10-05-2023, 07:06 PM
(This post was last modified: 10-05-2023, 07:11 PM by Temekel Vipion.)
RIDGESIDE OVERVIEW: STRENGTHS AND WEAKNESSES
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Their starfighter base and anti-air will one of our biggest issues, to be handled by the ritual. This is the western point of interest (in layman's terms, the yellow dot to the west of the map). The eastern point of interest is an old space elevator, and its preservation will be essential.
There are five layers of trenches. The first two layers are shoddily built (though slowly improving) while the last three are solid.
The trenches are dotted with anti-tank mines and sensors, and these will need to be sufficiently dealt with in order for us to pass. Apprentice Kaleehi discovered this personally, but he is lighter than a tank.
Ridgeside possesses the same war machines that they had in Rennar- bolraida walkers in the back, firing to hit our machines, then Manka-class walkers, and then their hellfire tanks in the front. The bolraidas are able to destroy large vehicles over great distances. They are three-legged cannon towers that can shoot very far and caused much of the destruction of our tanks. They have several dozen of these. We have less. They also posseess numerous assault droids.
The canyons to the north appear to host commandos, and these are a threat to our Sith and Imperials to the right. They have so far come in from the west. They had at least one tunnel in and out of the sensor array, which is the yellow dot on the map.
![[Image: b04d8a82de48955bf779baef15f8e369.png]](https://i.gyazo.com/b04d8a82de48955bf779baef15f8e369.png)
A labelled map of potential enemy routes.
- Point 1 is a pair of pathways to enemy territory. To the left is a series of winding canyons. To the right is a bridge. These points mean going through Rennar and all the way around to defend Ridgeside. The main risk from this area is likely commandos from the ravine or smaller, lighter units. They will not be able to reinforce Ridgeside from this area directly but they may be able to attack Rennar and cut off our assault, or at least rattle us. Defending this point will be critical in order to prevent sabotage of our lines or assault.
- Point 2 is a bridge across a canyon. In order to reach it, it the Republic have to first climb down their own plateau that gives them the high ground, loop around, and cross it.
- Point 3 is another bridge, though slightly more supported. Reinforcements are likely to attempt to come in from this area but will have to deal with a choke point to get in, and will require a climb upwards to the plateau they have reinforced.
- Point 4 goes through a refugee camp and is difficult to navigate. It possesses similar theoretical risks as point 1.
- A final point is the sensor array; the yellow dot to the west of ruined Rennar. There is a tunnel that commandos have entered and exited before here. This will require sentries at minimum and a quick potential response to ensure that they do not enter any assault and begin to sabotage our efforts.
UPDATE: POST-RITUAL
The AA of Ridgeside has been largely crippled (down to 20%), and we have likely halved their bolraida walkers. Further scouting will allow us to have a more accurate view of the situation.
The first couple of lines of Republic trenches have been destroyed.