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Acolyte Sword Headcanon

#1
Acolyte Training Swords
[Image: capture.png]

Acolyte Blades are metal rods that apply an electrical discharge on contact with the target. Due to the presence of a small amount of cortosis weave in the blades, these can also take hits from lightsabers and has a limited resistance to blasterbolts, though they will not return them to the source. Instead the energy would dissipate in a thump of radial energy which would disable a section of the blade. The previous generation of acolyte blades were known to be highly explosive to lightning, blasterbolts, breezes, coughs and mild heresy. These new generation ones will not absorb lightning, but instead if they are struck with it, the energy would pass from the blade directly into the acolyte's hands, as if they had been struck directly. For the sake of convenience, they do look suspiciously similar to the old ones but they can be identified from model numbers on the handles.

In terms of discharge, these have three settings:

Off is a metal stick, good for hitting. Note that these are still metal sticks. Get someone round the back of the head with it and you can knock them out or kill them.
Low would mean that on contact the weapon would emit enough electricity to stun a limb, mimicking the removal of a limb with a lightsaber for several minutes and causing pain, with a strike to the head rendering the target unconscious.
High would cause more severe burns that, if landed on a head or torso, might kill the victim.
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Ongoing Crisis
The Republic Marches amongst lit fires!


The Balance of Power in the Northern Territories!

After the Republic liberated Pollus from Imperial influence, Anx Minor was devastated by I.T.E.C.’s nuclear mining and lingering Sith presence, while the Kesmere Ridge remained largely intact, enabling the Republic to steadily infiltrate and influence its powerful corporate systems. On Tertiary Kesmere—the largest hub—three megacorporations dominated: Oriyn Prospecting discovered resources, Kessdyne Resource Group extracted and profited from the capital Vethar’s Reach and its Ciivic Council, and Haeltor Maritime handled off-world transport. Beneath the façade of economic growth, however, The Republic secretly aimed to turn Tertiary Kesmere into a strategic launch point for operations in the Northern Territories. Contacted by Moff Vayen Korr, the Marshalling Prefect of the Northern Territories, the Pentarchy of House Horuset took on the job of delaying the Republic's actions. With preperations laid it culminated in a strike planetside lasting only two weeks to ignite anarchy. Acting covertly to sabotage Republic progress, they destabilized the region, leaving chaos in their wake as corporations collapsed under their own deception and local anti-corporate guilds rose up—unaware of the Empire’s hidden hand behind the unrest...

((OOC: Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state will determine how strong the Republic will be in given areas area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))

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