Sabotage and Weakneses
Completed Sabotage Attempts:
- Thinning of republic/PDF ranks - Serveral strikes in Two Arch leading up to its imperial takeover saw groups of patrols and squads killed.
- ILNV deployed 1+ week ago - The Imperial Lymphocyte Neutralisation Virus (ILNV) was deployed over a week ago. Targeting the immune defences it depletes the victims ability to resist and recover from basic illnesses. Having been in Longrock for its required time to take sufficient effect, its exspected to have cut into the morale manpower present.
- Laigrek tunnels - Two tunnels leading from Two Arch into Longrock have been dug under cover of escavation efforts and the strike during Day 5's strike. They have not yet been uterlized, entrances kept covered with the last section of Tunnel 2 to be finished during Phase III.
- Introduction of Gizka - Completed, leaving the modified gizka 24 hours to eat through electronics, metal and otherwise within the camp.
Longrock Weaknesses
Longrock's narrow passageway is a strenght to it, leaving only its north and south as points of entry - and yet its weak points are noteable.
- PDF Presence - Though only about 20% is pdf soldiers, and they are armed, they are not veterans of a war but refugees handed guns to keep the empire away. Their lack of dedicated training will serve a boon in causing them to panic, or otherwise weaken the republic front.
- Chokepoints - Longrock is reliant on its 2 points of entry and checkpoints. The Laigrek tunnel will work around this, as will strikes from the air.
- Reinforced checkpoints with heavy weapons - Longrock will rely on its weapon placements to survive an onslaught - these will be struck during the assualt from the air, taking out their vital points.