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The ability sheets, all you need to know

#2
What are Prestige Powers?
Prestige powers are newly added changes to some ability trees to reduce the grind and offer more flavour to those who dedicate themselves to particular abilities. This allows for smoother transitions as your character grows in power, rather than having to learn an entirely separate ability.

To learn a prestige power, you will need the prerequisite power at 3 (Expert). The first 3 (Expert) can be learned at 5d6, and more once 6d6 and above are reached. You can work towards earning that first Expert ahead of time, so when you reach that 5d6, you're ready to go.

For example: Force Fear and Force Horror. Under the old system, you would need to first meet the prerequisite for Fear, then earn a lesson in it, use it until at least 3 (Beginner), and then earn a lesson in Force Horror and do the same. No longer! Now, if your Fear reaches 3 (Expert), you receive Force Horror at 3 (Expert) for free! You are very scary, well done. Force Horror would be added to your sheet in the same bar where Force Fear currently resides.

You do not need a prestige power to learn abilities further into the tree. If you just want to have your Force Barrier at 3 (Adept) and never push it further, you could still learn Mental Barrier but not know Force Protection until that Force Barrier gets to 3 (Expert). Prestige Powers are not a prerequisite to other abilities, but an addition to abilities already learned. This ensures people are not bottlenecked or restricted in their journey to become stronger Sith.

Current Trees with Prestige Powers 
Mind tree
Telekinesis Tree
Barrier tree
Lightning tree
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RE: The ability sheets, all you need to know - by whats1tsay - 21-02-2026, 09:40 PM

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Ongoing Crisis
The Republic Marches amongst lit fires!


The Balance of Power in the Northern Territories!

After the Republic liberated Pollus from Imperial influence, Anx Minor was devastated by I.T.E.C.’s nuclear mining and lingering Sith presence, while the Kesmere Ridge remained largely intact, enabling the Republic to steadily infiltrate and influence its powerful corporate systems. On Tertiary Kesmere—the largest hub—three megacorporations dominated: Oriyn Prospecting discovered resources, Kessdyne Resource Group extracted and profited from the capital Vethar’s Reach and its Ciivic Council, and Haeltor Maritime handled off-world transport. Beneath the façade of economic growth, however, The Republic secretly aimed to turn Tertiary Kesmere into a strategic launch point for operations in the Northern Territories. Contacted by Moff Vayen Korr, the Marshalling Prefect of the Northern Territories, the Pentarchy of House Horuset took on the job of delaying the Republic's actions. With preperations laid it culminated in a strike planetside lasting only two weeks to ignite anarchy. Acting covertly to sabotage Republic progress, they destabilized the region, leaving chaos in their wake as corporations collapsed under their own deception and local anti-corporate guilds rose up—unaware of the Empire’s hidden hand behind the unrest...

((OOC: Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state will determine how strong the Republic will be in given areas area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))

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