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Mission Asset Stockpiles [M.A.S]

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The Mission Asset Stockpiles
Controlled and operated by the Lord of Resurgence

[Image: blaTsYv.png]

(TO MAKE USE OF THESE ASSETS, POKE A RESURGENCE MEMBER OOC'LY, OR SEND AN IC REQUEST)


A small holorecording would play once the file was downloaded. A synthetic Imperial voice would speak, near entirely monotone.
"In reflection of the Horuset Stockpile, the Mission Asset Stockpile has been established to accommodate day-to-day deployments of missions relevant to ensuring the Horuset Powerbase’s continued progress. The assets located within are easily replenishable or otherwise low-risk to re-stock should it ever run low. The Sphere of Resurgence is to be contacted to request the use of any assets in the listing. If approved a mission report must be submitted to Resurgence".

"Any assets used are to be returned upon completion of a mission"

"The Lord of Resurgence oversees all requests, but the Shatajir and M.A.S Administrator hold authority to grant the requests."



The Mission Asset Stockpiles contains a variety of items, listed below in organized category

The listings are ever exspanding, and should any desire to contribute to the current listing they are to contact Resurgence. 
Weaponry/Armour/Environmental suits

  • Vibroswords, Vibroknives 
  • Stun Batons
  • Spare Armour from the salvaged armour collection (Light armour/infantry armour thickness)
  • 'Tyuk' - none lethal variant. (requires higher-than-average grade breathers to safely pass through. Neutoxin grenade, with delayed onset of hallucinations)
  • Hazmat suits
  • High Grade Rebreathers (can be attached under a helmet or without a helmet)
  • Space suits, capable of surviving the void of space.

Tools, Machinery Attachments and Vehicles 
  • Basic toolkit (examples being wrench, hydrospanner and alike)
  • Basic handheld Bioscanner
  • Sample-taking kit (x5 varying sized glass tubes, x2 syringes and sterilisering wipes)
  • Spare datapads
  • Speeders (no more than 2 per dispatching unless exceptions are made)
  • Trench digger (requires a walker or IBCT to be attached to)
  • Pre-manifactured Dozerheads (requires medium-sized vehicle to be attached to. Variants include wedge, diggers, breach blades, combined digger/breach, miner clearing plow, mine clearing flail)
  • Thermal/normal microbinoculars
  • Range Finder (The tool is mainly used for gathering accurate coordinates within line of sight to be sent to whatever system or team requires it.)
  • Night Vision Goggles
  • Flares/flashlights/mobile spotlights
  • Communication booster (used to increase the strength of comms signals, to cut through storms, interference etc)


Miscellaneous 
  • Beast Supplies (ranging from cages to basic prey animal and sedatives)
  • Climbing Gear
  • Restraining Equipment (ranging from rope, to shockcollars)
  • Basic Supplementary medical kit  (produced by Atrum Logistics. No more than 2 per dispatch unless exception is made)
      -  Basic Rations (same as what is provided to slaves)
  • Basic Rations (same as what is provided to slaves)
  • Breaching Charges


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Ongoing Crisis
The Republic Marches amongst lit fires!


The Balance of Power in the Northern Territories!

After the Republic liberated Pollus from Imperial influence, Anx Minor was devastated by I.T.E.C.’s nuclear mining and lingering Sith presence, while the Kesmere Ridge remained largely intact, enabling the Republic to steadily infiltrate and influence its powerful corporate systems. On Tertiary Kesmere—the largest hub—three megacorporations dominated: Oriyn Prospecting discovered resources, Kessdyne Resource Group extracted and profited from the capital Vethar’s Reach and its Ciivic Council, and Haeltor Maritime handled off-world transport. Beneath the façade of economic growth, however, The Republic secretly aimed to turn Tertiary Kesmere into a strategic launch point for operations in the Northern Territories. Contacted by Moff Vayen Korr, the Marshalling Prefect of the Northern Territories, the Pentarchy of House Horuset took on the job of delaying the Republic's actions. With preperations laid it culminated in a strike planetside lasting only two weeks to ignite anarchy. Acting covertly to sabotage Republic progress, they destabilized the region, leaving chaos in their wake as corporations collapsed under their own deception and local anti-corporate guilds rose up—unaware of the Empire’s hidden hand behind the unrest...

((OOC: Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state will determine how strong the Republic will be in given areas area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))

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