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Toil and Trouble

#1
Accessing Public File; Downloading from 'Trakaton;Kalkoran'
Download Complete; Displaying File:


Public Call for Operation Team Assembly


Attached to the file would be a prerecorded holomessage that when selected would play. Trakaton's form would blaze to life in the classic display of a holographic transmission, the electric blue tinge accenting some features while diminishing others. Trakaton would be stood with his arms folded across his armoured chest, the cloak hanging loosely from his shoulders and the custom-fit plates of the armour looking as comfortable as an embrace. The scar on the right side of his face would be barely visible, his head ever so slightly turned to the right and he'd speak with a tone of authority:


"The Jedi have been the Sith Order's enemies since its very inception. Where we gain our power from our passions, they claim stability through inaction. The two Orders are as different as two Orders can be, but there is one way in particular that has come to my attention.
Where the Acolytes of the Sith Order either succeed or die trying, their very struggle for survival making them fitting to be Sith, the Jedi's castaways are not killed. They are transferred.
The Jedi Agricorps is a branch of the Republic that takes in Jedi Initiates, that do not become padawans. There, their force sensitivity is used to cultivate agriculture on various worlds throughout the Republic. Where our Acolytes die, their initiates become farmers.
The Kalkoran Powerbase has found need of force sensitive prisoners. Your task is simple. The planet of 'Marfa' houses Jedi AgriCorp facilities, but is deep within the Core Worlds. Using a Kalkoran Unaligned freighter, you will land on the planet and kidnap no less than seven unmained, not permanently damaged, force sensitives. As you will be deep within enemy territory, ensuring that you masquerade as pirates or similiar scum will be beyond importance.
To those who complete such a task, you will earn the favour of myself. Use such a reward wisely if it comes to completion.


*With that the hologram would flicker and then fade from view. Leaving the viewer able to access the rest of the information provided.*


Location: Marfa, an agricultural world within the Republic. ((OOCly, I strongly suggest using Alderaan as it has the perfect farming estates vibe.))


Jedi Initiates: The Jedi Initiates are comparable to Sith Acolytes. While they are little more than fodder to most of the Horuset Powerbase, a high enough concentration of them can and will wear down a smaller group. Do not underestimate your foe. They may be glorified farmers with incomplete Jedi training, but they will still have some experience.


Objectives: In this task there will be two primary objectives and one secondary objectives.
Primary Objective I: Infiltrate Marfa under the guise of pirates, slavers or a similar unaffiliated party. 
Primary Objective II: Take seven (7) failed Jedi Initiates prisoner.
Secondary Objective I: Download information pertaining to what the Republic has planned for other similar planets within Republic space to find out which Republic worlds are requiring the attention of the Jedi Agricorps.


Time Frame: The team will have many weeks to complete the task before the the Force Sensitive individuals are no longer required by the Kalkoran Powerbase.
((The 8th of July will be the deadline!))


Estimated Party Size: The recommendation of Lord Kalkoran is that a party size of no more than five will be required to take seven Jedi Initiates prisoner.


Verifying Public File;
Verification Complete; File Completed
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Messages In This Thread
Toil and Trouble - by Trakaton Kalkoran - 14-04-2023, 02:57 PM
RE: Toil and Trouble - by Trakaton Kalkoran - 14-04-2023, 02:58 PM

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Ongoing Crisis
The Republic Marches amongst lit fires!


The Balance of Power in the Northern Territories!

After the Republic liberated Pollus from Imperial influence, Anx Minor was devastated by I.T.E.C.’s nuclear mining and lingering Sith presence, while the Kesmere Ridge remained largely intact, enabling the Republic to steadily infiltrate and influence its powerful corporate systems. On Tertiary Kesmere—the largest hub—three megacorporations dominated: Oriyn Prospecting discovered resources, Kessdyne Resource Group extracted and profited from the capital Vethar’s Reach and its Ciivic Council, and Haeltor Maritime handled off-world transport. Beneath the façade of economic growth, however, The Republic secretly aimed to turn Tertiary Kesmere into a strategic launch point for operations in the Northern Territories. Contacted by Moff Vayen Korr, the Marshalling Prefect of the Northern Territories, the Pentarchy of House Horuset took on the job of delaying the Republic's actions. With preperations laid it culminated in a strike planetside lasting only two weeks to ignite anarchy. Acting covertly to sabotage Republic progress, they destabilized the region, leaving chaos in their wake as corporations collapsed under their own deception and local anti-corporate guilds rose up—unaware of the Empire’s hidden hand behind the unrest...

((OOC: Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state will determine how strong the Republic will be in given areas area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))

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