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Val Lirose - Sheet

#1
Name: Valandrea “Val” Lirose
Homeworld: Serenno
Species: Human
Sex: Female
Height: 1.68 meters

Akirjoki Dis is a gymnast - spending much of her time in the custom built training room deep in the bowels of the Lirose estate. Though she has some talent she has never openly competed. Doing the sport purely for her own enjoyment. When she isn’t helping her father hunt down a new piece for his collection.  As a child, some of her nurses noted a mean streak, bordering on ruthlessness in the young girl - equipped with mothers sharp tongue the young noble has been said to make maids cry when something hasn’t been done to her specific desires.

Val is a proficient musician - a talent encouraged by her mother, who’d always regretted not committing more time to her own musical studies. Val has been known to play both a harp and a simpler lute like instrument.

Force Powers:
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Saber Skills:
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Ongoing Crisis
The Republic Marches amongst lit fires!


The Balance of Power in the Northern Territories!

After the Republic liberated Pollus from Imperial influence, Anx Minor was devastated by I.T.E.C.’s nuclear mining and lingering Sith presence, while the Kesmere Ridge remained largely intact, enabling the Republic to steadily infiltrate and influence its powerful corporate systems. On Tertiary Kesmere—the largest hub—three megacorporations dominated: Oriyn Prospecting discovered resources, Kessdyne Resource Group extracted and profited from the capital Vethar’s Reach and its Ciivic Council, and Haeltor Maritime handled off-world transport. Beneath the façade of economic growth, however, The Republic secretly aimed to turn Tertiary Kesmere into a strategic launch point for operations in the Northern Territories. Contacted by Moff Vayen Korr, the Marshalling Prefect of the Northern Territories, the Pentarchy of House Horuset took on the job of delaying the Republic's actions. With preperations laid it culminated in a strike planetside lasting only two weeks to ignite anarchy. Acting covertly to sabotage Republic progress, they destabilized the region, leaving chaos in their wake as corporations collapsed under their own deception and local anti-corporate guilds rose up—unaware of the Empire’s hidden hand behind the unrest...

((OOC: Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state will determine how strong the Republic will be in given areas area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))

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