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Preserver Branch Records

#2
ARCHAELOGICAL SITE BK-32
Tzihra Oitjara - Stone Garden

An ancient Korribani estate. Site of battle between bothanese Jedi General Afosh La and Sith Lord Sursi Dris. The Jedi led one of the culling parties on our homeworld and viciously slayed civilians and combatants alike. Lord Dris, cornered within the Estate, mystically blinded the garrison, carpet bombing the outside and exterminating the rest who managed to retreat into the interior.

Skeletons in the hundreds litter the main gate, both of our own and of the Republic enemy. A havoc that extends to and from both the barracks on the estate grounds and the quarters for the slave caste. The barracks harbour a battle circle, designed and fit for Massassi warriors.

Inside what remains of one of the tombs, drawings of ancient combat styles were depicted, appropriated to accommodate ancient Sith Warblades with their techniques and stances. Several names of Sith and Apprentices alike are etched in Low Sith, recoverable from these are 'Sith Vork' and 'Apprentice Erker'. Apart from more archaic forms being depicted, there are images depicting Shii-Cho and Makashi. Possibly learned from combating Jedi? Warswords, pikes and spears alike are depicted among the used weaponry.

This same chamber was warded by stone sentries, animated wardens. Their shells constructed out of terracota-style pottery.
Further within, charred bunks beds, an emptied armoury and several dedications to Zyantha and Mekhath could be observed. A small shrine, tucked away in the corner, rests smashed and torn apart.


ARCHAELOGICAL SITE BK-33
Healer's hall

Situated at the edge of a vast, ruined, old city on Korriban rests this antiquated hall of healers. Its rudy stones speak of many names: Sage Qushok, Isharap Sisex, Tyatse Sinarkav, Rorun Nyoro, Ravir Thuthet, Zoraar and more.

The entire structure radiated of death from the Dark Side. Its inscription at the door reads, in High Sith, that Healer blood is shed for all, lowest and highest. An addressal to 'healer kin' to shed blood, to do as one must and they shall be let in. All magic bears a price. It is wise to heal, to pay the price. 

As such, when blood is offered to the grove within, the door unseals. The structure leads low into the ground, and any who offer out blood or sustain injury could not heal. The chambers within depict kneeling Purebloods, their hands upholding the ceiling. Blood, hewn into the rock, displayed as cascading from their palms and down their bodies. A memorial, a pedestal to healers and their sacrifice.
The adjacent chambers likewise speak of the path and turmoils necessitated by the duty of a healer. They open the path ahead only if blood is offered further at the present basils or inscriptions. 

The last riddles speak of immortality. They demand and ask - what is such a state worth? Blood and pain are required. The ultimate chamber harbours a statue. One that contains the soul, or life energy, of the last healer of this hall. Zoraar, as aforementioned in the beginning of this report - the last name among the many inscribed, and one without a surname. The statue acted as a warden for tresspassers and unworthy, shattering upon the offer of the blood of a living healer gracing its stone palm. 

The interior of the structure has since collapsed. 


ARCHAELOGICAL SITE KR-01
Ancient Archive

Located on the holy world of Krayiss II, this ancient archive first surfaced in my investigations through a declassified IRS report. It was not even the topic of discussion within it, but rather an off-hand note within a list of potential sites of interest many years ago. Nestled within the "Sith's Crown", a series of mountain peaks, this old archive has not seen scholars or students for quite some time.

Its jagged stones speak of a crumbled away landing pad and frost has overtaken what was once a grand foyer. The few remaining desks and shelves topside have been plundered and pillaged. The archives are grand and split off into two sections. One of which has been crudely torn apart by a lightsaber buzzing through its doorway. Runic traps decorate the stairway leading in. Remnants of a past expedition remain further in way of a deceased Specialist, sporting an out-of-date imperial rifle. Claw marks dictate their cause of death. Past whom rests a databank, warded by a gatekeeper. They respond to Common and High Sith, and offered assistance in searching the archives. The gatekeeper warned of a fading power supply and the imminent loss of data, which has sadly not been replaced. 

An apparition of some kind acts as a guardian within this archive, and a visage-less robe stalks the halls, preventing the extraction of any of its remaining scrolls or other artifacts. Objects imbued with the Force have been located and the few extracted possessions are in the Claviger's care given their sensitive nature. A repeat incursion is to follow as to secure the site and its valuables. Potential for further worth dwells within.
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Messages In This Thread
Preserver Branch Records - by Hazlem - 28-09-2023, 02:36 PM
RE: Preserver Branch Records - by Emlar Racta - 30-09-2023, 01:11 AM
RE: Preserver Branch Records - by Emlar Racta - 04-10-2023, 03:05 PM
RE: Preserver Branch Records - by Emlar Racta - 16-12-2023, 10:24 PM
RE: Preserver Branch Records - by Emlar Racta - 08-01-2024, 12:58 AM
RE: Preserver Branch Records - by Emlar Racta - 18-01-2024, 05:37 AM

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Ongoing Crisis
The Republic Marches amongst lit fires!


The Balance of Power in the Northern Territories!

After the Republic liberated Pollus from Imperial influence, Anx Minor was devastated by I.T.E.C.’s nuclear mining and lingering Sith presence, while the Kesmere Ridge remained largely intact, enabling the Republic to steadily infiltrate and influence its powerful corporate systems. On Tertiary Kesmere—the largest hub—three megacorporations dominated: Oriyn Prospecting discovered resources, Kessdyne Resource Group extracted and profited from the capital Vethar’s Reach and its Ciivic Council, and Haeltor Maritime handled off-world transport. Beneath the façade of economic growth, however, The Republic secretly aimed to turn Tertiary Kesmere into a strategic launch point for operations in the Northern Territories. Contacted by Moff Vayen Korr, the Marshalling Prefect of the Northern Territories, the Pentarchy of House Horuset took on the job of delaying the Republic's actions. With preperations laid it culminated in a strike planetside lasting only two weeks to ignite anarchy. Acting covertly to sabotage Republic progress, they destabilized the region, leaving chaos in their wake as corporations collapsed under their own deception and local anti-corporate guilds rose up—unaware of the Empire’s hidden hand behind the unrest...

((OOC: Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state will determine how strong the Republic will be in given areas area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))

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