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Operation: Sidestrike 3

#1
Operation: Sidestrike III
[Image: what-media-is-this-sith-empire-logo-used...700e8c04ba]


Sector: Veridian Sector
Planet: Varos VI
Time: 15/10/28ATC 11:24 Kaas Time

Situation


Reference Materials
Operation Sidestrike I
Operation Sidestrike II
Operation Sidestrike II Kienix report

After months of intelligence gathering and negotiations, the Empire has managed to organize the local resistance and have ACCURATE awareness of the situation. 

The Enemy.
Pirate crew of 500-600 individuals organised in squad sized formations with multiple tasks.
Armed local and reinforced resistance of 1200-1400 fighters, reinforcing the pirate crew.
(?) 8 suspected individuals of possible Republic background, possible SOF or SIS.
Starfighters of diverse models: 34 identified.
Dropships of diverse models & modified: 16 identified
IHM-42 Class Cruiser on planet (1), IHM-42 Class Cruiser patrolling sector (1).
Anti-Orbit Cannons, 4
Speeder bikes of diverse models & modified: 144


Partners & Civilians
Imperial Civilians

Friendly Units
Varos VI imperial resistance (340)
577th Naval Special Forces Group (32)

Support Units
ISS Commdore Maldrin
ISS Petty Officer Zethar
ISS Herald

Commands Judgement
This operation is classed as a SPECIAL OPERATION. We have to do everything perfectly, do the mission planning to the detail, have a what if to our what if, and be fully aware and precise in our way of conduct. We are to take out key enemy targets force a window where we can evacuate our own.




Mission



[Image: image.png]



Leviathan
Is to STRIKE assigned enemy targets at time Day 2 03:30 (Morning) IN sync with the destruction of enemy jamming and anti-orbital cannon.
  1. Squad A,B,C,D: Are to strike the slave factory. Priority target is to release all the imperials held there, approximate number is around 200.
  2. Squad E is to strike enemy building which has hosted multiple command and suspicious elements.
  3. Squad F is to strike enemy building which is connected to enemy systems. If possible, seize control of enemies system.

577th Naval Special Forces Group
Are to coordinate and support our resistance forces, as well as lead in orbital and air support, and orbital fire.






EXECUTION



Decision at Large
  • Mission Objective: Evacuate friendly elements and civilians planetside.
  • Mission Completed: Ground forces and civilians are accounted for onboard task elements (ships).
  • Implementation Idea: Leviathan is to deploy out in the lake at late dusk 40km away from the objective and infiltrate area of operation.
  • IMPORTANT NOTES: OPENING OF FIRE AT Day 2 03:30

Guidelines
  • Radio contact at Day 1 21:15, Day 2 00:15, Day 2 03:15
  • Send recon reports in packages once every hour.
  • Breaking radio silence upon contact.
  • CASEVAC is not guaranteed.
  • Be ready for 24h long mission without resupply, pack accordingly.
  • Rules of Engagements:
  • Civilians are to be treated as FRIENDLY.
  • Imperial combatants ranks are to be respected
  • Firing permission is only granted when you are or are about to be engaged or upon order.

Steps
  1. Leviathan is to be planetside Day 1 01:00 and to then infiltrate to area of operations through the night.
  2. Leviathan is to judge if they can move through the day or wait for dusk.
  3. Leviathan will be in assigned combat positions and send ready signs to command at Day 2 03:15
  4. Leviathan will initiate combat in coordination with other elements at Day 2 03:30
  5. Leviathan will have accomplished STRIKE and hold defensive positions and ensure a free retreat way until Day 2 04:15
  6. Leviathan is to be back at EZ before Day 2 05:00
  7. All dropships should be away by 05:00

BE AWARE WHEN ENGAGING AIR TARGETS, imperial drop ships will have to go in waves to evacuate.



Logistics



Password: Gold - Index

Extra equipment:
Anti-Air Missile Launchers x 14
Camouflage Net x 8
Flare Pistol x 6
Flare pistol flares x 140
[Large amount of different explosives]
Mortars x 2
Mortar rounds x 60

Locations:
Medical & injured station: Rally Point
Evacuation Zone: Rally Point




Communications & Command





CALLSIGNS

Ground Command & Support: Zerek
  • 1st Squad: Aurek
  • 2nd Squad: Besh
  • 3rd Squad: Cresh
  • 4th Squad: Dorn
  • 5th Squad: Esk
  • 6th Squad: Forn
Naval Command & Starfighter Support: Throne


Orders End

Signed: [Officer at Command]
Signed: Ens. Crix Rennab, Leviathan
Awaiting Signature: Lord Saltaeon, Major Koren
Long Live the Empire!








OOC INFO


This will be the last part of an event chain which can go for 1-2 days depending on how the mood.
Location: Hutta
Time Frame: Before 2023-11-15
Estimated Party Size: THIS IS PRIMARILY A LEVIATHAN EVENT, we will accommodate them first no matter how many sign up!
Rewards and assets?: Hazard pay? This is literally your job
Bonus: Assigned squad leader(s) will go through a briefing prior to this event and be assigned one of the Squads from A-F.

GM Notes: Contact me for more information. I will GM this.

THIS EVENT IS DEADLY

#2
Corporal Miriadas signs up.

#3
Private Zencarde signs up

#4
Specialist Cordi'ir'taitenu signs up

#5
Sergeant Kienix would sign his name up.

#6
Corporal Athun signed up

#7
*Sgt. Cade Haldeen signed up*

#8
Corporal Serina Rees signs up.

#9
Aurum

#10
Private Terall signed up.



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Ongoing Crisis
The Republic Marches amongst lit fires!


The Balance of Power in the Northern Territories!

After the Republic liberated Pollus from Imperial influence, Anx Minor was devastated by I.T.E.C.’s nuclear mining and lingering Sith presence, while the Kesmere Ridge remained largely intact, enabling the Republic to steadily infiltrate and influence its powerful corporate systems. On Tertiary Kesmere—the largest hub—three megacorporations dominated: Oriyn Prospecting discovered resources, Kessdyne Resource Group extracted and profited from the capital Vethar’s Reach and its Ciivic Council, and Haeltor Maritime handled off-world transport. Beneath the façade of economic growth, however, The Republic secretly aimed to turn Tertiary Kesmere into a strategic launch point for operations in the Northern Territories. Contacted by Moff Vayen Korr, the Marshalling Prefect of the Northern Territories, the Pentarchy of House Horuset took on the job of delaying the Republic's actions. With preperations laid it culminated in a strike planetside lasting only two weeks to ignite anarchy. Acting covertly to sabotage Republic progress, they destabilized the region, leaving chaos in their wake as corporations collapsed under their own deception and local anti-corporate guilds rose up—unaware of the Empire’s hidden hand behind the unrest...

((OOC: Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state will determine how strong the Republic will be in given areas area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))

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