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Longrock Overview

#7
Longrock Defences


Longrock once more lays under imperial boots, thus it shall once more bear the brunt of our defenses. As outlined in prior documentation Longrock's primary strenght lays in its limited entrypoints - of which we shall see made use of. The primary defences will reflect those in Two Arch, reinforcing entrypoints, exploiting blind angles and automating some of it. 
[Image: uVWucuq.png]

Sniper Nests
Taking full advantage of known sightlines the republic has to pass through to reach Longrock, serveral sniper nests have been established along the inner walls to optimize their range. A singular has been established to the North-West to make use of the long sightlines towards Salara. 

Firing Lines
Setup with standard barricades, a secondary firing line from the initial takeover has been adapted in the southern Longrock. Much like the sniper nests they take advantage of the area's layout and ensure a full, adaptable offense can be mounted should the republic ever breach the northern section.

Turret Placements
To reduce the risk of unessacary imperial loss, serveral turrets have been established in and around Longrock - concentrated around the northern-mid section.

Trenchlines
Dug in to defend more cruicial defences, most trenches have a secondary line to fall back to, or holds points such as sniper nests or turrets to aid a retreat. 

Anti-Air
In contrast to the republic's prior defences, an AA-gun has been installed in the southern section of Longrock - a place easily defendable, where a prior artillery position was held. 

Reinforced Wall
A wall has been erected with supports in Longrock keeping it up. Able to be taken down from the imperial side within a few minutes, it leaves it a more direct defence to give any republic breach attempts a pause. 

Sensors
Installed along the walls of the canyon they will detect any tremors, movements or digging attempts the republic may attempt. Mirroring our own success with digging efforts is a considerable risk. 

Mines
The North-west approach above the canyon, and the canyon itself, has been trapped with mines to catch any would-be republic conveys moving for Longrock.

Artillery droids
Designed to long-to-medium range artillery - placed in secondary artillery positions.

E-webs
Smaller mounted turrets, used to reinforce checkpoints and provide surepressive fire in select locations.

Vehicles
Vehicle positions, primarily composed of tanks.
[Image: 66iciMH.png]
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Messages In This Thread
Longrock Overview - by Sarias - 16-05-2023, 04:06 PM
RE: Longrock Overview - by Sarias - 16-05-2023, 04:32 PM
RE: Longrock Overview - by Sarias - 16-05-2023, 04:52 PM
RE: Longrock Overview - by Sarias - 16-05-2023, 05:13 PM
RE: Longrock Overview - by Sarias - 16-05-2023, 05:24 PM
RE: Longrock Overview - by Sarias - 16-05-2023, 05:40 PM
RE: Longrock Overview - by Sarias - 20-05-2023, 09:14 PM
RE: Longrock Overview - by Sarias - 25-05-2023, 05:29 PM

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Ongoing Crisis
The Republic Marches amongst lit fires!


The Balance of Power in the Northern Territories!

After the Republic liberated Pollus from Imperial influence, Anx Minor was devastated by I.T.E.C.’s nuclear mining and lingering Sith presence, while the Kesmere Ridge remained largely intact, enabling the Republic to steadily infiltrate and influence its powerful corporate systems. On Tertiary Kesmere—the largest hub—three megacorporations dominated: Oriyn Prospecting discovered resources, Kessdyne Resource Group extracted and profited from the capital Vethar’s Reach and its Ciivic Council, and Haeltor Maritime handled off-world transport. Beneath the façade of economic growth, however, The Republic secretly aimed to turn Tertiary Kesmere into a strategic launch point for operations in the Northern Territories. Contacted by Moff Vayen Korr, the Marshalling Prefect of the Northern Territories, the Pentarchy of House Horuset took on the job of delaying the Republic's actions. With preperations laid it culminated in a strike planetside lasting only two weeks to ignite anarchy. Acting covertly to sabotage Republic progress, they destabilized the region, leaving chaos in their wake as corporations collapsed under their own deception and local anti-corporate guilds rose up—unaware of the Empire’s hidden hand behind the unrest...

((OOC: Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state will determine how strong the Republic will be in given areas area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))

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