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Simple Minds - Part 1 (Sith Zarchas)

#1
Sith Zarchas Wrote:
Public Call for Operation Team Assembly

Simple Minds - Part 1


[Image: unknown.png]



Attached to the file would be a pre-recorded holo message that would play when opened. Elias' form would come to life in the traditional display of a holographic transmission, the electric blue light highlighting some features whilst diminishing others. Angling his chin slightly upwards he would begin speaking, his voice cutting through the air like a velvet buzzsaw.

"The Pirate clan that had been attacking the Bimmiel-Birgis Trade Route have been tracked to the Ereesus system, the remainder of their number are attempting to hide out in a rudimentary asteroid outpost that they have established. In order to prevent them from re-consolidating and moving to attack another Imperial Trade Route they must be eliminated and their outpost seized in Horuset's name. An Outpost that will find use in the Horuset supply chains."

"Acolytes will be rewarded with a lesson in one of the Core Powers. Those who have successfully passed their Trials will receive a reward of their own choosing, within reason. Imperials will receive a stipend of credits and a recommendation to be rewarded with a new modification. Students who have received my permission to study Sith Sorcery will receive a lesson of my choosing. All rewards are not guaranteed and may be rejected depending on certain conditions."

With that, he smiles and the holo-feed cuts out.


Location: Ereesus System

[ooc location:meh-sha will be perfect for representing the asteroid conditions.]

Objectives:
Primary Objective I: Eliminate the pirates hiding in the facility.
Primary Objective II: Secure any ships that might be used in an escape attempt.

Rewards:
Acolytes will be rewarded with a lesson in one of the Core Powers.

Those who have successfully passed their Acolyte Trials, and ascended above the rank of Acolyte, will receive a reward of their own choosing, within reason. Those who have received my blessing to study Sith Sorcery will receive a Kizia lesson of my own choosing, suited to their development.

Imperials will receive a stipend of credits and a recommendation to be rewarded with a weapon or armour modification.

All rewards are not guaranteed and can be rejected for various reasons. Zarchas must be contacted in order to claim them.

Time Frame: This mission is time sensitive, a period of four weeks is estimated before the pirates manage to reorganize themselves. (30/05/22)

Estimated Party Size: It is estimated that a team of five individuals would be suited to this mission.
In order to restrict the hoarding of rewards and ensure a variety of skillsets individuals can only attend a maximum of two Simple Minds Operations.

Reminder: Assets are NOT to be earned or taken in these, they are not meant to be for accumulating stuff. Maybe some money and little trophies might be gained but never anything large.
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#2
Operation report:
Simple Minds Part 1

Lead: Apprentice Daxze Trihza
Present: Apprentice Rhave Vipion, Vayek Vipion, Altiarx, Rekhen.

We were beset with blasterfire upon approaching the station. We then pushed through the station, dismantling the pirate group member by member. We came upon a large cybernetically enhanced monstrosity, supposedly the Captain. After taking him out with maximum aggression we discovered he had a Deadman's switch inside his cybernetics. We escaped in their own shuttle, narrowly avoiding our own destruction as the station in its entirety went up in flames.

Mission complete, all mission goals achieved.

Daxze Trihza,
Arbitrator's Assistant
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Ongoing Crisis
The Republic Marches amongst lit fires!


The Balance of Power in the Northern Territories!

After the Republic liberated Pollus from Imperial influence, Anx Minor was devastated by I.T.E.C.’s nuclear mining and lingering Sith presence, while the Kesmere Ridge remained largely intact, enabling the Republic to steadily infiltrate and influence its powerful corporate systems. On Tertiary Kesmere—the largest hub—three megacorporations dominated: Oriyn Prospecting discovered resources, Kessdyne Resource Group extracted and profited from the capital Vethar’s Reach and its Ciivic Council, and Haeltor Maritime handled off-world transport. Beneath the façade of economic growth, however, The Republic secretly aimed to turn Tertiary Kesmere into a strategic launch point for operations in the Northern Territories. Contacted by Moff Vayen Korr, the Marshalling Prefect of the Northern Territories, the Pentarchy of House Horuset took on the job of delaying the Republic's actions. With preperations laid it culminated in a strike planetside lasting only two weeks to ignite anarchy. Acting covertly to sabotage Republic progress, they destabilized the region, leaving chaos in their wake as corporations collapsed under their own deception and local anti-corporate guilds rose up—unaware of the Empire’s hidden hand behind the unrest...

((OOC: Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state will determine how strong the Republic will be in given areas area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))

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