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Longrock Overview

#6
Contributed Assets

The assets listed below are now all contributed towards the defence of Two Arch and Longrock

A list of assets presently contributed to the efforts of re-taking Longrock. Ranging from assigned troops from the Envoy of War, to individual contributions of long-standing assets and ones developed during the Anx Minor deployment, it has grown to make any attack plan adaptable. 
They have respectively been divded into 'Aurek', 'Besh' and 'Supplimentary'. Each asset is tailored for the specific group, while the supplimetary can serve a universal purpose. 

Aurek
  • Modified Yozusks and sithhounds.
  • 2 sniper nests
  • Mortars
  • Bombers with neurotoxins
  • Droids modified with smoothed out scrap, to appear specialized/more important targets (under modification))
  • Recovered mines which survived the bombing.
  • Reclamation force (composed of Atrum Logistics’s soldiers, Sith Leive’s troops + engineers, and Kalkoran engineers)
  • x2 companies (300 men each) from the 465th infantry battalion stationed in Mos Anek (total 600)
  • x1 company from the 156th battalion, stationed in Mos Anek (total 300)
  • 8 Hellfire tanks

Besh
  • Modified laigrek (diggers, will follow them through the second follow after they break open the side in Longrock)
  • Smoke grenades
  • Neurotoxin grenades + antidotes (none-lethal neurotoxin variant)
  • Satchel charges (for demolition on any notable target)
  • EMP Grenades/artillery

Supplementary assets
  • x4 Viza interceptors, two equipped with payloads of neurotoxin, two armed normally.
  • Airstrikes available (from Mos Anek’s air field). Smokescreens included.
  • Modified Mailocs (both types)
  • x2 modified IB-CT tanks with the ‘dozer’ attachments for clearing rubble and other debris.
  • x2 modified IB-CT tank, modified to break barricades.
  • x3 Shielding Tanks
  • x2 wedge attachments for IB-CT tanks
  • x4 drop pods, containing 4 gunclaws and 4 modified yozusks
  • Artillery droids
  • E-webs


(gunclaw description)
Full grown gundarks with all the size and muscle that entails, plus shaclaw dna. Essentially, they have huge bone scythes in place of the hands of their foremost arms and are covered in chitinous bone armour over their skin. When they die they start to give out a potent gas which clots the blood fatally if ingested for the next few hours
[Image: 66iciMH.png]
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Messages In This Thread
Longrock Overview - by Sarias - 16-05-2023, 04:06 PM
RE: Longrock Overview - by Sarias - 16-05-2023, 04:32 PM
RE: Longrock Overview - by Sarias - 16-05-2023, 04:52 PM
RE: Longrock Overview - by Sarias - 16-05-2023, 05:13 PM
RE: Longrock Overview - by Sarias - 16-05-2023, 05:24 PM
RE: Longrock Overview - by Sarias - 16-05-2023, 05:40 PM
RE: Longrock Overview - by Sarias - 20-05-2023, 09:14 PM
RE: Longrock Overview - by Sarias - 25-05-2023, 05:29 PM

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Ongoing Crisis
The Republic Marches amongst lit fires!


The Balance of Power in the Northern Territories!

After the Republic liberated Pollus from Imperial influence, Anx Minor was devastated by I.T.E.C.’s nuclear mining and lingering Sith presence, while the Kesmere Ridge remained largely intact, enabling the Republic to steadily infiltrate and influence its powerful corporate systems. On Tertiary Kesmere—the largest hub—three megacorporations dominated: Oriyn Prospecting discovered resources, Kessdyne Resource Group extracted and profited from the capital Vethar’s Reach and its Ciivic Council, and Haeltor Maritime handled off-world transport. Beneath the façade of economic growth, however, The Republic secretly aimed to turn Tertiary Kesmere into a strategic launch point for operations in the Northern Territories. Contacted by Moff Vayen Korr, the Marshalling Prefect of the Northern Territories, the Pentarchy of House Horuset took on the job of delaying the Republic's actions. With preperations laid it culminated in a strike planetside lasting only two weeks to ignite anarchy. Acting covertly to sabotage Republic progress, they destabilized the region, leaving chaos in their wake as corporations collapsed under their own deception and local anti-corporate guilds rose up—unaware of the Empire’s hidden hand behind the unrest...

((OOC: Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state will determine how strong the Republic will be in given areas area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))

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