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Flashes.

#1
Lightbulb 
Flashes of the battlefield race through your mind.

You see your master. You see Apprentice Racta. You see a Republic walker.

Sand whirls over feet… Sand whirls over bodies… Sand whirls over comrades… You have nowhere to step…

Pleading eyes look up. They search for yours. Theirs beg for help.

You look around. Dozens more faces. Those same pleading expressions. So many lie injured. So few stand to help.

Drip…

You feel the hair behind your head grow full.

Drip…

You feel the hair behind your head form into a single clump.

Drip…

You feel the hair behind your head give way.

Drip…

You scan those that stand around you. You look for a medic in their midst. Your eyes find one. Your eyes find a second. Your eyes find no more.

You beckon them closer. Your arm points to one pair of pleading eyes. Your arm moves to a second. You make your choices.

You assign the right to live to those you deem most worthy. You do it without a second thought. You don’t think about it in the moment; you play god with these men.

You hear a noise out to your left. Your gaze leaves the sea of pleading eyes.

You see your master. You see Apprentice Racta. You see a Republic Walker.

Drip…

You feel the hairs on the back of your neck stand on end.

Drip…

You feel a cold shiver echo down your spine.

Drip…

You feel a tingling sensation in the tips of your fingers.

Drip…

You reach out for your master.

Your hand closes into a fist.

You try.

You fail.

You duck down. You look around you again. You see a single mass of darkness.You feel an ever comforting presence. You feel every individual share your fate. Your eyes are drawn, always, to one individual. To your individual.

Drip…

You feel your vision fade.

Drip…

You feel your balance waver.

Drip…

You do not feel the floor rise to greet you.

Drip…

Drip…

Drip…
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Ongoing Crisis
The Republic Marches amongst lit fires!


The Balance of Power in the Northern Territories!

After the Republic liberated Pollus from Imperial influence, Anx Minor was devastated by I.T.E.C.’s nuclear mining and lingering Sith presence, while the Kesmere Ridge remained largely intact, enabling the Republic to steadily infiltrate and influence its powerful corporate systems. On Tertiary Kesmere—the largest hub—three megacorporations dominated: Oriyn Prospecting discovered resources, Kessdyne Resource Group extracted and profited from the capital Vethar’s Reach and its Ciivic Council, and Haeltor Maritime handled off-world transport. Beneath the façade of economic growth, however, The Republic secretly aimed to turn Tertiary Kesmere into a strategic launch point for operations in the Northern Territories. Contacted by Moff Vayen Korr, the Marshalling Prefect of the Northern Territories, the Pentarchy of House Horuset took on the job of delaying the Republic's actions. With preperations laid it culminated in a strike planetside lasting only two weeks to ignite anarchy. Acting covertly to sabotage Republic progress, they destabilized the region, leaving chaos in their wake as corporations collapsed under their own deception and local anti-corporate guilds rose up—unaware of the Empire’s hidden hand behind the unrest...

((OOC: Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state will determine how strong the Republic will be in given areas area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))

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