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A Basic Introduction to Thought Shield, by Sith Tarimra

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Introduction:
A Thought Shield is, in essence, that provides protection to the thoughts of the user by filling the mind of a singular thought or image. This protects the user from being probed and hides the thoughts and intentions from the reach of others. It does not from the pain of certain mental attacks. It does, however, make the user’s thoughts far harder to read, and improves the capability of concentration to remain focused.

Theory and Practice:
To conjure a Thought Shield is to reach into the mind, and ensure that the user’s thoughts are properly protected, one must find an image, sound, or smell, or memory to serve as the aforementioned Shield. From here, the user’s upper thoughts can be completely filled with this singular shard of the mind, allowing the deeper, more internal thoughts to be hidden from view and to be acted on still.

Care should be taken, however, to ensure that the thought selected to serve as a Thought Shield is incorruptible; it should be known by the user to such a degree that any change can be recognised and exterminated. To change a Thought Shield is to get around it; although one can, of course, attempt to break through it with brute mental force.

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Ongoing Crisis
The Republic Marches amongst lit fires!


The Balance of Power in the Northern Territories!

After the Republic liberated Pollus from Imperial influence, Anx Minor was devastated by I.T.E.C.’s nuclear mining and lingering Sith presence, while the Kesmere Ridge remained largely intact, enabling the Republic to steadily infiltrate and influence its powerful corporate systems. On Tertiary Kesmere—the largest hub—three megacorporations dominated: Oriyn Prospecting discovered resources, Kessdyne Resource Group extracted and profited from the capital Vethar’s Reach and its Ciivic Council, and Haeltor Maritime handled off-world transport. Beneath the façade of economic growth, however, The Republic secretly aimed to turn Tertiary Kesmere into a strategic launch point for operations in the Northern Territories. Contacted by Moff Vayen Korr, the Marshalling Prefect of the Northern Territories, the Pentarchy of House Horuset took on the job of delaying the Republic's actions. With preperations laid it culminated in a strike planetside lasting only two weeks to ignite anarchy. Acting covertly to sabotage Republic progress, they destabilized the region, leaving chaos in their wake as corporations collapsed under their own deception and local anti-corporate guilds rose up—unaware of the Empire’s hidden hand behind the unrest...

((OOC: Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state will determine how strong the Republic will be in given areas area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))

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