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Imperial Army: Specialisations

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Imperial Specialisations



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Spoiler: OOC Info

A small holorecording would play once the file was downloaded. A synthetic Imperial voice would speak, near entirely monotone.

"Imperial Soldiers have over the years have been at the forefront of success of the Empire. Skills and training are important in all aspects of the Imperial Military, training for all situations and events is critical, but honing the skills of certain Soldiers beyond the norm is vital to maintain a specialised and flexible army. Using key skills from different soldiers to naturally compliment each other in the field is important for success and giving the Soldiers the means to hone these skills is something the Empire has prided itself on for centuries.

A Specialisation is a field that offers development in more than basic skills for a particular job in the field. Whether that is supporting your fellow squad mates in the form of the 'Imperial Protector' or more of an offensive specialisation like the 'Gunner', a specialisation will always have a role that no other soldier can fill. Specialisation will give soldiers the ability to decide which road bests fits them individually, so they may better assist the collective Empire as a whole. All specialisations are just as important as the others and all have a purpose in the overall makeup of the Imperial Military.

Specialisations are chosen at the rank of Specialist, after having been promoted from Private, and are enhanced and honed from there to the foreseeable future. Once these initial specialisations have been developed, new opportunities within the chosen field will become available once you have achieved the rank of Sergeant, these are called advanced specialisations. Skills that you excel in will be honed and tailored into part of the unit.

And as soon as it had started, the brief recording was done. Following, the file would go into detail concerning the Specialisations that are available, both as a newly made Specialist and once having become a Sergeant.

The Rank of Private and the Infantry Role:

As an Imperial Soldier, the basic role of 'Infantry' will be available along with all knowledge that goes with it. Each of the specialisations below have two advanced specialisations attached to them. That is where a second choice, a second pathway comes into play. Each advanced specialisation has relevance to the previous base specialisation yet they hone specific skills of that specialisation at the cost of others under that field.

An example from below is you have been promoted to specialist, you now have the choice of six Specialisations...you choose Marksman. You then excel at the marksman specialisation and are further noticed by myself, Major Koren. You become a Corporal, and then go onto become a Sergeant. You then choose to go down the route of Sharpshooter. A sharpshooter is a long ranged specialisation however it is very different to the 'Sniper' specialisation. Sharpshooters have the ability to flexibly move between taking on the role of 'Infantry' in close quarters environments but still has the ability to shoot from range.

The equipment available to you also varies at this later and more advanced stage, A sharpshooter is equipped with a high impact Blaster Marksman Rifle which is medium to long range combat. A sniper however is honed to a high power long range sniper rifle to take out its prey from even longer distances.

Spoiler: Infantry:

Specialisations of the Imperial Army:


Spoiler: Marksman:




Spoiler: Engineer:



All Specialisations above come with a compliment of new equipment and gear, search through the Imperial Archives for the Imperial Quartermaster files, to see a complete list of all available equipment.

-Major Koren


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Ongoing Crisis
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The Balance of Power in the Northern Territories!

After the Republic liberated Pollus from Imperial influence, Anx Minor was devastated by I.T.E.C.’s nuclear mining and lingering Sith presence, while the Kesmere Ridge remained largely intact, enabling the Republic to steadily infiltrate and influence its powerful corporate systems. On Tertiary Kesmere—the largest hub—three megacorporations dominated: Oriyn Prospecting discovered resources, Kessdyne Resource Group extracted and profited from the capital Vethar’s Reach and its Ciivic Council, and Haeltor Maritime handled off-world transport. Beneath the façade of economic growth, however, The Republic secretly aimed to turn Tertiary Kesmere into a strategic launch point for operations in the Northern Territories. Contacted by Moff Vayen Korr, the Marshalling Prefect of the Northern Territories, the Pentarchy of House Horuset took on the job of delaying the Republic's actions. With preperations laid it culminated in a strike planetside lasting only two weeks to ignite anarchy. Acting covertly to sabotage Republic progress, they destabilized the region, leaving chaos in their wake as corporations collapsed under their own deception and local anti-corporate guilds rose up—unaware of the Empire’s hidden hand behind the unrest...

((OOC: Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state will determine how strong the Republic will be in given areas area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))

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