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Harrower Class Dreadnought floor plan (OLD)

#1
Hello all, please find below the Floor plan of the glorious Harrower Class Dreadnought. The specifications I am using can be found below.

Length: 800m
Width: 450 (At wings)
Height: 30m (At bow)
Height: 65m (at channel)
Height: 315m (at aft)
Crew Capacity: 2400
Troop capacity: 7300
Fighters:
95 fighters
32 bombers
35 shuttles
Escape craft: 600 (6-8 man escape craft)
Hull: 6.5m thick
Decks:50 (Assumed)
Consumables: 2 years (2400+7300), (5 years 2300), (8 years skeleton crew 1400 crew)
Engines: twin type 6 hyper matter annihilator reactor
Emergency power: Type 4 hyper matter annihilator reactor
Shields: 4 (Isotope 5 powered)
Armaments: 85 total, (32, Turbo lasers, 49 quad laser batteries, 4 missile/torpedo launchers)
Hangars: 5
Thrusters: 3 Primary (7000 GW,) and 4 secondary (3000GW)
Other systems: Hydroponics plant. (30 thousand liters fresh water, 150 thousand liters grey water (Used for fire fighting systems, showers, toilets etc), 50 thousand liters of black water processing capabilities)
Air filtration systems: 4
Artificial gravity generators: 2 installed
Medical systems: 6 medbays, 2 operating theaters, 50 first aid centers, 200 Defib/First aid storage units.
Gross weight: 1.596 million tonnes (Fully loaded fully complimented) (1.475 Million tonnes no fighters, troops, ammunition or food rations, fuel, water, weapons, droids, machines etc)


The specifications I have made for this come from the knowledge I have of oceanic vessels (Commercial, private and military). Seeing as though SWTOR and SW in general refers to, and treats spacecraft in general more as water craft, I belive this has allowed me to create a reasonably accurate, although non-official floor plan of the Harrower.

This will be a work in progress, seeing as though there are 50 decks, and I'll have to create each deck individually, (Although some, such as the crew decks would be identical levels ontop of each other, about 4-5. There are still many things I'll have to consider.

Please also note that I have made them all the "same size" for ease of reading and ease of creation, once i get all of the decks completed (If I survive), then I'll do another version of them, with each deck side by side, no annotations, just so you can see how they go together, and so on.
Another thing to note, is that my Architectural drawing Program's subscription ran out, so have to do it all on pain(t)

Because I cannot list every room individually, (It'd quite literally look like a nightmare on this scale) I've simplified some terms for everyone's use. Including my own.
Technical spaces:
Technical spaces can be anything from cable management rooms, cable storage, server rooms, computing rooms, any room with technology that isn't of significant importance, will be brought under the that.
Droid Store:
The droid types will not be specified in these, but they'll include everything from mouse droids, to training droids to combat droids.
Equipment store:
Equipment store is anything and everything that a foreman, deckhand, ensign, marine, or technician, anyone in a utilitarian role, will use to complete their job, this includes welders, bolts, screws, drills, spare parts, as well as fire fighting equipment.





Starting from the bottom:

Tank Deck:

Spoiler: Floor plan
Underlower Deck 3 (ULD3)

Spoiler: Floor plan
Underlower Deck 2 (ULD2)

Spoiler: Floor plan
Discord:
lord_saltaeon
Reply

#2
Underlower Deck 1 (ULD1)
Spoiler: Floor Plan
((Accidentally did the wrong background colour on this one, sorry my dudes!))
Discord:
lord_saltaeon
Reply

#3
Lower Deck (LD1)

Spoiler: Floor Plan
Discord:
lord_saltaeon
Reply



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Ongoing Crisis
The Republic Marches amongst lit fires!


The Balance of Power in the Northern Territories!

After the Republic liberated Pollus from Imperial influence, Anx Minor was devastated by I.T.E.C.’s nuclear mining and lingering Sith presence, while the Kesmere Ridge remained largely intact, enabling the Republic to steadily infiltrate and influence its powerful corporate systems. On Tertiary Kesmere—the largest hub—three megacorporations dominated: Oriyn Prospecting discovered resources, Kessdyne Resource Group extracted and profited from the capital Vethar’s Reach and its Ciivic Council, and Haeltor Maritime handled off-world transport. Beneath the façade of economic growth, however, The Republic secretly aimed to turn Tertiary Kesmere into a strategic launch point for operations in the Northern Territories. Contacted by Moff Vayen Korr, the Marshalling Prefect of the Northern Territories, the Pentarchy of House Horuset took on the job of delaying the Republic's actions. With preperations laid it culminated in a strike planetside lasting only two weeks to ignite anarchy. Acting covertly to sabotage Republic progress, they destabilized the region, leaving chaos in their wake as corporations collapsed under their own deception and local anti-corporate guilds rose up—unaware of the Empire’s hidden hand behind the unrest...

((OOC: Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state will determine how strong the Republic will be in given areas area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))

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