09:23 PM
RE: Sith Alchemy - by Sarias - 23-03-2026, 09:24 PM
RE: Sith Alchemy - by Sarias - 23-03-2026, 10:04 PM

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Ongoing Crisis
The Republic Marches amongst lit fires!


The Balance of Power in the Northern Territories!

After the Republic liberated Pollus from Imperial influence, Anx Minor was devastated by I.T.E.C.’s nuclear mining and lingering Sith presence, while the Kesmere Ridge remained largely intact, enabling the Republic to steadily infiltrate and influence its powerful corporate systems. On Tertiary Kesmere—the largest hub—three megacorporations dominated: Oriyn Prospecting discovered resources, Kessdyne Resource Group extracted and profited from the capital Vethar’s Reach and its Ciivic Council, and Haeltor Maritime handled off-world transport. Beneath the façade of economic growth, however, The Republic secretly aimed to turn Tertiary Kesmere into a strategic launch point for operations in the Northern Territories. Contacted by Moff Vayen Korr, the Marshalling Prefect of the Northern Territories, the Pentarchy of House Horuset took on the job of delaying the Republic's actions. With preperations laid it culminated in a strike planetside lasting only two weeks to ignite anarchy. Acting covertly to sabotage Republic progress, they destabilized the region, leaving chaos in their wake as corporations collapsed under their own deception and local anti-corporate guilds rose up—unaware of the Empire’s hidden hand behind the unrest...

((OOC: Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state will determine how strong the Republic will be in given areas area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))

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