29-04-2023, 12:16 PM
((originally posted by Yutal Vipion))
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*The information above is the general results and summary of all of the past crises to have occurred. Below will be any and all of the relevant info about the crises to be taken note of when thinking of running a crisis related mission during a free RP day. This will be expanded as whomever created the crisis receives OOC reports and people add to the story of the arc as a whole. I have also linked the OOC rules section here.*
https://www.horuset.com/forum/m/42275839...front-page
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Introduction
House Horuset, and all it's aligned factions, often require the favour or allegiance of other players across the Empire to ensure their will is continuously carried out in a manner that serves both the Sith and the Empire. As such we are asked upon to aid in the brief and all too common crises that appear across the Empire. Whilst not specifically Hourset led endevours, they are still vital to our place in the Empire and our relevance in thge politics of the Council. Here our record regarding such crises can be found.
Spoiler: Crisis I - Designation Rillax
Rillax VI
"...the devastation to the planet was immense, with little support from outside the Imperial garrison had to rely on itself to finally quell the angered populace leading to little care for the resources present or the return of slaves to the fields and it will take hundreds of years before the planet is able to work at the efficiency it had before. Furthermore an Imperial commander working with the forces, it turns out, was outed as having numerous extramarital affairs by an anonymous source. His wife, an up and coming Sith apprentice, was believed to have divorced him and a number of days later his body was seen hanging from a makeshift cross as a banner...
House Horuset, as a favour for [redacted], became invlved in the crisis on Rillax VI - a minor agrarian world designated for the production of a great deal of crops as well as wines and even small retreats for the wealthy and important. However, Horuset relief to the besieged forces, endangered nobility and pillaged land was lacking and ineffective when it did occur compared to what it could have been. Earning the ire of [redacted]. Whilst unrelated it was noted that for a number of weeks, and to this day, Horuset ships have found reduced rations being delivered to their ships as well as being moved down replenishment quotas for the people manning vessels and arming the garrisons. Time will tell if any good favour lost could be earned back.Spoiler: Crisis II - Designation Satine
Rillax VI
"... Lord Retri was unhappy to report that the meeting was comprimised by unknown forces who attempted to, unsuccessfully, infiltrate the affair for nefarious reasons. Lord Retri went on to say despite the use of minor incedery devices and the attempt on the lives of numerous members of his House they were impervious and assured everyone that they remain the staunch and strong members of the Imperial political sphere they have always been."
Following the trail of a number of traitors from the previous attacks against House Horuset that saw the destruction aboard Th'Asidra and the loss of many Imperial lives, House Horuset deployed undercover to the world of Satine XI to try and infiltrate a party hosted by the House Retri who were supposed to be who the traitors were contacting. Following a number of bungled attempts at subtlety and the revelation of their true colours and purpose, House Horuset was in the end exposed and the whole debacle needed to be covered up. The details were sent to leading members of the House and it cost the Houses financially quite dearly.Spoiler: Crisis III - Designation Manturia
Manturia III
"The Imperial Governor has reported that the Headsplitterz were immediately disposed of once Horuset Forces had detached themselves from influencing matters on the planet. The resulting occupation of old factory space by the Niners propelled them as a powerhouse under Imperial control, re-establishing the status quo. Nicholas Bourbaki has risen to become the new High King. Only the Chain Gang remain as a potential threat. Due the Chainers' swallowing of old Headsplitterz land, they now potentially may pose a threat in the future as they have found themselves displeased with the Imperial puppet king."
Manturia III had significant resources on that could help add further fuel onto the Imperial War Machine. House Horuset was sent to restore order after a brutal struggle ensued from the death of the previous High King. Following this up with a full hit on the main Headsplitterz territory, House Horuset effectively demolished the main rivals of their backed gang. However, due to a lack of focus on many of the other gangs, some of them still remain at large and culminated on their rivals losses. Further manpower will be issued to quell any uprisings, and such rebellions againt the High King will be brutal. Although such rebellions are far less than what they would've been without the Horuset Powerbase's interjection.Past Effects
- Horuset ships were somewhat undermanned for a time as troops were transferred away and we were pushed down lists of those to be replenished.
- Those that did man the vessels and units under Horuset command were not properly supplied to go out into the field then. Issues with requisitioning correct quotas left them without full rations.
- Rumours circulate from unknown sources of a great deal of credits leaving the private Horuset accounts.
Current Effects
- Imperial personnel from Th'Asidra are being dropped onto Manturia III as a backup remnant force, lessening the amount of troops on the Horuset Flagship.
OOC Info
*The information above is the general results and summary of all of the past crises to have occurred. Below will be any and all of the relevant info about the crises to be taken note of when thinking of running a crisis related mission during a free RP day. This will be expanded as whomever created the crisis receives OOC reports and people add to the story of the arc as a whole. I have also linked the OOC rules section here.*
https://www.horuset.com/forum/m/42275839...front-page
Spoiler: Satine XI, Crisis Closed
Satine XI
Basic Premise:
For a time now there has been rumour of traitors who had managed to pierce the defences of the Houses and implement a shrouded attack on our core to try and chip us away from the Empire. Through the actions of certain Sith the traitors were stopped, but alerted to the task of hunting them down and so they burrowed deeply into the woodwork to hide from impending retribution. Since then little, if anything, has been discovered of this violent cause and what they intended to do now. However, recent reports from agents of the Houses seem to connect a number of possible militants and agitants to the actions taken against the Houses. These individuals have now been tracked to a large gathering of the powerful. The Houses need to discover more and deal with this threat. Invitations have been obtained under a faction pseudonym, a mercenary company by the name of 'White Horizon', and caution is advised.
Setting:
On the planet of Satine XI ((OOC: Alderaan, House Thul)) there is a great gathering of many families of Imperial nobility, directors of large business ventures and Sith with vested interests in the work of both of the prior. The planet is, for the most part, a rather unimpressive place however it does boast a lake district renowned for its beauty as well as it’s isolation. It is here that a large palace is playing host to the different parties and factions present. Outside of this palace a number of the notable players in this game have set up their own camps or taken residence in outlying buildings.
Current Ongoings:
Terror! The whole event has been put on hold and the festivities have been called to something of a total halt. After smoke canisters were utilised outside of the event proper, alongside rumour that a Sith attending had gone missing ((Possible follow up is the master of this Sith)), the House Retri has called a total stop. Everyone has been informed to remain inside their current abodes as The security forces go about their investigations and checks into those present. The Mandalorians, alongside Sith allies, are conducting the work with ruthless efficiency.
Questions, especially, are being asked about 'White Horizon', whom have drawn a great deal of attention to themselves. A word is desperately wanted with someone by the name of 'Carnage' who is reported multiple times to claim to be from a group called 'The Black Symphony' despite an indiscretion in his invite saying 'White Horizon'.
Notable Factions:
House Retri: A family of Imperial nobility, some having gone on to be Sith of varying rank, mostly involved in the Imperial bureaucracy and administration of recently acquired worlds. They have a public appearance of being ruthless in their work. They also are the hosts of this gathering and a ‘lieutenant’ who served aboard Th’Asidra connected to the terrorist group that attacked the Houses is supposed to have made contact with the House Retri patriarch. Rather rambunctious for the nobility, the third daughter of Retri, Gwendollin Hoche Retri, has died her hair pink to annoy her father to no end.
Lord Hayle: A member of the Sphere of Biotic Science, Lord Hayle is a rather elderly character who has dedicated their life to research into stimulants and - conversely - chemical weapons and toxins. Accompanied by a retinue of his followers, Lord Hayle has been known to work with House Retri before and his presence is hardly out of the ordinary. A skeletal attendant by the name of Rezar often traverses the public location in search of information on people for his master.
House Ulm: Another family of Imperial nobility, they are relative newcomers to Imperial politics and boast none of their lineage yet in the Sith order. That being said, their work in the field of research of new industrial methods has made them quite valuable property. During initial scouts an elderly individual by the name of 'Galvar Ulm' was overheard in deep conversation with a Lord of the Sith. His muttonchops, comb over and overbearing nature signalled him as likely someone of importance. His favourite daughter, Adrianni Ulm, is supposed to have found someone to court as of late.
Clan R’horoks: A small clan of elite mandalorians, they have been hired by House Retri to provide security for the whole event, however, spies indicate this may be a cover for more subtle talks between some of the others present at the gathering and Clan R’horoks.
Red - The 'White Horizon' building.
Blue - Market Centre
Green - House Retri building, the ballroom etc.
Blue - Orchestral band on a platform
White - Main collection of guests, dancing and chatting
Pink - Stairs up to the gender-neutral bathroom
Black - Stairs down to the servants area (Kitchen and store room)
Basic Premise:
For a time now there has been rumour of traitors who had managed to pierce the defences of the Houses and implement a shrouded attack on our core to try and chip us away from the Empire. Through the actions of certain Sith the traitors were stopped, but alerted to the task of hunting them down and so they burrowed deeply into the woodwork to hide from impending retribution. Since then little, if anything, has been discovered of this violent cause and what they intended to do now. However, recent reports from agents of the Houses seem to connect a number of possible militants and agitants to the actions taken against the Houses. These individuals have now been tracked to a large gathering of the powerful. The Houses need to discover more and deal with this threat. Invitations have been obtained under a faction pseudonym, a mercenary company by the name of 'White Horizon', and caution is advised.
Setting:
On the planet of Satine XI ((OOC: Alderaan, House Thul)) there is a great gathering of many families of Imperial nobility, directors of large business ventures and Sith with vested interests in the work of both of the prior. The planet is, for the most part, a rather unimpressive place however it does boast a lake district renowned for its beauty as well as it’s isolation. It is here that a large palace is playing host to the different parties and factions present. Outside of this palace a number of the notable players in this game have set up their own camps or taken residence in outlying buildings.
Current Ongoings:
Terror! The whole event has been put on hold and the festivities have been called to something of a total halt. After smoke canisters were utilised outside of the event proper, alongside rumour that a Sith attending had gone missing ((Possible follow up is the master of this Sith)), the House Retri has called a total stop. Everyone has been informed to remain inside their current abodes as The security forces go about their investigations and checks into those present. The Mandalorians, alongside Sith allies, are conducting the work with ruthless efficiency.
Questions, especially, are being asked about 'White Horizon', whom have drawn a great deal of attention to themselves. A word is desperately wanted with someone by the name of 'Carnage' who is reported multiple times to claim to be from a group called 'The Black Symphony' despite an indiscretion in his invite saying 'White Horizon'.
Notable Factions:
House Retri: A family of Imperial nobility, some having gone on to be Sith of varying rank, mostly involved in the Imperial bureaucracy and administration of recently acquired worlds. They have a public appearance of being ruthless in their work. They also are the hosts of this gathering and a ‘lieutenant’ who served aboard Th’Asidra connected to the terrorist group that attacked the Houses is supposed to have made contact with the House Retri patriarch. Rather rambunctious for the nobility, the third daughter of Retri, Gwendollin Hoche Retri, has died her hair pink to annoy her father to no end.
Lord Hayle: A member of the Sphere of Biotic Science, Lord Hayle is a rather elderly character who has dedicated their life to research into stimulants and - conversely - chemical weapons and toxins. Accompanied by a retinue of his followers, Lord Hayle has been known to work with House Retri before and his presence is hardly out of the ordinary. A skeletal attendant by the name of Rezar often traverses the public location in search of information on people for his master.
House Ulm: Another family of Imperial nobility, they are relative newcomers to Imperial politics and boast none of their lineage yet in the Sith order. That being said, their work in the field of research of new industrial methods has made them quite valuable property. During initial scouts an elderly individual by the name of 'Galvar Ulm' was overheard in deep conversation with a Lord of the Sith. His muttonchops, comb over and overbearing nature signalled him as likely someone of importance. His favourite daughter, Adrianni Ulm, is supposed to have found someone to court as of late.
Clan R’horoks: A small clan of elite mandalorians, they have been hired by House Retri to provide security for the whole event, however, spies indicate this may be a cover for more subtle talks between some of the others present at the gathering and Clan R’horoks.
Spoiler: House Member Aliases
Uldrinn = 'Seer', the head of the company
Khatatas = 'Carnage', the head of company ((Possibility of questions asked over leadership))
Tiberilus = 'Hardcase', second in command
Vinitia = 'Ruby, the enforcer
Natellia = 'Moon', the enforcer
Hendrik = 'Jumpy', the enforcer
Khatatas = 'Carnage', the head of company ((Possibility of questions asked over leadership))
Tiberilus = 'Hardcase', second in command
Vinitia = 'Ruby, the enforcer
Natellia = 'Moon', the enforcer
Hendrik = 'Jumpy', the enforcer
Spoiler: Useful Maps
Red - The 'White Horizon' building.
Blue - Market Centre
Green - House Retri building, the ballroom etc.
Blue - Orchestral band on a platform
White - Main collection of guests, dancing and chatting
Pink - Stairs up to the gender-neutral bathroom
Black - Stairs down to the servants area (Kitchen and store room)
Spoiler: Manturia III: Crisis Closed
Manturia III
Setting:
Manturia III has long been an industrial world, the large manufacturers that dot the surface producing an assortment of chemical stims, weapons and war droids for the Empire. Despite having an Imperial governor, efforts to tame all the peoples were considered far too costly and the governor instead is a totally administrative position meant to remind the High King of the gangs to ensure the planet remains economically sound otherwise the Empire will need to become heavily involved. Such threatening and coercion has been most effective and the brief periods of drops in production are tolerated by the Empire when a new High King needs to be found.
Around the factories people moved - in search of work or forced to because of work - and their barbarous nature caused these brutal camps to devolve into the state of affairs they find themselves in now. Notions of cultural sensitivity, civilisation and the basic kindness of people are not found amongst the sleaze and vice where brightly coloured gangs of all sorts of species and gender battle for control of the planet.
Current Ongoings:
With the Niners currently in control of the Factory the Headsplitterz once controlled, it seems the power balance has shifted. Rumour has dictated that the entire attack was fairly swift and brutal, with a few Headzplitterz retreating to the remnants of their power structure. The Headsplitterz seemingly have back down. But with their retreat others have attempted to step up. The Grounders, noting their 'overlords' weakness have taken further control of their own mining functions and put a hit out for any of the top dogs. Unchecked, the Chain gang have also spread their influence further, eating up more and more influence on the planet. Apparently, they have a 'super weapon' of their own to combat the Niners ever growing influence
Factions/People Of Note:
The ‘Headsplitterz’: The current ruling tribe and, coincidentally, the greatest rival to the tribe that House Horuset is backing. They are a brutish bunch who take their physical size and strength to be the only two most important factors when it comes to who will run Manturia III. Men and women fight, live and grow side by side in the pursuit of being the most hulking behemoth they can manage to be. With their factory lost, the Headsplitterz are reeling from defeat. This has only made them bolder, as they seek to regain control of the Grounder's anarchy.
The ‘Grounders’: Made up, overwhelmingly, from mining and ore workers, the Grounders employ the tools of their work along with more traditional weaponry to combat other gangs that seem to challenge their authority. Currently loyal vassals of the Headsplitterz, rumour circulates they plan to betray their former masters and try to place their own High King on the throne. With renewed vigour, the Grounders have managed to utilising their expertise to forge themselves an underground rebellion. They are currently facing war with a weakened Headsplitterz
‘Nicolas Bourbaki and the Niners’: Relative newcomers to the scene on Manturia III, Nicolas Bourbaki is a former Imperial slave who brought huge strife and upheaval to Manturia a number of years ago and threatened to spike the world into full blown revolt. But, having grown accustomed to the people and life on Manturia III he made a deal with the Empire. In exchange for his freedom he would swear not to upset the established control of the Empire and leave their industry on the planet in peace. Now, as a charismatic and strong leader, he has put together a small gang of former experts and overseers to try and take a slice of power in the upcoming chaos.
One such individual is Derahm Joynick, a former Imperial Sergeant turned Chief Assault Officer for the Niners. A brutish man, he appears more bestial than human with masses of scar tissue on his face and head causing the hair to grow in awkward patches. He is less than convinced, right now, about the amount of effort the Horuset forces have provided.
‘The Chaingang’: The Chaingang (Or chainers) are an odd bunch. Most are former slaves who collected together under a council of elderly former slaves. They adorn themselves with an assortment of chains and pierce themselves with rings taken from chains as an indicator of their past and to show they still have not achieved the goal of their freedom. Many believe the Chainers wish to make the planet independent from Imperial rule but they are adamant they merely wish to have a High King on the throne. Chainers have spread across the distract to swallow as much new territory as they can, if left unchecked they could pose a serious threat.
OOC Notes/Hooks For RP:
Setting:
Manturia III has long been an industrial world, the large manufacturers that dot the surface producing an assortment of chemical stims, weapons and war droids for the Empire. Despite having an Imperial governor, efforts to tame all the peoples were considered far too costly and the governor instead is a totally administrative position meant to remind the High King of the gangs to ensure the planet remains economically sound otherwise the Empire will need to become heavily involved. Such threatening and coercion has been most effective and the brief periods of drops in production are tolerated by the Empire when a new High King needs to be found.
Around the factories people moved - in search of work or forced to because of work - and their barbarous nature caused these brutal camps to devolve into the state of affairs they find themselves in now. Notions of cultural sensitivity, civilisation and the basic kindness of people are not found amongst the sleaze and vice where brightly coloured gangs of all sorts of species and gender battle for control of the planet.
Current Ongoings:
With the Niners currently in control of the Factory the Headsplitterz once controlled, it seems the power balance has shifted. Rumour has dictated that the entire attack was fairly swift and brutal, with a few Headzplitterz retreating to the remnants of their power structure. The Headsplitterz seemingly have back down. But with their retreat others have attempted to step up. The Grounders, noting their 'overlords' weakness have taken further control of their own mining functions and put a hit out for any of the top dogs. Unchecked, the Chain gang have also spread their influence further, eating up more and more influence on the planet. Apparently, they have a 'super weapon' of their own to combat the Niners ever growing influence
Factions/People Of Note:
The ‘Headsplitterz’: The current ruling tribe and, coincidentally, the greatest rival to the tribe that House Horuset is backing. They are a brutish bunch who take their physical size and strength to be the only two most important factors when it comes to who will run Manturia III. Men and women fight, live and grow side by side in the pursuit of being the most hulking behemoth they can manage to be. With their factory lost, the Headsplitterz are reeling from defeat. This has only made them bolder, as they seek to regain control of the Grounder's anarchy.
The ‘Grounders’: Made up, overwhelmingly, from mining and ore workers, the Grounders employ the tools of their work along with more traditional weaponry to combat other gangs that seem to challenge their authority. Currently loyal vassals of the Headsplitterz, rumour circulates they plan to betray their former masters and try to place their own High King on the throne. With renewed vigour, the Grounders have managed to utilising their expertise to forge themselves an underground rebellion. They are currently facing war with a weakened Headsplitterz
‘Nicolas Bourbaki and the Niners’: Relative newcomers to the scene on Manturia III, Nicolas Bourbaki is a former Imperial slave who brought huge strife and upheaval to Manturia a number of years ago and threatened to spike the world into full blown revolt. But, having grown accustomed to the people and life on Manturia III he made a deal with the Empire. In exchange for his freedom he would swear not to upset the established control of the Empire and leave their industry on the planet in peace. Now, as a charismatic and strong leader, he has put together a small gang of former experts and overseers to try and take a slice of power in the upcoming chaos.
One such individual is Derahm Joynick, a former Imperial Sergeant turned Chief Assault Officer for the Niners. A brutish man, he appears more bestial than human with masses of scar tissue on his face and head causing the hair to grow in awkward patches. He is less than convinced, right now, about the amount of effort the Horuset forces have provided.
‘The Chaingang’: The Chaingang (Or chainers) are an odd bunch. Most are former slaves who collected together under a council of elderly former slaves. They adorn themselves with an assortment of chains and pierce themselves with rings taken from chains as an indicator of their past and to show they still have not achieved the goal of their freedom. Many believe the Chainers wish to make the planet independent from Imperial rule but they are adamant they merely wish to have a High King on the throne. Chainers have spread across the distract to swallow as much new territory as they can, if left unchecked they could pose a serious threat.
OOC Notes/Hooks For RP:
- The world of Nar Shaddaa should be used for the planet of Manturia III. Maps will be added regarding gang territory etc. as the conflict goes into full swing.
- House Horuset are currently supporting Nicolas Bourbaki and the Niners, having aided them in sabotaging a mining rig of the Chaingang.
- Recently the Niners have been out of contact, however, given the lack of effort from Horuset forces to offer anything in the way of aid. But, after careful negotiation, in exchange for Horuset involvement in a raid against a Headsplitterz factory being retrofitted for arms and armaments, they are willing to reestablish those lines of communication.
- Weaponry evidence suggests that there may be a splinter faction forming in the Niners that seek to establish the planet independent from the Empire. Further investigation reveals a hidden source of income from mining and spice running that suggests further evidence of a nefarious group inside the Niners.
- The Chaingang has begun a large scale recruiting campaign seeking to try and indoctrinate and indent members through predatory techniques on emotionally unstable and weak individuals.
- An exotic goods trader by the name of 'Marna' has been discovered, however her whereabouts and the certainty of her occupation cannot be confirmed.
- Cameras and recording devices are scattered around the outside of the Niners HQ which feeds House Horuset a small treasure of information for the comings and goings of the gang.
- Someone by the name of 'Pryah' has been linked to investigating missing shipments of weaponry for the Niners.
Spoiler: Plooma: Closed
Setting: The Imperial frontier world of Plooma was taken by the Empire shortly after the ascension of Darth Ahandra Horuset. When the Imperial Fleet collapsed at Corellia the Republic pushed a full offensive into Imperial space, one such target was Plooma in the Northern Territories. A Republic splinter fleet came to Plooma just rotations before the Horuset fleet arrived after being redirected following an emergency message from Darth Shaar.
Republic forces were limited with such a large offensive push, so no straight war was fought on Plooma. The Republic funded and supported the disgruntled population who hadn't seen the proper positive implications of Imperial rule. Dozens of insurgent cells sprouted across the world to fight against the Empire while Republic masterminds hid in the darkness. In the industrial sector insurgents waged a war of terrorism and subversion, the iron first of Lord Sanguinis was assigned here to root them out. The delicate hand of Lord Kalkoran was in the capital and polital centre of Plooma to keep the damage from getting worse. The majority of Horuset forces were assigned to the Arctis sub-continent where insurgents used hit and run tactics from hidden mountain passes to keep Imperial forces on the backfoot.
The War: From the first day of the deployment the first issue was a supply crises, with the industrial sector compromised and food stores under threat a famine faced Plooma and general supply shortages. Many Sith took to the valleys to hunt wildlife, but did so in such numbers that in just a week whole species were driven away, bringing the issue of halfed rations back to their attention. Thankfully, other Sith of a more intelligent disposistion used contacts throughout the Empire to bring in the necessary rations to feed Horuset forces as well as arms and armour for the 142nd Division. During this time insurgents staged multiple attacks on Imperial patrols and smaller bases, culminating in the Republic showing their full hand for the first time with a major attack on an entrenched Imperial posistion. With a pyrhic victory the enemy was repelled for the time being. This lauched a full scale hunt to find the insurgent headquarters, though no results were produced by the time of the next attack. A major Republic offensive combined with betrayal from sleeper units had the industrial sector while Lord Sanguinis was unable to respond in time. Republic forces were barely able to keep the Republic at bay while reinforcements arrived, but the Republic fled to continue their war.
After a number of smaller skirmishes the Republic moved to abandon Plooma, so Horuset forces made a final push on their base, a difficult fight through the factory the enemy had captured lead to a private docking bay that housed the Republic Thranta-Class Corvettes that landed on Plooma weeks earlier. Ground forces managed to destroy one before it escaped while the Imperial fleet in orbit were alerted quickly enough to destroy the last two before they escaped orbit. A duel with a Jedi Master at this base resulted in the unfortunate loss of Lord Sanguinis in the sub-surface tunnels, recorded as missing as no body was found. In the weeks after the insurgent cells continued to be an issue across Plooma, but the planetary government was largely stabalised, and the work undertaken on Plooma led to the Horuset Powerbase becoming much more centralised.
Republic forces were limited with such a large offensive push, so no straight war was fought on Plooma. The Republic funded and supported the disgruntled population who hadn't seen the proper positive implications of Imperial rule. Dozens of insurgent cells sprouted across the world to fight against the Empire while Republic masterminds hid in the darkness. In the industrial sector insurgents waged a war of terrorism and subversion, the iron first of Lord Sanguinis was assigned here to root them out. The delicate hand of Lord Kalkoran was in the capital and polital centre of Plooma to keep the damage from getting worse. The majority of Horuset forces were assigned to the Arctis sub-continent where insurgents used hit and run tactics from hidden mountain passes to keep Imperial forces on the backfoot.
The War: From the first day of the deployment the first issue was a supply crises, with the industrial sector compromised and food stores under threat a famine faced Plooma and general supply shortages. Many Sith took to the valleys to hunt wildlife, but did so in such numbers that in just a week whole species were driven away, bringing the issue of halfed rations back to their attention. Thankfully, other Sith of a more intelligent disposistion used contacts throughout the Empire to bring in the necessary rations to feed Horuset forces as well as arms and armour for the 142nd Division. During this time insurgents staged multiple attacks on Imperial patrols and smaller bases, culminating in the Republic showing their full hand for the first time with a major attack on an entrenched Imperial posistion. With a pyrhic victory the enemy was repelled for the time being. This lauched a full scale hunt to find the insurgent headquarters, though no results were produced by the time of the next attack. A major Republic offensive combined with betrayal from sleeper units had the industrial sector while Lord Sanguinis was unable to respond in time. Republic forces were barely able to keep the Republic at bay while reinforcements arrived, but the Republic fled to continue their war.
After a number of smaller skirmishes the Republic moved to abandon Plooma, so Horuset forces made a final push on their base, a difficult fight through the factory the enemy had captured lead to a private docking bay that housed the Republic Thranta-Class Corvettes that landed on Plooma weeks earlier. Ground forces managed to destroy one before it escaped while the Imperial fleet in orbit were alerted quickly enough to destroy the last two before they escaped orbit. A duel with a Jedi Master at this base resulted in the unfortunate loss of Lord Sanguinis in the sub-surface tunnels, recorded as missing as no body was found. In the weeks after the insurgent cells continued to be an issue across Plooma, but the planetary government was largely stabalised, and the work undertaken on Plooma led to the Horuset Powerbase becoming much more centralised.