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The Second Set of Edicts of the Dark Lord of Horuset

#1
((originally posted by Yutal Vipion))

The second of the edicts have been passed and they are made necessary to better allow for the creation of new Sith who are better serving the House. It is also to further endanger the lives of our acolytes, forcing them to be stronger and more willful than before. Any that excuse themselves from the rules of these edicts will of course be punished as the traitors to the cause that they are. No longer will the minds of the stupid poison the strength of our own.

The First Edict; All Sith and Lords capable of taking apprentices will now be allowed to take one more, however if the Sith or Lord in question is not of pure blood or come from proper Imperial lineage then they will need the permission of Darth Horuset to do so.

The Second Edict; Any and all acolytes who wish to leave the comfort of their currently restricted areas can do so, provided they receive permission from Darth Horuset or his Council.
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Ongoing Crisis
The Republic Marches amongst lit fires!


The Balance of Power in the Northern Territories!

After the Republic liberated Pollus from Imperial influence, Anx Minor was devastated by I.T.E.C.’s nuclear mining and lingering Sith presence, while the Kesmere Ridge remained largely intact, enabling the Republic to steadily infiltrate and influence its powerful corporate systems. On Tertiary Kesmere—the largest hub—three megacorporations dominated: Oriyn Prospecting discovered resources, Kessdyne Resource Group extracted and profited from the capital Vethar’s Reach and its Ciivic Council, and Haeltor Maritime handled off-world transport. Beneath the façade of economic growth, however, The Republic secretly aimed to turn Tertiary Kesmere into a strategic launch point for operations in the Northern Territories. Contacted by Moff Vayen Korr, the Marshalling Prefect of the Northern Territories, the Pentarchy of House Horuset took on the job of delaying the Republic's actions. With preperations laid it culminated in a strike planetside lasting only two weeks to ignite anarchy. Acting covertly to sabotage Republic progress, they destabilized the region, leaving chaos in their wake as corporations collapsed under their own deception and local anti-corporate guilds rose up—unaware of the Empire’s hidden hand behind the unrest...

((OOC: Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state will determine how strong the Republic will be in given areas area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))

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