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Cybernetic Project: Oculus

#1
Objective: Our objective is to retrofit a wingmaw with optical cybernetics able to record live video from above, without rousing much suspicion in the enemy. In addition, the wingmaw's claws are to be reinforced with a lightweight metal alloy that is sharper than their natural claws, as a defense mechanism against aerial or other predators as well as people. The optical cybernetic has to be modified to the wingmaw physiology in order to not stand out as uncanny if the animal is viewed from a closer distance. The same applies to the claws.

The Prototype: The cybernetic implant was created combining different parts from already existing reptavian optical replacements and human cybernetic enhancements that allow for the live transmission of video images. Specifically, live transmission was chosen in favour of a storage device both for economy in size (after all, a wingmaw's cranial cavity is significantly smaller than a human's), as well as safeguarding against the filmed material falling into enemy hands upon the event of the animal's capture. The range of transmission is 100 meters. The first edition of the cybernetic seemed to work without complications, however the look is characteristically mechanical, making it unsuitable for covert missions. The second edition was further finetuned to have a natural appearance and looks much less jarring. One would need to be looking at the animal face to face to distinguish the cybernetic's presence. The metal claws were much simpler to manufacture as well as implant. A layer of paint and careful airbrushing went into each one of them to ensure a natural appearance and eliminate shine.

Subjects: Three subjects were chosen for the experimental phase of the trials. All three of the subjects were wingmaws that were otherwise healthy, but some had limited vision as a result of genetics or disease.

WGM-1: Adult male, albino. Subject was born with poor eyesight. Docile temperament.
WGM-2: Adult female, usual coloration. Subject's eyesight is normal. Aggressive temperament.
WGM-3: Adult female, usual coloration. Subject's eyesight has sustained damage after infection. Inquisitive but obedient.

Implantation:

WGM-1: Subject was retrofitted with the first version of the prototype cybernetic, as well as the claws. Implantation was successful and the subject recovered smoothly from anesthesia. Subject is currently recovering as expected. Since the cybernetic looks rather obviously unnatural and the subject itself unusually friendly for a wingmaw, a recommended use for the subject is as a home surveillance device, or perhaps one than can be mounted to one's shoulder during a meeting.

WGM-2: Subject was retrofitted with the improved version of the prototype as well as the claws. Unfortunately, it did not awake after anesthesia.

WGM-3: Subject was retrofitted with the improved version of the prototype as well as the claws. The operation was a success and the subject is recovering as expected. The next step is the specialized training of the subject for its intended job, that is aerial surveillance and espionage. The subject shows signs of intelligence, for a wingmaw, but also obedience, making it a promising candidate.
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Ongoing Crisis
The Republic Marches amongst lit fires!


The Balance of Power in the Northern Territories!

After the Republic liberated Pollus from Imperial influence, Anx Minor was devastated by I.T.E.C.’s nuclear mining and lingering Sith presence, while the Kesmere Ridge remained largely intact, enabling the Republic to steadily infiltrate and influence its powerful corporate systems. On Tertiary Kesmere—the largest hub—three megacorporations dominated: Oriyn Prospecting discovered resources, Kessdyne Resource Group extracted and profited from the capital Vethar’s Reach and its Ciivic Council, and Haeltor Maritime handled off-world transport. Beneath the façade of economic growth, however, The Republic secretly aimed to turn Tertiary Kesmere into a strategic launch point for operations in the Northern Territories. Contacted by Moff Vayen Korr, the Marshalling Prefect of the Northern Territories, the Pentarchy of House Horuset took on the job of delaying the Republic's actions. With preperations laid it culminated in a strike planetside lasting only two weeks to ignite anarchy. Acting covertly to sabotage Republic progress, they destabilized the region, leaving chaos in their wake as corporations collapsed under their own deception and local anti-corporate guilds rose up—unaware of the Empire’s hidden hand behind the unrest...

((OOC: Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state will determine how strong the Republic will be in given areas area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))

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