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War Time Operation: Scouting

#2
((Originally posted by Neophyte Aregra Kalkoran))

A mission report would be filed by Neophyte Kalkoran, containing attached observations of all three individuals participating including a detailed map of the entire area surrounding the former camp site. Spots for snipers to make use of is marked as well.

My Lord,

Plans were laid out to cover the initial grounds of the camp and the abandoned mining town to the south-west. Splitting up to cover as much ground as possible, we were hit by the republic before any measures could be planned out. On the initial reports on the camp, I can however conclude that we would have required far more time than held for it to have made a difference when the republic struck us. So to keep things relevant, I will note the respective areas surrounding the camp that can still be of use.

Aboanded Minning Town
-Structures still mostly intact outwardly and inside
-A good place to put an ambush given its one-way entry to the complex area through the valley
-Few pieces of salvaged equipment within, of no great value.

The last two areas were scouted out by those signed up some days following the bombardment, where we went in with a shuttle - I scouted the northern path leading east while Apprentice Cerberus and Acolyte Orgkez went the south road. Below are our findings.

Abandoned Minning complex
-No presence of predators, merely base rodent lifeforms that fled on approach.
-Main entrance appears to be blocked by a heavy rock slide, presumably from the bombardment. Alternative entrance found through a hatch nearby.
-Acolyte Orgkez took pictures of mine cards seemingly with a bit of leftover ore. It has been marked for recovery to perhaps shed light on what the republic was mining.
-A republic shuttle mentioned by Apprentice Areos to me earlier was confirmed to still be relatively intact (A brief inspection of the interior confirmed most damage was to an engine). Its location is marked for recovery should you wish it worth salvaging.

Abandoned Republic base:
-Since our last visit, a Rancor seems to as of late have made home of the initial area just before the area. It didn't seem fully grown judging by the height, however with the distance it was hard to gauge. Neophyte Kalkoran was able to make initial scouts of a possible lair, confirmed with sightings from Apprentice Cerberus and Acolyte Orgkez. The possible lair has been marked on the map, however it should be noted the rancor perhaps merely was passing through to feast on the nexu.

Due to the presence of the rancor, unknown depths of the base and darkness falling were concluded the scouting at this point. Despite the loss of the war camp, Plooma could still hold use to us once we finish crushing the republic.

This concludes the report.
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RE: War Time Operation: Scouting - by Trakaton Kalkoran - 14-04-2023, 07:21 PM

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Ongoing Crisis
The Republic Marches amongst lit fires!


The Balance of Power in the Northern Territories!

After the Republic liberated Pollus from Imperial influence, Anx Minor was devastated by I.T.E.C.’s nuclear mining and lingering Sith presence, while the Kesmere Ridge remained largely intact, enabling the Republic to steadily infiltrate and influence its powerful corporate systems. On Tertiary Kesmere—the largest hub—three megacorporations dominated: Oriyn Prospecting discovered resources, Kessdyne Resource Group extracted and profited from the capital Vethar’s Reach and its Ciivic Council, and Haeltor Maritime handled off-world transport. Beneath the façade of economic growth, however, The Republic secretly aimed to turn Tertiary Kesmere into a strategic launch point for operations in the Northern Territories. Contacted by Moff Vayen Korr, the Marshalling Prefect of the Northern Territories, the Pentarchy of House Horuset took on the job of delaying the Republic's actions. With preperations laid it culminated in a strike planetside lasting only two weeks to ignite anarchy. Acting covertly to sabotage Republic progress, they destabilized the region, leaving chaos in their wake as corporations collapsed under their own deception and local anti-corporate guilds rose up—unaware of the Empire’s hidden hand behind the unrest...

((OOC: Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state will determine how strong the Republic will be in given areas area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))

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