Phase II - Small Strikes and Clearing
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Clearing of Two Arches - Completed (Updated to reflect the state of the southernmost arch’s condition)
The reclamation team will function with the Kalkoran engineers, machinery, modified yozusks and laigreks, to clear away rubble and open up the path to Two Arches. Work is expected to take 5 days, with the third clearing the most risky.
Day 1: - Completed
Excavation efforts will establish a basecamp just north of Mos Anek - begins the clearing of Two Arch’s collapsed archway and making a foothold. Basic barricades setup. Mine-recovery efforts begin.
Day 2-4: Completed
Path from Day 1 is smoothed out, and the main section of Two Arc has a semblance of transport routes for tanks to be established - barricades established at the northern archway, securing the chokehold. Laigrek will begin tunneling on Tunnel 1
Trenchlines to be dug during this step.
Day 5: Completed
Smallest stretch but the one most in danger. Will be done at the same time of a strike at Longrock’s defenses . Laigrek will, while hidden, bury into the nook to the side of the chokehold and begin carving their tunnel to the South-west of Longrock’s area, Tunnel 2.
Foxholes will be dug on this day
Laigrek Tunnels - Complete
Person-sized tunnels meant to act as a way for smaller teams to rapidly move past the checkpoints, and strike at exposed angles of the republic.
Tunnel 1 - To be dug during Day 2-4
A tunnel for convenience, designed to be used by flanking teams and act as a way for the strike team during Phase III to move quick and unnoticed. Entry to the tunnel is obscured by camonetting, with a fake natural door and a sensor installed.
Tunnel 2 - to be dug during Day 5, finalized during Phase III
Dug ¾’s of the way through the cliffside, its entrance in Two Arch will be obscured by rocks. Not to be used until Phase III, where the strike team and Laigrek will swarm out and cause havoc, striking any valuable targets / flanking republic forces. To have a fake natural door and a sensor installed.
Probing Strikes - CompleteThe reclamation team will function with the Kalkoran engineers, machinery, modified yozusks and laigreks, to clear away rubble and open up the path to Two Arches. Work is expected to take 5 days, with the third clearing the most risky.
Day 1: - Completed
Excavation efforts will establish a basecamp just north of Mos Anek - begins the clearing of Two Arch’s collapsed archway and making a foothold. Basic barricades setup. Mine-recovery efforts begin.
Day 2-4: Completed
Path from Day 1 is smoothed out, and the main section of Two Arc has a semblance of transport routes for tanks to be established - barricades established at the northern archway, securing the chokehold. Laigrek will begin tunneling on Tunnel 1
Trenchlines to be dug during this step.
Day 5: Completed
Smallest stretch but the one most in danger. Will be done at the same time of a strike at Longrock’s defenses . Laigrek will, while hidden, bury into the nook to the side of the chokehold and begin carving their tunnel to the South-west of Longrock’s area, Tunnel 2.
Foxholes will be dug on this day
Laigrek Tunnels - Complete
Person-sized tunnels meant to act as a way for smaller teams to rapidly move past the checkpoints, and strike at exposed angles of the republic.
Tunnel 1 - To be dug during Day 2-4
A tunnel for convenience, designed to be used by flanking teams and act as a way for the strike team during Phase III to move quick and unnoticed. Entry to the tunnel is obscured by camonetting, with a fake natural door and a sensor installed.
Tunnel 2 - to be dug during Day 5, finalized during Phase III
Dug ¾’s of the way through the cliffside, its entrance in Two Arch will be obscured by rocks. Not to be used until Phase III, where the strike team and Laigrek will swarm out and cause havoc, striking any valuable targets / flanking republic forces. To have a fake natural door and a sensor installed.
Leviathan, with an accompanying formation if needed, is being formed to strike at the frontline between Two Arches and Longrock, or at smaller targets to draw out Longrock’s defenses, bleed their resources and probe their defensive capabilities.
These will mainly be to flush out any republic scouting teams, and see them falling back to Longrock to permit for the excavation teams and tunnels to be dug undisturbed. The strikes will be fast, direct and with different patterns.
Planned imperial strikes:
- Sending out probes and recon teams to discover any points of interest, patrol patterns, potential supply lines and targets of interest.
- Ambushing republic vehicles, shuttles - capture supplies or said vehicles if possible. (shall opt for destroying if too risky)
- Establishing a watchpost alongside scouting efforts, to better coordinate strike targets.
Relevant reports:
After Action Report: Republic Scouts
Trisdanes Draw Report
Capture of Republic Scouts - Operation - Completed
An operation has been established to make the capture of a few republic scouts from Two Arches. The sith will begin infighting with one another, permitting the scout team to escape their bindings conveniently - carrying the infecting virus into Longrock.
Report: Seeds of Deception
Defence on day 5 - completeA team will be send with the excavation team on day 5, to cover their digging and provide a distraction for the forces at Longrock. Should moving over the collapsed Gateway (for phase III) prove impossible, their job will have the additional step of blowing up a section in prep for Phase III.
With the re-taking of Two Arch successful, an overview of the new defences is in place
Sabotage of Longrock infrastructure - in progress
An operation will be launched to see probe droids scout overhead in Longrock, and for modified gizka to be unleashed into the ravine-outpost to see electronics, rations and otherwise struck.
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