27-04-2023, 07:37 PM
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The Imperial Quartermaster - Beasts and Droids
Spoiler: OOC Information:
In this thread, you'll see the beasts and droids that can be deployed by the Imperial soldiers that take up the role of Imperial Coordinator. Each of these have rank requirements and deployment limits that are written about in the following entries for them all. They can be represented in game with the use of pets or companions, some requiring appearance modifiers to be achieved, though it may not always be possible to summon your companion in-game. The OOC appearances are as follows:
Akk Dog - Akk Dog (any appearance option)
Wingmaw - Bogstalker
Krak'jya- Krakjya
Nexu - Nexu (Any appearance option)
Vine Cat - Vine Cat
Imperial Mouse Droid - Mouse Droid Pet
Imperial Astromech Droid - T7-01 (Any appearance option)
Imperial Protocol Droid - 2V-R8
Imperial Probe Droid - Probe Droid OR A7 Surveillance Droid
Imperial Assault Droid - HK-51 (Imperial Assault HK Customisation)
Imperial War Droid - Annihilator T4-1D (T4-1D Mark I Customisation)
Akk Dog - Akk Dog (any appearance option)
Wingmaw - Bogstalker
Krak'jya- Krakjya
Nexu - Nexu (Any appearance option)
Vine Cat - Vine Cat
Imperial Mouse Droid - Mouse Droid Pet
Imperial Astromech Droid - T7-01 (Any appearance option)
Imperial Protocol Droid - 2V-R8
Imperial Probe Droid - Probe Droid OR A7 Surveillance Droid
Imperial Assault Droid - HK-51 (Imperial Assault HK Customisation)
Imperial War Droid - Annihilator T4-1D (T4-1D Mark I Customisation)
A small holorecording would play once the file was downloaded. A synthetic Imperial voice would speak, near entirely monotone.
"The Imperial Quartermaster has now cleared provisional licensing and training to handle select beasts and droids from the beastiary and armoury respectively. The beasts are shared with the Horuset Bestiary and have had a small cargo section cleared for their transport aboard Th'Asidra and the droid armoury has been made more available for typical soldiers to make use of. The following transcripts describe notable details of each entry and data to keep in mind with their usage. Access to this content is only authorised to soldiers who are marked as Imperial Coordinator."
And as soon as it had started, the brief recording was done. Following, the file would go into detail concerning the beasts and droids that are available at the Imperial Quartermaster.
Beasts of the Imperial Bestiary:
Spoiler: Wingmaws:
"A common reptavian that is found on many worlds across the galaxy. Often no larger than a hound with a skinny body it's leathery wings allow it both glide and even hover in place with intense beats of it's wings. It has a suprisingly high energy requirement as most flying creatures do, so it can often be tempted into following commands with the promise of meat or the chance to prey on high calorie and defenseless targets. This results in the common Wingmaw proving to be a perfect harassement tool, unleashed on a fleeing enemy to bite at their heels or distract while a strong force engages."
Skill Required:
Imperial Beast Handling
Rank required:
Specialist
Pack size:
2, though increased to 3 for Sergeants.
Skill Required:
Imperial Beast Handling
Rank required:
Specialist
Pack size:
2, though increased to 3 for Sergeants.
Spoiler: Akk Dogs:
"The common reptomammal hound that can be found all across the galaxy. They can be great companions, but also great tools for the common soldier. With triangular teeth, their strong jaws and crumple durasteel plates, their scaly hides can prove very resistant to damage as the dog ages, and with muscular tails and large claws they present a fearsome image. An adult Akk dog can be as long as a landspeeder, however the Bestiary does not tend to keep the beasts until adulthood. Also of note is their sense of smell, lending them well to tracking missions as well as combat."
Skill Required:
Imperial Beast Handling
Rank required:
Specialist
Pack size:
1, though increased to 2 for Sergeants.
Skill Required:
Imperial Beast Handling
Rank required:
Specialist
Pack size:
1, though increased to 2 for Sergeants.
Spoiler: Krak'jyas:
"A krak'jya is a large feline predator, originally native to Bothawui but now found commonly in the galactic north and east. It is a fearsome predator that relies on brutal assault and power to defeat it's foes rather than stealth or guile. Some specimens can run at speeds just shy of the cruising speed of a speeder car. With powerful legs and jaws to engage a krak'jya unprepared would prove fatal for most sentient creatures, jaws and paws able to crush skulls with ease. Though it is noted for savagery and a bad temper, making it difficult to control."
Skill Required:
Imperial Beast Handling
Rank required:
Corporal
Pack size:
1, though increased to 2 for Ensigns.
Skill Required:
Imperial Beast Handling
Rank required:
Corporal
Pack size:
1, though increased to 2 for Ensigns.
Spoiler: Nexu Cats:
"The nexu has spread across the galaxy through poachers, which is partly how there are now serveral in the Horuset Bestiary. They are often as savage as the krak'jya, yet this feline is much smarter. Able to scale stone and swing from trees, it uses an enhanced intelect to hunt it's targets and rip them to shreds with teeth and claws. Surviving a nexu attack often has the prey bleeding to death shortly after from the bloody injuries. A beast handler must act with care, as too much beatings from the handler may anger the nexu and it could fight back."
Skill Required:
Imperial Beast Handling
Rank required:
Sergeant
Pack size:
1, though increased to 2 for Ensigns.
Skill Required:
Imperial Beast Handling
Rank required:
Sergeant
Pack size:
1, though increased to 2 for Ensigns.
Spoiler: Vine Cats:
"A curious feline and reptomammal, it has been hunted on Dromund Kaas for centuries after being introduced from Ziost. With leathery skins and fearsome jaws it presents the image of a terrifying predator that could easily tear apart any foe. And to an extent that is correct, they often take a stealthier approach to their hunting. Using claws to climb trees and cliffs and their large tail for balance they can easily stalk the forests while they wait for landbound prey. Though a vine cat is large and demands near constant nutrition, thus it is not advised to bring these beasts on missions where they cannot quickly eat their enemies or stimulate their senses with tree climbing."
Skill Required:
Imperial Beast Handling
Rank required:
Sergeant
Pack size:
1, though increased to 2 for Ensigns.
Skill Required:
Imperial Beast Handling
Rank required:
Sergeant
Pack size:
1, though increased to 2 for Ensigns.
Droids in the Imperial Arsenal:
Spoiler: Imperial Mouse Droid:
"The IMU-3 series mouse droid is a common sight aboard Imperial war vessels and administrative buildings alike. Intended as a messenger for Imperial officers, as well as minor repairs in size restricted compartments. Not a combat droid it has the honour of so often being overlooked as practically useless. However, clever commanders can make use of their cameras and small manipulators to add a fine touch to infiltration missions, or even for the intended mission of carrying messages without the use of comms traffic."
Skill Required:
Droid Programming
Rank required:
Specialist
Unit size:
2, though increased to 3 for Sergeants.
Skill Required:
Droid Programming
Rank required:
Specialist
Unit size:
2, though increased to 3 for Sergeants.
Spoiler: Imperial Astromech Droid:
"The E5 series astromech, designed by Duwani Mechanical Products, is a rarer sight in the Empire as many of their typical uses are fulfilled by the IMU-3 series mouse droid or by sentient engineers, however they are still a common sight in some spheres of Imperial influence. The E5 series is the model of astromech commonly found aboard the vessels of the 14th Imperial Reserve Fleet, chosen for their droid brain being comparatively streamlined and a stripped back personality chip. They are fitted with the full assortment of tools such as: holoprojectors, clasper arms, console interface tools, diagnostic units, data card storage, and manipulator arms. The photoreceptor of an astromech droid does allow remote connection to a Droid Controller dataslate, however the viewing angle and head rotation has been known to induce mild feelings of sickness."
Skill Required:
Droid Programming
Rank required:
Specialist
Unit size:
1, though increased to 2 for Sergeants.
Skill Required:
Droid Programming
Rank required:
Specialist
Unit size:
1, though increased to 2 for Sergeants.
Spoiler: Imperial Protocol Droid:
"The Seneschal-2V-series of protocol droids has been a common sight within the Sith Empire for the past fifteen years, serving it's purpose without the need for major upgrades. Intended to act as a service droid in hospitality roles, however it can also be used to accompany diplomatic officials as the personality chip can upgraded to support alien languages or data stores of foreign cultures, or even aid with military forces with uploaded tactical plans. The 2V series serves as a perfect infiltrator in Imperial settings due to it's extreme abundance within the Empire and it's wide array of roles. However it is not outfitted with any tools or combat functions."
Skill Required:
Droid Programming
Rank required:
Specialist
Unit size:
1, though increased to 2 for Sergeants.
Skill Required:
Droid Programming
Rank required:
Specialist
Unit size:
1, though increased to 2 for Sergeants.
Spoiler: Imperial Probe Droid:
"A Specter-series probe droid is often a rare sight within the Empire as they tend to operate far away from the front lines, launched into space to charter new systems or to survey potential enemy holdings. They can be deployed alongside Imperial infantry to act as remote surveilance for ground units, moving far ahead of the main force to identify potential targets ahead of time. Outside of manual control their preset programming is extremely limited, they are intended to automatically seek out potential stealth routes and observe contacts from a distance. While outfited with a weapon equivalent to a standard blaster pistol, the droid will only fire it if certain it's target is a valid enemy and only in defence once it's posistion has been comprimised. Remote control of a probe droid provides many new avenues to scouting infantry units as they can cover greater distances as well as heights."
Skill Required:
Droid Programming
Rank required:
Corporal
Unit size:
1, though increased to 2 for Ensigns.
Skill Required:
Droid Programming
Rank required:
Corporal
Unit size:
1, though increased to 2 for Ensigns.
Spoiler: Imperial Assault Droid:
"The DK-9 Assault Droid is one of the primary droid units found within the Imperial Army, often valued by Imperial officers and Sith alike for it's combat capabilities and reliability. A fully functioning battle droid with a high level programming though a minimal personality chip. Capable of advanced movement patterns and even intermediate level battle tactics on it's own processing. Depending on the commander a DK-9 droid may be more effective if left alone rather than forced to obey specific battle commands, of which it can follow complex instructions. The DK-9 is however not very sturdy, with it's arms and legs being notable weak points, and it's armament is a modified blaster rifle, the DLA-13-A. Where it lacks in durability and raw fire power it makes up for in it's processing power, a single DK-9 behind enemy lines can effectively operate alone for a short time with shock and awe tactics, understanding the requirement of cover and appropriate choice of targets."
Skill Required:
Droid Programming
Rank required:
Sergeant
Unit size:
1
Skill Required:
Droid Programming
Rank required:
Sergeant
Unit size:
1
Spoiler: Imperial War Droid:
"The RSD-3 War Droid, as produced by Colicoid Creation Nest, is a historical homage to the Mark I Sith War Droid. A slightly reduced size, intended to be fire support to infantry squads as opposed to it's own heavy weapons platform. With spiked legs the RSD-3 is capable of crossing most terrain as it follows it's attached infantry squad, it's body is constructed from a durable skeleton with layer armour panels in tested weak points, and further enhanced by a medium power shield generator to provide temporary protection under stronger fire. It's arms support two twin-barrelled heavy blaster cannons, anti-infantry weapons with a fire rate that speeds up as the weapon fires for longer. With a command from the attached commander the droid is capable of deactivating the shield generator and providing a mild power boost to it''s weapons. While the RSD-3 is heavily armed and armoured, left alone it will struggle with basic processing, often falling back to pre-defined orders or even following soldiers it recognises and providing wide arc suppresive fire on enemies. Even with a droid commander providing commands the droids concept of complex orders is limited at best."
Skill Required:
Droid Programming
Rank required:
Sergeant
Unit size:
1
Skill Required:
Droid Programming
Rank required:
Sergeant
Unit size:
1
Spoiler: KV-1 Series War Droid:
"The Kasazi wardroid is a heavily armoured and shielded melee focused war droid towering at 2.4 Metres, designed by Sith Vi'Kas and produced by Sith Leive the droid is designed to work as advanced shock troop formations alongside Infantry or armoured vehicle formations. Wielding a large vibro-mace they were created with the aim to charge entrenched frontlines, equipped with a heavy shield generator it can take some serious punishment before the shields fail and still it's heavy armour plating can contribute to its durability, additional power supply to power the shields comes at the cost of ranged weapons as the KV-1 carries none."
Skill Required:
Droid Programming
Rank required:
Sergeant (Droid Commander)
Unit size:
1
Skill Required:
Droid Programming
Rank required:
Sergeant (Droid Commander)
Unit size:
1
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