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The Horuset Overseer Document

#3

Teaching Rules

The Overseers control the teaching of Acolytes. Any lesson, private or public, is permitted by them. This message will be treated with varying levels of scrutiny, depending on what it is that is intended to be taught, who is teaching, if it’s private or public and the reason behind it. This must be given at minimum, a few hours in advance of the time in which you intend to teach to allow it to be processed.

The message must include:

1. What is to be taught?

2. Who is to be taught?

3. The reason as to why it is to be taught, what it is rewarding or intent to be instructed.

Lessons categorised as (Private) for rewards bestowed upon individually chosen Acolytes and (Public) bestowed publicly on the Acolytes at large.


Lesson/Reward Rules
Core Power/Shii Cho Lesson(Private)(Public) Pre-Notification required, from any Overseer.
Adept Power(Public, Private) Pre-Approval required from two Overseers.

(Public) must be announced over holo.
Philosophy/History Lesson (Private) Pre-Approval required by the Lorekeeper. Must provide a detailed account of what will be taught.
Philosophy/History Lesson (Public) Pre-Notification is encouraged, and will be observed and reported upon.
Forbidden Powers Pre-Approval from a majority of Overseers, 3 at minimum.
Secondary Forms Pre-Approval from the Blademaster required.
Vibroblades The Overseers must give approval, with a good reason provided.

Only Household Sith or above can sponsor a Vibroblade.

Replacements are not guaranteed upon their loss or destruction.
Armour Pre-Approval must be given by the Overseers.
Specialised Diets Coordinated with the Overseers at large.
Misc Items. Inform the Overseers. Request case by case contraband exemption.


Punishment

Punishment comes under a domain of justifiable force. All Sith are entitled to it as a method of correction, especially if the Acolyte in question has acted against them in particular. Yet, not all punishments are considered equally permitted.

There are three categories of punishment:

Minimal Permanent Damage: Punishments delivered without much significant long-term damage, beyond scarring, mentally or physically. These remain entirely within the arsenal of individual Sith.

Severe Permanent Damage: Punishments that involve the removal of limbs, permanent damage to the brain or other organs, anything that will continue to affect them for the rest of their life. These should ideally be permitted by the Overseers and discussed, where possible.

Deadly Force: Something that is likely to kill the Acolyte or make them incapable of becoming Sith. This is a punishment reserved primarily for the Overseers, the Pentarchy Lords and Darth’s of the powerbase.

All three are options on the table for any Sith. The key is to be able to justify it by their actions. If an Acolyte is repeatedly disobedient, insulting and directly violent, the loss of a limb may be considered reasonable without consulting the Overseers.

In the past Acolyte Kylon attempted to kill Apprentice Emlar and was therefore executed for it, by Apprentice Emlar. This is an example of a justifiable use of ‘Deadly Force’ as punishment regardless of their presence within the Overseers. Ideally, the Overseers are conferred with before any extreme punishment but it is not expected in every scenario. You must however be able to justify it fully to the Overseers after inflicting it or face potentially significant punishment.


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The Horuset Overseer Document - by Meatslopper - 14-05-2024, 06:59 PM
RE: The Horuset Overseer Document - by Meatslopper - 14-05-2024, 08:54 PM

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Ongoing Crisis
The Republic Marches amongst lit fires!


The Balance of Power in the Northern Territories!

After the Republic liberated Pollus from Imperial influence, Anx Minor was devastated by I.T.E.C.’s nuclear mining and lingering Sith presence, while the Kesmere Ridge remained largely intact, enabling the Republic to steadily infiltrate and influence its powerful corporate systems. On Tertiary Kesmere—the largest hub—three megacorporations dominated: Oriyn Prospecting discovered resources, Kessdyne Resource Group extracted and profited from the capital Vethar’s Reach and its Ciivic Council, and Haeltor Maritime handled off-world transport. Beneath the façade of economic growth, however, The Republic secretly aimed to turn Tertiary Kesmere into a strategic launch point for operations in the Northern Territories. Contacted by Moff Vayen Korr, the Marshalling Prefect of the Northern Territories, the Pentarchy of House Horuset took on the job of delaying the Republic's actions. With preperations laid it culminated in a strike planetside lasting only two weeks to ignite anarchy. Acting covertly to sabotage Republic progress, they destabilized the region, leaving chaos in their wake as corporations collapsed under their own deception and local anti-corporate guilds rose up—unaware of the Empire’s hidden hand behind the unrest...

((OOC: Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state will determine how strong the Republic will be in given areas area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))

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