14-04-2023, 10:28 PM
Power Packs:
Prismatic Crystals:
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Spoiler: Small Power Pack:
"The Small Power Pack is as the name suggests, the smaller than standard Power Pack that can be carried by a soldier into battle that is compatible with all weaponry used within the Sith Empire. While by default the weapons of the Sith Empire come with a Standard Power Pack, the Small Power Pack has the advantage of being able to carry more total ammunition, with the disadvantage of it requiring more reloads to get through it. A Small Power Pack has approximately 60% of the power that a Standard Power Pack does, but the smaller more compact frame enables a total of ten to be carried into battle by a soldier, with one loaded into the weapon already. Such a number is double that of the Standard Power Pack, seeing more total ammunition brought onto the battlefield. The Holdout Blaster Pistol, already uses the Small Power Pack but carries half the Power Packs due to it's concealed nature."
Advantage:
Disadvantage:
Advantage:
- Blaster Rifle: 30 shots per Small Power Pack | 10 Small Power Packs per mission. | 300 total shots.
- Blaster Marksman Rifle: 30 shots per Small Power Pack | 10 Small Power Packs per mission. | 300 total shots.
- Light Repeating Blaster: 30 shots per Small Power Pack | 10 Small Power Packs per mission. | 300 total shots.
- Blaster Carbine: 30 shots per Small Power Pack | 10 Small Power Packs per mission. | 300 total shots.
- Holdout Blaster Pistol: 20 shots per Small Power Pack | 5 Small Power Packs per mission. | 100 total shots.
- Blaster Pistol: 20 shots per Small Power Pack | 10 Small Power Packs per mission. | 200 total shots.
- Heavy Pistol: 15 shots per Small Power Pack | 10 Small Power Packs per mission. | 150 total shots.
- Blaster Assault Cannon: 60 shots per Small Power Pack | 10 Small Power Packs per mission. | 600 total shots.
- Sniper Rifle: 3 shots per Small Power Pack | 10 Small Power Packs per mission. | 30 total shots.
- Scatterblaster: 6 shots per Small Power Pack | 10 Small Power Packs per mission. | 60 total shots.
- Ion Rifle: 12 shots per Small Power Pack | 10 Small Power Packs per mission. | 120 total shots.
Disadvantage:
- More reloads necessary
Spoiler: Standard Power Pack (Default):
"The Standard Power Pack is the default used across the Sith Empire. Picked for its size and durability, a Standard Power Pack is able to take several knocks or even a blaster bolt and not detonate. With five being able to be carried into battle with one already loaded into a weapon, the Standard Power Pack can somewhat indirectly act as armour near the belt of the user. While unreliable in such a role, it is safer for a soldier to take a shot to a Power Pack than it is to themselves. Standard Power Packs, like most Power Packs used across the Empire, are interchangeable with most weaponry used in the Sith Empire."
Advantage:
Disadvantage:
Advantage:
- Blaster Rifle: 50 shots per Power Pack | 5 Power Packs per mission. | 250 total shots.
- Blaster Marksman Rifle: 50 shots per Power Pack | 5 Power Packs per mission. | 250 total shots.
- Light Repeating Blaster: 50 shots per Power Pack | 5 Power Packs per mission. | 250 total shots.
- Blaster Carbine: 50 shots per Power Pack | 5 Power Packs per mission. | 250 total shots.
- Holdout Blaster Pistol: 30 shots per Power Pack | 2 Power Packs per mission. | 60 total shots.
- Blaster Pistol: 30 shots per Power Pack | 5 Power Packs per mission. | 150 total shots.
- Heavy Pistol: 25 shots per Power Pack | 5 Power Packs per mission. | 125 total shots.
- Blaster Assault Cannon: 100 shots per Power Pack | 5 Power Packs per mission. | 500 total shots.
- Sniper Rifle: 5 shots per Power Pack | 5 Power Packs per mission. | 25 total shots.
- Scatterblaster: 10 shots per Power Pack | 5 Power Packs per mission. | 50 total shots.
- Ion Rifle: 20 shots per Power Pack | 5 Power Packs per mission. | 100 total shots.
Disadvantage:
- None
Spoiler: Large Power Pack:
"The Large Power Pack is an elongated version of the Standard Power Pack. Capable of carrying more power per pack, the modification enables a user to have fewer reloads when out on the battlefield due to more of their ammunition being put into a single pack. A Large Power Pack is capable of carrying approximately 150% of the ammunition that a Standard Power Pack would carry however due to the nature of the size of the Power Packs, a Soldier can carry less of them into battle, with one already loaded into the weapon itself."
Advantage:
Disadvantage:
Advantage:
- Blaster Rifle: 75 shots per Large Power Pack | 3 Large Power Packs per mission. | 225 total shots.
- Blaster Marksman Rifle: 75 shots per Large Power Pack | 3 Large Power Packs per mission. | 225 total shots
- Light Repeating Blaster: 75 shots per Large Power Pack | 3 Large Power Packs per mission. | 225 total shots.
- Blaster Carbine: 75 shots per Large Power Pack | 3 Large Power Packs per mission. | 225 total shots.
- Holdout Blaster Pistol: 45 shots per Large Power Pack | 1 Large Power Pack per mission. | 45 total shots.
- Blaster Pistol: 45 shots per Large Power Pack | 3 Large Power Packs per mission. | 135 total shots.
- Heavy Pistol: 30 shots per Large Power Pack | 3 Large Power Packs per mission. | 90 total shots.
- Blaster Assault Cannon: 150 shots per Large Power Pack | 3 Large Power Packs per mission. | 450 total shots.
- Sniper Rifle: 7 shots per Large Power Pack | 3 Large Power Packs per mission. | 21 total shots.
- Scatterblaster: 15 shots per Large Power Pack | 3 Large Power Packs per mission. | 45 total shots.
- Ion Rifle: 30 shots per Large Power Pack | 3 Large Power Packs per mission. | 90 total shots.
Disadvantage:
- Less total ammunition
Spoiler: Drum Power Pack:
"The Drum Power Pack, is a behemoth of a modification. Hanging from the Power Pack point of a weapon as a square mass of metal, the Drum Power Pack takes its name from what resistance fighters the Sith Empire encountered in their various campaigns called it when they spied it from various weapons. Capable of carrying 200% of the ammunition that a Standard Power Pack can carry, due to the size of this modification a soldier can only carry two of them into battle with one already loaded into their weapon. The exception, is a Gunner using a Blaster Assault Cannon who can carry three Drum Power Packs. Use with caution, Drum Power Packs are noted to be quite volatile when shot."
Advantage:
Disadvantage:
Advantage:
- Blaster Rifle: 100 shots per Drum Power Pack | 2 Drum Power Packs per mission. | 200 total shots.
- Blaster Marksman Rifle: 100 shots per Drum Power Pack | 2 Drum Power Packs per mission. | 200 total shots.
- Light Repeating Blaster: 100 shots per Drum Power Pack | 2 Drum Power Packs per mission. | 200 total shots.
- Blaster Carbine: 100 shots per Drum Power Pack | 2 Drum Power Packs per mission. | 200 total shots.
- Holdout Blaster Pistol: 60 shots per Drum Power Pack | 1 Drum Power Pack per mission. | 60 total shots.
- Blaster Pistol: 60 shots per Drum Power Pack | 2 Drum Power Packs per mission. | 120 total shots.
- Heavy Pistol: 40 shots per Drum Power Pack | 2 Drum Power Packs per mission. | 80 total shots.
- Blaster Assault Cannon: 200 shots per Drum Power Pack | 3 Drum Power Packs per mission. | 600 total shots.
- Sniper Rifle: 10 shots per Drum Power Pack | 2 Drum Power Packs per mission. | 20 total shots.
- Scatterblaster: 20 shots per Drum Power Pack | 2 Drum Power Packs per mission. | 40 total shots.
- Ion Rifle: 40 shots per Drum Power Pack | 2 Drum Power Packs per mission. | 80 total shots.
Disadvantage:
- Even less total ammunition
Prismatic Crystals:
Spoiler: Powershot Crystal:
"A Prismatic Crystal is first and foremost, the focal point around which a blaster bolt is formed within a Blaster weapon. The Powershot Crystal does two things, the first of which is that it enables a user to have two types of blaster bolt at their disposal through one weapon, the first of which being their standard blaster bolt as defaulted by the weapon itself. The second is that it enables a power shot. The power shot is a blaster bolt that consumes 25% of a Standard Power Pack's ammunition in one shot, while creating a bolt that is both four times larger and four times more powerful than its standard version. Such a shot is powerful and if hit in the chest by any such power shot, an unarmoured target would be both thrown backwards significantly and dead before they hit the floor. Against an armoured opponent, critical condition is a kind estimation."
Advantage:
Disadvantage:
Advantage:
- Enables a Power Shot
Disadvantage:
- Requires a Double Trigger Modification to use
Spoiler: Suppressive Shot Crystal:
"A Prismatic Crystal is first and foremost, the focal point around which a blaster bolt is formed within a Blaster weapon. The Suppressive Shot Crystal does two things, the first of which is that it enables a user to have two types of blaster bolt at their disposal through one weapon, the first of which being their standard blaster bolt as defaulted by the weapon itself. The second is that it enables a suppressive shot. A Suppressive Shot is a burst of fire that splits an ordinary blaster bolt into three separate bolts as a way to overwhelm defences and keep enemy forces stuck in a defensive location. However, as the bolt is split into thirds, thus is its power and being hit by one of these suppressive shots is far less fatal than its standard version. A suppressive shot uses no more nor no less ammunition than its standard version, and can be used at will through the Double Trigger modification."
Advantage:
Disadvantage:
Advantage:
- Enables a Suppressive Shot
Disadvantage:
- Requires a Double Trigger Modification to use
Spoiler: Sniper Bolt Crystal:
"A Prismatic Crystal is first and foremost, the focal point around which a blaster bolt is formed within a Blaster weapon. The Sniper Bolt Crystal does two things, the first of which is that it enables a user to have two types of blaster bolt at their disposal through one weapon, the first of which being their standard blaster bolt as defaulted by the weapon itself. The second is that it enables a Sniper Bolt to be shot. A Sniper Bolt Crystal can turn even the most basic of blaster weapon into a weapon capable of firing a sniper bolt at the expense of the entirety of a Power Pack's ammunition. The Sniper Bolt, enables a shot at the Maximum Range of a weapon's capability, as if it was within the Effective Range. However such a Prismatic crystal works differently within blaster weaponry already designed to shoot a Sniper Bolt such as the Sniper Rifle, making it capable of shooting a bolt that is twice as powerful as the original Sniper Bolt, provided a full Power Pack is within the Blaster Sniper Rifle with the shot expending the entire Power Pack."
Advantage:
Disadvantage:
Advantage:
- Enables a Sniper Shot
Disadvantage:
- Requires a Double Trigger Modification to use
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