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Ridgeside: An Overview

#9
RIDGESIDE: DEFENSE PLAN (WORK IN PROGRESS)


Ridgeside has excellent vantage points. Every approach onto Ridgeside can be protected by us from three sides, and we can spot them approaching from kilometers away.

Other factors to be added from this document including considerations, done by Esme Roi:
https://docs.google.com/document/d/1a0Ej...sp=sharing

Gridlocked for artillery:
https://docs.google.com/document/d/1mdFE...sp=sharing

ITEC walls being built by Dutrosu:

[Image: 81acb950a4932ef73632256427e7c3fc.png]


NOTES:
  • Each barricade is covered with kv-1 droids and possesses an eweb, both for ITEC and Ridgeside.
  • Anti-aircraft guns are dotted around the outpost.
  • Yellow diamonds have long-range artillery positions and vantage view points with views to the north and west. Front ones turned into field guns to fire off of the ridge, to be replaced as necessary.
  • Starfighter port is filled with both Vi'kas interceptors and normal fighters. Regular aerial patrols, maintain aerial supremacy of ITEC site and canyon.
  • Shield tanks hidden in shuttles in Anek, to be flown as necessary up or down
  • Charges placed to cover choke points.
  • Alarms to be raised if barricades are pushed back on all three points of entry into Ridgeside.
  • Dozer tanks kept behind but prepared to knock over barricades in a forward assault
  • Ridgeside currently possesses 100 deployed artillery battle droids (Saltaeon) and 30 (Leive) with waves backwards to replace old ones.
  • Sensor array tunnel is covered in traps and sensors in order to provide us warnings of an assault. Anything triggering the sensors besides them working as usual will trigger an alarm.
  • Generator placed back behind ridgeline behind barricades for shield.
  • Backup generator placed in sensor array.
  • Dozer tanks at high points in order to drop rubble of broken vehicles onto enemies
  • We have eyes onto Salara and the approaches from here. We can see them coming.
  • Flare guns and EMP grenades given to soldiers, exist to hit the walkers.
  • Scout walkers are a priority target in order to prevent Republic from being able to aim their artillery.
  • As much of our equipment as possible in Ridgeside is EM shielded.
  • EMP ready to be deployed in case we are overrun, adjustable size, in order for us to return fire.
  • Flare system and physical lines ready in case of comms jammed, colour indicating entrance and number of flares indicating orders.

How this works:

Ridgeside has three methods of entry, each of which will be protected by ewebs, vehicles, droids, barricades, and artillery. Some of Sith Leive's droids have been converted into field guns, covering the ridge, and Lord Saltaeon's droids are positioned in a similar manner as well as positioned further back in order to do a widespread bombardment of approaching Republic troops. Using the advantage of our range and higher vantage point, we will make it exceedingly difficult for the Republic to even cross the choke points and killboxes created, but should they somehow make it across they will run into minefields, barricades, vehicles, dropped rubble, more field guns, droids, artillery, soldiers, and ewebs. 

Reinforcements are positioned in protected areas, including reinforcement guns and vehicles. An energy shield to cover Ridgeside is deployed, and a small group of shuttles are held back with our shield tanks to deploy them wherever the Republic seem to be pushing in. We can shoot them from a distance, we can shoot them when they are here, and we can shield ourselves where needed. We have sensors covering the canyons, we have barricades covering the ITEC site, and we have ways to bombard them from afar should the Republic break through.

They will bleed for every inch of ground they attempt to take.
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Messages In This Thread
Ridgeside: An Overview - by Temekel Vipion - 10-05-2023, 06:41 PM
RE: Ridgeside: An Overview - by Temekel Vipion - 10-05-2023, 07:06 PM
RE: Ridgeside: An Overview - by Temekel Vipion - 10-05-2023, 07:10 PM
RE: Ridgeside: An Overview - by Temekel Vipion - 10-05-2023, 07:27 PM
RE: Ridgeside: An Overview - by Temekel Vipion - 10-05-2023, 07:28 PM
RE: Ridgeside: An Overview - by Temekel Vipion - 10-05-2023, 08:53 PM
RE: Ridgeside: An Overview - by Temekel Vipion - 24-05-2023, 05:14 AM
RE: Ridgeside: An Overview - by Temekel Vipion - 24-05-2023, 05:29 AM
RE: Ridgeside: An Overview - by Temekel Vipion - 31-05-2023, 08:26 PM

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Ongoing Crisis
The Republic Marches amongst lit fires!


The Balance of Power in the Northern Territories!

After the Republic liberated Pollus from Imperial influence, Anx Minor was devastated by I.T.E.C.’s nuclear mining and lingering Sith presence, while the Kesmere Ridge remained largely intact, enabling the Republic to steadily infiltrate and influence its powerful corporate systems. On Tertiary Kesmere—the largest hub—three megacorporations dominated: Oriyn Prospecting discovered resources, Kessdyne Resource Group extracted and profited from the capital Vethar’s Reach and its Ciivic Council, and Haeltor Maritime handled off-world transport. Beneath the façade of economic growth, however, The Republic secretly aimed to turn Tertiary Kesmere into a strategic launch point for operations in the Northern Territories. Contacted by Moff Vayen Korr, the Marshalling Prefect of the Northern Territories, the Pentarchy of House Horuset took on the job of delaying the Republic's actions. With preperations laid it culminated in a strike planetside lasting only two weeks to ignite anarchy. Acting covertly to sabotage Republic progress, they destabilized the region, leaving chaos in their wake as corporations collapsed under their own deception and local anti-corporate guilds rose up—unaware of the Empire’s hidden hand behind the unrest...

((OOC: Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state will determine how strong the Republic will be in given areas area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))

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