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Longrock Overview

#4
Phase III - Longrock Assualt

Composed of a three-staged attacks, with two strike forces - Aurek and Besh

Aurek
Main attack force, meant to strike at the front of Longrock and attract attention.


Besh
Assigned strike group composed of a chosen leader in-field. Will hold the responsibility of moving in during Aurek's distractions, to secure Longrock's eastern side by establishing a secondary firing line and Artillery position

A payloadof neurotoxin will be delivered to the mid-section of Longrock to initiate the fight, enough to flood it sufficiently leaving them a chance to flee north while spreading panic in the south. This will be followed by a volley of EMP grenades from the Artillery position, using the scouted positions as rough targets. Aurek will launch its attack 30 seconds later.

Aurek will initiate the first strike against Longrock, initiating with explosives to clear most of the remaining rubble of the collapsed gateway into Longrock. Using the trenchlines and foxholes dug, they will engage the initial republic foxes - drawing them to the chokepoint if the pressure is too much, to permit the snipernests to pick at their numbers from the chokehold, and mortars/artillery to take out anything past the chokehold.

Besh will move in once Aurek is engaged, using the pre-dug tunnels to move into position. They will then dig through the remaining slither of wall into Longrock, and strike at any targets of high importance, cripple their turrets and otherwise make a dent, distracting the republic’s frontline. Their primary targets will be disabling/destroying any of the reinforced checkpoints.

When Besh has secured the area, or created a gap, troops will move in through the same tunnels in groups of 20 at a time. Their goal will be to secure the eastern side of Longrock, establishing it as a secondary firing line and artillery position. A shielding tank will be moved in to cover their position.

The Viza interceptions will be called in as is needed, with both Aurek and Besh ‘s commanders having the ability to call. Their priority will be eliminating the reinforced checkpoints or distractions should a group be pinned down. This may be augmented by airstrikes, potentially replacing the role of deploying the neurotoxin to a bomber instead.

Once the republic’s frontline breaks or a gap is made, Aurek and Besh will push up and through Longrock, moving with speed to establish perimeters along its length, where its possible against Outpost Salara.


[Image: jEgth6y.png]


Should this prove impossible or deemed too high a risk, two backup plans have been devised.

Partial Retreat

Shall the lower half of Longrock successfully be taken, ranged artillery (or the use of 1-2 Viza interceptors), will be called to collapse the northern section of Longrock - cutting off access from Outpost Salara, and securing us a foothold to ensure Two Arch in proper.

Once the partial retreat is called, the fighting retreat will take out as many republic soldiers, vehicles and other assets before the entrypoint is destroyed. A full clear will then be done of Longrock, to flush out any survivors and establish our hold.

Prisoners should be taken if possible to be interrogated in an attempt to estimate how strong the republic’s hold in the north is.

Bleeding Retreat
Should the fighting never cross much past the gateway into Longrock, or republic reinforcements arrive in bulk, the same method of destruction, killing and falling back will be done. Drawing out what we can of their manpower and machinery, the gateway will be re-collapsed on top of them.
[Image: 66iciMH.png]
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Messages In This Thread
Longrock Overview - by Sarias - 16-05-2023, 04:06 PM
RE: Longrock Overview - by Sarias - 16-05-2023, 04:32 PM
RE: Longrock Overview - by Sarias - 16-05-2023, 04:52 PM
RE: Longrock Overview - by Sarias - 16-05-2023, 05:13 PM
RE: Longrock Overview - by Sarias - 16-05-2023, 05:24 PM
RE: Longrock Overview - by Sarias - 16-05-2023, 05:40 PM
RE: Longrock Overview - by Sarias - 20-05-2023, 09:14 PM
RE: Longrock Overview - by Sarias - 25-05-2023, 05:29 PM

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Ongoing Crisis
The Republic Marches amongst lit fires!


The Balance of Power in the Northern Territories!

After the Republic liberated Pollus from Imperial influence, Anx Minor was devastated by I.T.E.C.’s nuclear mining and lingering Sith presence, while the Kesmere Ridge remained largely intact, enabling the Republic to steadily infiltrate and influence its powerful corporate systems. On Tertiary Kesmere—the largest hub—three megacorporations dominated: Oriyn Prospecting discovered resources, Kessdyne Resource Group extracted and profited from the capital Vethar’s Reach and its Ciivic Council, and Haeltor Maritime handled off-world transport. Beneath the façade of economic growth, however, The Republic secretly aimed to turn Tertiary Kesmere into a strategic launch point for operations in the Northern Territories. Contacted by Moff Vayen Korr, the Marshalling Prefect of the Northern Territories, the Pentarchy of House Horuset took on the job of delaying the Republic's actions. With preperations laid it culminated in a strike planetside lasting only two weeks to ignite anarchy. Acting covertly to sabotage Republic progress, they destabilized the region, leaving chaos in their wake as corporations collapsed under their own deception and local anti-corporate guilds rose up—unaware of the Empire’s hidden hand behind the unrest...

((OOC: Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state will determine how strong the Republic will be in given areas area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))

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