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Character Sheet: Thymius

#1
First name: Thymius
Surname: Rees
Maiden Name: Hunter
Title/position: Ensign
Callsign: "Fixer"
Academy Nickname: "Sparks"
Race: Twi'lek
Gender: Female
Age: 35
Height: 150 cm
Weight: 48 kg
Skin colour: Dark Blue
Eye colour: Green
Force sensitive: No
Alive: Yes


Physical Description:

Short, slender, barely weighing much besides some lean muscle, Thymius isn't really... impressive. Fast, though, with yellow-green eyes always scanning, and twitchy fingers, she seems more cut out for scoutwork than running around with a rifle. Tattoos along her Lekku mark her as a former slave, and she seems to walk rather straight and tall, perhaps to appear bigger than she is. Usually not seen are her body tattoos, luminescent yellow flames and electric marks up her arms, legs, and stomach, likely from more libidinous days.

Scar(s):

There are slight burns on her face, along with small nicks and cuts in odd places. She's not clean, in other words.

Personality:

Experienced, battle-tested, Thymius is a woman whose eyes are always appraising and analyzing. She seems curious at best, and nosy at worst, but always respectful of those above her. Somewhat more reserved after a longer career, she's someone who's reliably dedicated to the Empire - and has found a love of teaching others, passing on skills or knowledge.

Backstory:

For all she knows, she was born on and traded from Ryloth. Raised first as a servant, then a laborer, then a handmaiden, Thymius eventually, in her teens, was assigned to find runaways. She lost respect with her fellow slaves, but gained much more with the slavers, soon gaining repute and the title of Hunter for her ability to root out and track where slaves might go, or hide. After a few years, she earned an emancipation - and she was free.

Doing odd jobs, even working as a woman of the night, she saved up enough for a ship. After that, she went where the skies took her, transporting cargo and attempting to mostly keep her nose clean, even buying a slave she grew up with and freeing them. That said, with too much competition and most better than her, ship repairs and expenses eventually became too much. Selling it as scrap for what she could, she took a trip to the Imperial capital, and signed up for the military, leaving her friend behind.

Despite being an Alien, she advanced fairly well, previous skills aiding her as she went through basic training. And, straight out of the Academy, she was pulled into the Horuset Powerbase, where she began an arduous career in the field, soon earning her way into an Engineering path. Of late, she's become engaged to a long-time girlfriend from an esteemed Imperial family, taking on her surname... as well as setting her sights on higher command, and advancing through the ranks.
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Ongoing Crisis
The Republic Marches amongst lit fires!


The Balance of Power in the Northern Territories!

After the Republic liberated Pollus from Imperial influence, Anx Minor was devastated by I.T.E.C.’s nuclear mining and lingering Sith presence, while the Kesmere Ridge remained largely intact, enabling the Republic to steadily infiltrate and influence its powerful corporate systems. On Tertiary Kesmere—the largest hub—three megacorporations dominated: Oriyn Prospecting discovered resources, Kessdyne Resource Group extracted and profited from the capital Vethar’s Reach and its Ciivic Council, and Haeltor Maritime handled off-world transport. Beneath the façade of economic growth, however, The Republic secretly aimed to turn Tertiary Kesmere into a strategic launch point for operations in the Northern Territories. Contacted by Moff Vayen Korr, the Marshalling Prefect of the Northern Territories, the Pentarchy of House Horuset took on the job of delaying the Republic's actions. With preperations laid it culminated in a strike planetside lasting only two weeks to ignite anarchy. Acting covertly to sabotage Republic progress, they destabilized the region, leaving chaos in their wake as corporations collapsed under their own deception and local anti-corporate guilds rose up—unaware of the Empire’s hidden hand behind the unrest...

((OOC: Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state will determine how strong the Republic will be in given areas area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))

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