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Sith Alchemy

#2
Placing Runes on Armour and Clothing

Alchemical runes are, first and foremost, intended for two purposes; placing down on stationary objects to affect the world around them in various ways, or for use as components of more complex rituals. However, it is possible to deploy them as chargeable components of armour - with stipulations. These runes must be carved into something that is unable to flex, lest it disrupt the shape of the runes in the most minor way. If that does happen, or if the runes are damaged, then consequences can range from anything from a mere loss of power in the runes to a corrupting energy afflicting you, or even small force-based burns and explosions. This means that cloth, leather, flexible polymers and even particularly thin metals are either useless or ill-advised as surfaces for runes that are not part of a metallurgical enchantment on armour.

These runes are not equal to enchantments, they cannot affect the properties of the armour itself and while their effects otherwise will not be negligible, they are also not likely to be hugely significant. As an example of what these runes could do, an interconnected system of runes of protection and power might provide low level protection from force abilities and minor physical trauma. However, this will be a difficult process - establishing these rune networks on armour and imbuing them with power is an extremely lengthy and costly process, and requires the hand of an alchemist intimately familiar with rune inscription.

((Originally postyed by Aodh))
[Image: 66iciMH.png]
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Messages In This Thread
Sith Alchemy - by Trakaton Kalkoran - 28-04-2023, 09:19 PM
RE: Sith Alchemy - by Sarias - 23-03-2026, 09:23 PM
RE: Sith Alchemy - by Sarias - 23-03-2026, 09:24 PM
RE: Sith Alchemy - by Sarias - 23-03-2026, 10:04 PM

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Ongoing Crisis
The Republic Marches amongst lit fires!


The Balance of Power in the Northern Territories!

After the Republic liberated Pollus from Imperial influence, Anx Minor was devastated by I.T.E.C.’s nuclear mining and lingering Sith presence, while the Kesmere Ridge remained largely intact, enabling the Republic to steadily infiltrate and influence its powerful corporate systems. On Tertiary Kesmere—the largest hub—three megacorporations dominated: Oriyn Prospecting discovered resources, Kessdyne Resource Group extracted and profited from the capital Vethar’s Reach and its Ciivic Council, and Haeltor Maritime handled off-world transport. Beneath the façade of economic growth, however, The Republic secretly aimed to turn Tertiary Kesmere into a strategic launch point for operations in the Northern Territories. Contacted by Moff Vayen Korr, the Marshalling Prefect of the Northern Territories, the Pentarchy of House Horuset took on the job of delaying the Republic's actions. With preperations laid it culminated in a strike planetside lasting only two weeks to ignite anarchy. Acting covertly to sabotage Republic progress, they destabilized the region, leaving chaos in their wake as corporations collapsed under their own deception and local anti-corporate guilds rose up—unaware of the Empire’s hidden hand behind the unrest...

((OOC: Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state will determine how strong the Republic will be in given areas area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))

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