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[Rage of Rhelg] Mission Reports

#6
UPDATE: APPRENTICE SEKKER

While over Nicht-Ka, a squabble broke out on board a shuttle when the co-pilot attempted to overpower the rest of the crew to flee the system. He had been taken into custody by the others, and then transported to the care of Sith Leive. The prisoner went into a catatonic state shortly after arriving.

Attending:
  • Sith Zevasa
  • Sith Leive
  • Apprentice Rhysand Sekker
The Interrogation
Arriving, Sith Leive departed for the observation room, while Sith Zevasa and I took care of the interrogation itself. Sith Zevasa was informed that the prisoner was recovering from a broken nose and had entered a catatonic state, as Sith Dutrosu had said. The prisoner was restrained in five-point restraints, and while Sith Zevasa dove into his mind, the man began wailing. It was unintelligible: through Force Sense, it appeared to be an expression of fear in the most primal way possible. At this point, Sith Zevasa started asking questions, which seemed to focus the man's mind somewhat.

The questions asked and the answers we received were - questions in blue and answers in red:
  1. "What did this to you?""I realised."
  2. "What did you witness?""I realised that Sith Vi’kas was right. The gods are real. But - what have we been praying to?"
  3. "What did you see?" - "The Stillborn Prince."
  4. "Is that the name of the entity that did this to you?" - "It did nothing."
  5. "When did they get to you?" - "I don't know."
  6. "What is the Stillborn Prince?" - "The tenth."
At this point, the man returned to his catatonic state and slipped beyond our grasp.

Conclusion:
Looking back through the Jaguada reports, it seems that Sithspawn Q162 played into the local religion in Jaguada, which identified the following deities (drawn from UPDATE: SITH TARIMRA #1), equated with the following Sith Gods, albeit twisted through the lense of culture and history:
  • The Desert Mother: Marserha Jochor
  • Zintha, Spear-Sister: Zyantha
  • Ketham, Bow-Brother: Mekhath
  • Zarkal, Blade-Brother: Hezarkal
  • The Cold Night: Vorket
  • Tyro’ga, Incense-Bearer: Typhojem
  • Garvak, Chain-Bringer: Urgak-Val
  • Falsir, Soft-Speaker: Hes’falda
  • Themyr, Water-Prince: Slythmnr
Focusing on answer #6: "The Tenth." There are nine Sith Gods. It is possible that Q163, the Rage of Rhelg, is trying to depict itself as a tenth god (see the reference to "worship" in answer #1) under the moniker of the "Stillborn Prince." It would fit with the actions of Q162 on Jaguada and would indicate that Q163 has knowledge of Sith mythology. This would explain the reference to the "Tenth" in relation to what the entity of the "Stillborn Prince" is. This is, however, a personal theory, and more research and evidence must be gathered.
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Messages In This Thread
[Rage of Rhelg] Mission Reports - by Sarias - 08-08-2023, 08:39 PM
RE: [Rage of Rhelg] Mission Reports - by Sarias - 09-08-2023, 09:34 AM
RE: [Rage of Rhelg] Mission Reports - by Rhysand Sekker - 11-08-2023, 09:13 PM
RE: [Rage of Rhelg] Mission Reports - by Sarias - 27-09-2023, 02:33 PM

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Ongoing Crisis
The Republic Marches amongst lit fires!


The Balance of Power in the Northern Territories!

After the Republic liberated Pollus from Imperial influence, Anx Minor was devastated by I.T.E.C.’s nuclear mining and lingering Sith presence, while the Kesmere Ridge remained largely intact, enabling the Republic to steadily infiltrate and influence its powerful corporate systems. On Tertiary Kesmere—the largest hub—three megacorporations dominated: Oriyn Prospecting discovered resources, Kessdyne Resource Group extracted and profited from the capital Vethar’s Reach and its Ciivic Council, and Haeltor Maritime handled off-world transport. Beneath the façade of economic growth, however, The Republic secretly aimed to turn Tertiary Kesmere into a strategic launch point for operations in the Northern Territories. Contacted by Moff Vayen Korr, the Marshalling Prefect of the Northern Territories, the Pentarchy of House Horuset took on the job of delaying the Republic's actions. With preperations laid it culminated in a strike planetside lasting only two weeks to ignite anarchy. Acting covertly to sabotage Republic progress, they destabilized the region, leaving chaos in their wake as corporations collapsed under their own deception and local anti-corporate guilds rose up—unaware of the Empire’s hidden hand behind the unrest...

((OOC: Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state will determine how strong the Republic will be in given areas area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))

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