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[Rage of Rhelg] Mission Reports

#14
UPDATE: RHELG MISSION (06/01/2024)


  1. Lord Sarias
  2. Lord Vipion
  3. Sith Zevasa
  4. Sith Vi’kas
  5. Apprentice Faelice
  6. Apprentice Racta
  7. Apprentice Mayaz
  8. Apprentice Roi
  9. Apprentice Kaleehi
  10. Apprentice Nivalis
  11. Apprentice Vaera
  12. Apprentice Zarkang
  13. Apprentice Araki
  14. Apprentice Safiyya
  15. Acolyte Seranaus
  16. Acolyte Lyrissa
  17. Sergeant Kienix
  18. Corporal Rees

Lord Sarias received a report of further disturbances upon Rhelg, and she assembled a party to visit the Imperial outpost nearby.

“A crater alike the one to have been made upon the initial sighting of the 'rage of rhelg', has been discovered near a recently captured outpost on Rhelg.
Two imperials of a small group send to investigate fell in, but were rescued out - shaken, but alive.
I will be departing to Rhelg on the morrow to investigate the matter and question them.
Those who wish to accompany me for this matter, are welcome to do so - simply await the call.”

Attached was a copy of an addition to the Rage of Rhelg's report:

[Image: image.png?ex=65aabc47&is=65984747&hm=710...height=340]

And so we did.

We travelled down to find that the outpost was in the middle of being overrun by rebels. Civilians (and some Imperials) of all species were wielding weapons of all type. It was a massacre with little sense of semblance of order; people tearing each other apart and running into lines of fire with no sense of self-preservation, pushed on by a sense of rage that all Sith present could feel, overwhelming and nauseating in its wake.

We quickly moved to support the survivors of the incursion and slowly put the rebellion down. Questioning a survivor led to his report of the two Imperials who went down into the tunnel- Corporal Furzeen and Private Galzeth- being the first two imperials who “had to be put down”.

It is not certain if this rage was contagious from these two Imperials or not.

The arrival of the Rage of Rhelg was heralded by a sense of swelling power and the rumbling of the ground. The party found areas of high ground to take to and awaited its unveiling, which arrived quickly. The Rage of Rhelg made THIS noise, as picked up by our equipment. It was about ten feet high and about as wide, with strange armor nailed to it and multiple limbs holding weapons, multiple orange eyes within. Combat ensued.

I myself drained a dying individual on the ground and began to channel it into a sorcerous blast. I found this to be a suddenly hazardous challenge as draining this person had me almost overwhelmed by rage, some of the beast’s power within the dying man. I wanted to kill everybody I looked at, and the sensation quickly became close to overwhelming. I finished the individual off with my lightsaber and forced myself to only stare at the creature I intended to hit.

All around, people’s spells and weapons showed little effect save for Sith Vi’kas’ katana and Ensign Rennab’s cryo-grenades, until several individuals began to rip the armor off of the beast to reveal a weak spot. From there, people were able to distract it and also hit the beast better with lightning. Lord Sarias immobilized the beast temporarily with a very impressive whirlwind of the force, along with the efforts of several others to hold it down, and then I hit it with a large blast of Sorcery that severely weakened it. From then, the creature was killed off.

Apprentice Araki’s body became a vessel for the consciousness of the creature soon after. Apprentice Kaleehi spotted something was wrong. When Apprentice Nivalis attempted to stop her, the possessed Araki was able to turn his wrist around 360 degrees. Corporal Rees got over her shock and shot to stun her after Sith Zevasa successfully repelled the creature from Apprentice Araki’s head. It was not given time to speak.

By all accounts it appears that the Rage of Rhelg, as a creature, is dead. The conciousness that ruled it, however, is not. Sith Zevasa claims:
[Image: 1f8e7a80ee74c1267d3fd2104685f57e.png]

Notable events after:
  • Araki was knocked out by multiple stun bolts by Corporal Rees. Her mental status is due to be checked soon.
  • Lord Sarias took the creature to be autopsied in depth.
  • The ground was secured by droids.
  • The individual surviving Imperials should give detailed accounts.
  • The tunnel from which the beast emerged needs to be explored.
  • Lord Sarias reported that the map had shifted, two stars in the sky, and sent this image:
[Image: image.png?ex=65ac58f8&is=6599e3f8&hm=fd9...height=350]
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Messages In This Thread
[Rage of Rhelg] Mission Reports - by Sarias - 08-08-2023, 08:39 PM
RE: [Rage of Rhelg] Mission Reports - by Sarias - 09-08-2023, 09:34 AM
RE: [Rage of Rhelg] Mission Reports - by Sarias - 27-09-2023, 02:33 PM
RE: [Rage of Rhelg] Mission Reports - by Temekel Vipion - 11-01-2024, 07:37 PM

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Ongoing Crisis
The Republic Marches amongst lit fires!


The Balance of Power in the Northern Territories!

After the Republic liberated Pollus from Imperial influence, Anx Minor was devastated by I.T.E.C.’s nuclear mining and lingering Sith presence, while the Kesmere Ridge remained largely intact, enabling the Republic to steadily infiltrate and influence its powerful corporate systems. On Tertiary Kesmere—the largest hub—three megacorporations dominated: Oriyn Prospecting discovered resources, Kessdyne Resource Group extracted and profited from the capital Vethar’s Reach and its Ciivic Council, and Haeltor Maritime handled off-world transport. Beneath the façade of economic growth, however, The Republic secretly aimed to turn Tertiary Kesmere into a strategic launch point for operations in the Northern Territories. Contacted by Moff Vayen Korr, the Marshalling Prefect of the Northern Territories, the Pentarchy of House Horuset took on the job of delaying the Republic's actions. With preperations laid it culminated in a strike planetside lasting only two weeks to ignite anarchy. Acting covertly to sabotage Republic progress, they destabilized the region, leaving chaos in their wake as corporations collapsed under their own deception and local anti-corporate guilds rose up—unaware of the Empire’s hidden hand behind the unrest...

((OOC: Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state will determine how strong the Republic will be in given areas area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))

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